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Graph Realization Problem
The graph realization problem is a decision problem in graph theory. Given a finite sequence (d_1,\dots,d_n) of natural numbers, the problem asks whether there is a labeled simple graph such that (d_1,\dots,d_n) is the degree sequence of this graph. Solutions The problem can be solved in polynomial time. One method of showing this uses the Havel–Hakimi algorithm constructing a special solution with the use of a recursive algorithm. Alternatively, following the characterization given by the Erdős–Gallai theorem, the problem can be solved by testing the validity of n inequalities. Other notations The problem can also be stated in terms of symmetric matrices of zeros and ones. The connection can be seen if one realizes that each graph has an adjacency matrix where the column sums and row sums correspond to (d_1,\ldots,d_n). The problem is then sometimes denoted by ''symmetric 0-1-matrices for given row sums''. Related problems Similar problems describe the degree sequences of ...
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Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?". The answer is either 'yes' or 'no' depending upon the values of ''x'' and ''y''. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem. A decision procedure for the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" would give the steps for determining whether ''x'' evenly divides ''y''. One such algorithm is long division. If the remainder is zero the answer is 'yes', otherwise it is 'no'. A decision problem which can be solved by an algorithm is called ''decidable''. Decision problems typically appear in mat ...
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Adjacency Matrix
In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple graph, the adjacency matrix is a (0,1)-matrix with zeros on its diagonal. If the graph is undirected (i.e. all of its edges are bidirectional), the adjacency matrix is symmetric. The relationship between a graph and the eigenvalues and eigenvectors of its adjacency matrix is studied in spectral graph theory. The adjacency matrix of a graph should be distinguished from its incidence matrix, a different matrix representation whose elements indicate whether vertex–edge pairs are incident or not, and its degree matrix, which contains information about the degree of each vertex. Definition For a simple graph with vertex set , the adjacency matrix is a square matrix such that its element is one when there is an edge from vertex to ...
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Regular Graph
In graph theory, a regular graph is a graph where each vertex has the same number of neighbors; i.e. every vertex has the same degree or valency. A regular directed graph must also satisfy the stronger condition that the indegree and outdegree of each vertex are equal to each other. A regular graph with vertices of degree is called a graph or regular graph of degree . Also, from the handshaking lemma, a regular graph contains an even number of vertices with odd degree. Regular graphs of degree at most 2 are easy to classify: a graph consists of disconnected vertices, a graph consists of disconnected edges, and a graph consists of a disjoint union of cycles and infinite chains. A graph is known as a cubic graph. A strongly regular graph is a regular graph where every adjacent pair of vertices has the same number of neighbors in common, and every non-adjacent pair of vertices has the same number of neighbors in common. The smallest graphs that are regular but not strong ...
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Polynomial-time Approximation Scheme
In computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems). A PTAS is an algorithm which takes an instance of an optimization problem and a parameter and produces a solution that is within a factor of being optimal (or for maximization problems). For example, for the Euclidean traveling salesman problem, a PTAS would produce a tour with length at most , with being the length of the shortest tour. The running time of a PTAS is required to be polynomial in the problem size for every fixed ε, but can be different for different ε. Thus an algorithm running in time or even counts as a PTAS. Variants Deterministic A practical problem with PTAS algorithms is that the exponent of the polynomial could increase dramatically as ε shrinks, for example if the runtime is . One way of addressing this is to define the efficient polynomial-time a ...
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Digraph Realization Problem
The digraph realization problem is a decision problem in graph theory. Given pairs of nonnegative integers ((a_1,b_1),\ldots,(a_n,b_n)), the problem asks whether there is a labeled simple directed graph such that each vertex v_i has indegree a_i and outdegree b_i. Solutions The problem belongs to the complexity class P. Two algorithms are known to prove that. The first approach is given by the Kleitman–Wang algorithms constructing a special solution with the use of a recursive algorithm. The second one is a characterization by the Fulkerson–Chen–Anstee theorem, i.e. one has to validate the correctness of n inequalities. Other Notations The problem can also be stated in terms of zero-one matrices. The connection can be seen if one realizes that each directed graph has an adjacency matrix where the column sums and row sums correspond to (a_1,\cdots,a_n) and (b_1,\ldots,b_n). Note that the diagonal of the matrix only contains zeros. The problem is then often denoted by ''0-1-m ...
