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Sharable Content Object Reference Model
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ...
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ISO/IEC JTC1/SC36
ISO/IEC JTC 1/SC 36 Information Technology for Learning, Education and Training is a standardization subcommittee (SC), which is part of the Joint Technical Committee ISO/IEC JTC 1 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), that develops and facilitates standards within the field of information technology (IT) for learning, education and training (LET). ISO/IEC JTC 1/SC 36 was established at the November 1999 ISO/IEC JTC 1 plenary in Seoul, Korea. The subcommittee held its first plenary meeting in March 2000 in London, United Kingdom. The international secretariat of ISO/IEC JTC 1/SC 36 is the Korean Agency for Technology and Standards (KATS), located in the Republic of Korea. Scope The scope of ISO/IEC JTC 1/SC 36 is "Standardization in the field of information technologies for learning, education, and training (ITLET) to support individuals, groups, or organizations, and to enable interoperability and reu ...
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LETSI
The International Federation for Learning, Education, and Training Systems Interoperability (LETSI) is an international nonprofit organization focused on enabling technical interoperability for computer-based learning, education, and training systems. Comprising e-learning vendors, adopters, standards bodies, associations, and policy makers, LETSI's primary activity is to support the adoption of open software standards in learning systems. The LETSI community formed around an international planning effort for the next generation of the Sharable Content Object Reference Model (SCORM), which was originally created by the U.S. Advanced Distributed Learning Initiative. LETSI was founded in March, 2008 to serve the international SCORM community. History In 1997 the U.S. Department of Defense founded the Advanced Distributed Learning (ADL) Initiative, with the mission of improving "access to education, training, and performance aids, tailored to individual needs, delivered cost e ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ...
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Computer Aided Instruction
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". I ...
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Authoring Tool
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. In the development of educational software, an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming features. The programming features are built in but hidden behind buttons and other tools, so the author does not need to know how to program. Generally authoring systems provide many graphics, much interaction, and other tools educational software needs. The three main components of an authoring system are: content organization, control of content delivery, and type(s) of assessment. Content Organization allows the user to structure and sequence the instructional content and media. Control of content delivery refers to the ...
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Adobe Captivate
Adobe Captivate is an authoring tool that is used for creating eLearning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in Shockwave Flash ( .swf, a.k.a. ‘Small Web Format’) and HTML5 formats. It can also convert Adobe Captivate-generated file formats (.swf) to digital MP4 (.mp4) formats which can be played with media players or uploaded to video hosting websites. For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images. It can also be used to create screencasts, and to convert Microsoft PowerPoint presentations to .swf and HTML5 formats. History While the product started out as a pure screen recording utility known as Flashcam (Nexus Concepts 2002), it evolved into an E-learning authoring tool after San Diego-based eHelp Corporation acquired Flashcam and released it as RoboDemo. Eventually, software firm Macromedia acquired eHelp to gain RoboDemo. Shortly before Ad ...
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ISpring Suite
iSpring Suite is a PowerPoint-based authoring toolkit produced by iSpring Solutions that allows users to create slide-based courses, quizzes, dialog simulations, screencasts, video lectures, and other interactive learning materials. The output courses are published in HTML5. iSpring-made courses are compatible with the following LMS standards:SCORM 1.2, SCORM 2004, AICC, xAPI (Tin Can), and cmi5. History In 2005, Flashspring Pro, the prototype of all iSpring products, was released. It was a simple PowerPoint-to-Flash converter with free and commercial versions. Later, iSpring released Flashspring Ultra and SCORM compatibility became available. The companion products FlashSpring Lite and FlashSpring Server were released in 2006 and 2007, respectively. In 2008 the name was changed to iSpring. The current version of iSpring Suite, iSpring Suite 9.0, came out in April 24th, 2018. iSpring Suite 7 One enhancement made to iSpring Suite 7 was the support of combined, cross-platfo ...
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Articulate Storyline
Articulate may refer to: * ''Articulate!'', a board game in which players describe words from different categories * Articulate brachiopods, brachiopods with toothed hinges and simple opening and closing muscles * Articulate sound, to move the tongue, lips, or other speech organs in order to make speech sounds * Articulated vehicle, a vehicle which has a pivoting joint in its construction * ''Articulate'' (TV series), a public television series about creative artists See also * Articulation (other) Articulation may refer to: Linguistics * Articulatory phonetics, the study of how humans produce speech sounds via the interaction of physiological structures ** Manner of articulation, how speech organs involved in making a sound make contact * ... * Articulata (other) {{disambiguation ...
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Sakai (software)
Sakai is a free, community source, educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as Course Management Systems (CMS), Learning Management Systems (LMS), or Virtual Learning Environments (VLE). Sakai is developed by a community of academic institutions, commercial organizations and individuals. It is distributed under the Educational Community License (a type of open source license). Sakai is used by hundreds of institutions, mainly in the US, but also in Canada, Europe, Asia, Africa and Australia. Sakai was designed to be scalable, reliable, interoperable and extensible. Its largest installations handle over 100,000 users. Organization Sakai is developed as open source software as a community effort, stewarded by the Apereo Foundation, a member-based, non-profit corporation. The Foundation fosters use and development of Sakai in the same open, community-based fashion in which it was created. It enco ...
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Moodle
Moodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors. Moodle is used to create custom websites with online courses and allows for community-sourced plugins. Overview Moodle was originally developed by Martin Dougiamas with the goal of helping educators create online courses and a focus on interaction and collaborative construction of content. The first version of Moodle was released on , and it continues to be actively developed. The Moodle Project is led and coordinated by Moodle HQ, an Australian company, that is financially supported by a network of eighty-four Moodle Partner service companies worldwide. Development is also assisted by the open-source community. Moodle is a learning platform used to augment and move existing learning ...
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