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Bipartite Realization Problem
The bipartite realization problem is a classical decision problem in graph theory, a branch of combinatorics. Given two finite sequences (a_1,\dots,a_n) and (b_1,\dots,b_n) of natural numbers, the problem asks whether there is a labeled simple bipartite graph such that (a_1,\dots,a_n),(b_1,\dots,b_n) is the degree sequence of this bipartite graph. Solutions The problem belongs to the complexity class P. This can be proven using the Gale–Ryser theorem, i.e., one has to validate the correctness of n inequalities. Other notations The problem can also be stated in terms of zero-one matrices. The connection can be seen if one realizes that each bipartite graph has a biadjacency matrix where the column sums and row sums correspond to (a_1,\ldots,a_n) and (b_1,\ldots,b_n). The problem is then often denoted by ''0-1-matrices for given row and column sums''. In the classical literature the problem was sometimes stated in the context of contingency tables by ''contingency tables with gi ...
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Directed Graph
In mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs. Definition In formal terms, a directed graph is an ordered pair where * ''V'' is a set whose elements are called '' vertices'', ''nodes'', or ''points''; * ''A'' is a set of ordered pairs of vertices, called ''arcs'', ''directed edges'' (sometimes simply ''edges'' with the corresponding set named ''E'' instead of ''A''), ''arrows'', or ''directed lines''. It differs from an ordinary or undirected graph, in that the latter is defined in terms of unordered pairs of vertices, which are usually called ''edges'', ''links'' or ''lines''. The aforementioned definition does not allow a directed graph to have multiple arrows with the same source and target nodes, but some authors consider a broader definition that allows directed graphs to have such multiple arcs (namely, they allow the arc set to be a m ...
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Bipartite Graph
In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets U and V may be thought of as a coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a triangle: after one node is colored blue and another red, the third vertex of the triangle is connected to vertices of both colors, preventing it from being assigned either color. One often writes G=(U,V,E) to denote a bipartite graph whose partition has the parts U and V, with E denoting ...
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Symmetric Matrix
In linear algebra, a symmetric matrix is a square matrix that is equal to its transpose. Formally, Because equal matrices have equal dimensions, only square matrices can be symmetric. The entries of a symmetric matrix are symmetric with respect to the main diagonal. So if a_ denotes the entry in the ith row and jth column then for all indices i and j. Every square diagonal matrix is symmetric, since all off-diagonal elements are zero. Similarly in characteristic different from 2, each diagonal element of a skew-symmetric matrix must be zero, since each is its own negative. In linear algebra, a real symmetric matrix represents a self-adjoint operator represented in an orthonormal basis over a real inner product space. The corresponding object for a complex inner product space is a Hermitian matrix with complex-valued entries, which is equal to its conjugate transpose. Therefore, in linear algebra over the complex numbers, it is often assumed that a symmetric matrix refe ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Erdős–Gallai Theorem
The Erdős–Gallai theorem is a result in graph theory, a branch of combinatorial mathematics. It provides one of two known approaches to solving the graph realization problem, i.e. it gives a necessary and sufficient condition for a finite sequence of natural numbers to be the degree sequence of a simple graph. A sequence obeying these conditions is called "graphic". The theorem was published in 1960 by Paul Erdős and Tibor Gallai, after whom it is named. Statement A sequence of non-negative integers d_1\geq\cdots\geq d_n can be represented as the degree sequence of a finite simple graph on ''n'' vertices if and only if d_1+\cdots+d_n is even and : \sum^_d_i\leq k(k-1)+ \sum^n_ \min (d_i,k) holds for every k in 1\leq k\leq n. Proofs It is not difficult to show that the conditions of the Erdős–Gallai theorem are necessary for a sequence of numbers to be graphic. The requirement that the sum of the degrees be even is the handshaking lemma, already used by Euler in ...
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Recursion (computer Science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. Most computer programming languages support recursion by allowing a function to call itself from within its own code. Some functional programming languages (for instance, Clojure) do not define any looping constructs but rely solely on recursion to repeatedly call code. It is proved in computability theory that these recursive-only languages are Turing complete; this means that they are as powerful (they can be used to solve the same problems) as imperative languages based on control structures such as and . Repeatedly calling a function from within itself may cause the call stack to have a ...
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