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Graph Matching
Graph matching is the problem of finding a similarity between graphs.Endika Bengoetxea"Inexact Graph Matching Using Estimation of Distribution Algorithms" Ph. D., 2002Chapter 2:The graph matching problem(retrieved June 28, 2017) Graphs are commonly used to encode structural information in many fields, including computer vision and pattern recognition, and graph matching is an important tool in these areas. Endika Bengoetxea, Ph.D.Abstract/ref> In these areas it is commonly assumed that the comparison is between the ''data graph'' and the ''model graph''. The case of exact graph matching is known as the graph isomorphism problem. The problem of exact matching of a graph to a part of another graph is called subgraph isomorphism problem. Inexact graph matching refers to matching problems when exact matching is impossible, e.g., when the number of vertices in the two graphs are different. In this case it is required to find the best possible match. For example, in image recognitio ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Computer Vision
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Pattern Recognition
Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning. Pattern recognition has its origins in statistics and engineering; some modern approaches to pattern recognition include the use of machine learning, due to the increased availability of big data and a new abundance of processing power. These activities can be viewed as two facets of the same field of application, and they have undergone substantial development over the past few decades. Pattern recognition systems are commonly trained from labeled "training" data. When no labeled data are available, other algorithms can be used to discover previously unknown patterns. KDD and data mining have a larger focus on unsupervised methods and stronger connection to business use. Pattern recognition focuses more on the s ...
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Graph Isomorphism Problem
The graph isomorphism problem is the computational problem of determining whether two finite graphs are isomorphic. The problem is not known to be solvable in polynomial time nor to be NP-complete, and therefore may be in the computational complexity class NP-intermediate. It is known that the graph isomorphism problem is in the low hierarchy of class NP, which implies that it is not NP-complete unless the polynomial time hierarchy collapses to its second level. At the same time, isomorphism for many special classes of graphs can be solved in polynomial time, and in practice graph isomorphism can often be solved efficiently. This problem is a special case of the subgraph isomorphism problem, which asks whether a given graph ''G'' contains a subgraph that is isomorphic to another given graph ''H''; this problem is known to be NP-complete. It is also known to be a special case of the non-abelian hidden subgroup problem over the symmetric group. In the area of image recognition ...
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Subgraph Isomorphism Problem
In theoretical computer science, the subgraph isomorphism problem is a computational task in which two graphs ''G'' and ''H'' are given as input, and one must determine whether ''G'' contains a subgraph that is isomorphic to ''H''. Subgraph isomorphism is a generalization of both the maximum clique problem and the problem of testing whether a graph contains a Hamiltonian cycle, and is therefore NP-complete. However certain other cases of subgraph isomorphism may be solved in polynomial time. Sometimes the name subgraph matching is also used for the same problem. This name puts emphasis on finding such a subgraph as opposed to the bare decision problem. Decision problem and computational complexity To prove subgraph isomorphism is NP-complete, it must be formulated as a decision problem. The input to the decision problem is a pair of graphs ''G'' and ''H''. The answer to the problem is positive if ''H'' is isomorphic to a subgraph of ''G'', and negative otherwise. Formal question: ...
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Image Recognition
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Image Segmentation
In digital image processing and computer vision, image segmentation is the process of partitioning a digital image into multiple image segments, also known as image regions or image objects ( sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Linda G. Shapiro and George C. Stockman (2001): “Computer Vision”, pp 279–325, New Jersey, Prentice-Hall, Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics. The result of image segmentation is a set of segments that collectively cover the entire image, or a set of contours extracted from the image (see edge detection). Each of the pixels in a region are similar with respect to some characteristic or computed ...
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Image Processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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Attributed Graph
In computer science, an attributed graph grammar is a class of graph grammar that associates vertices with a set of attributes and rewrites with functions on attributes. In the algebraic approach to graph grammars, they are usually formulated using the double-pushout approach or the single-pushout approach. Implementation AGG, a rule-based visual language that directly expresses attributed graph grammars using the single-pushout approach has been developed at TU Berlin for many years. Notes References

*{{citation, first=Grzegorz, last=Rozenberg, title=Handbook of Graph Grammars and Computing by Graph Transformations, publisher=World Scientific Publishing, volumes 1–3, year=1997, isbn=9810228848, url=http://www.informatik.uni-trier.de/~ley/db/conf/gg/handbook1997.html. *Ehrig, Heckel, Korff, Lowe, Ribeiro, Wagner and Corradini, 1997. Algebraic Approaches to Graph Transformation - Part II: Single Pushout Approach and Comparison with Double Pushout Approach. ...
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Optimization Problem
In mathematics, computer science and economics, an optimization problem is the problem of finding the ''best'' solution from all feasible solutions. Optimization problems can be divided into two categories, depending on whether the variables are continuous or discrete: * An optimization problem with discrete variables is known as a ''discrete optimization'', in which an object such as an integer, permutation or graph must be found from a countable set. * A problem with continuous variables is known as a ''continuous optimization'', in which an optimal value from a continuous function must be found. They can include constrained problems and multimodal problems. Continuous optimization problem The '' standard form'' of a continuous optimization problem is \begin &\underset& & f(x) \\ &\operatorname & &g_i(x) \leq 0, \quad i = 1,\dots,m \\ &&&h_j(x) = 0, \quad j = 1, \dots,p \end where * is the objective function to be minimized over the -variable vector , * are called ine ...
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Graph Edit Distance
In mathematics and computer science, graph edit distance (GED) is a measure of similarity (or dissimilarity) between two graphs. The concept of graph edit distance was first formalized mathematically by Alberto Sanfeliu and King-Sun Fu in 1983. A major application of graph edit distance is in inexact graph matching, such as error-tolerant pattern recognition in machine learning. The graph edit distance between two graphs is related to the string edit distance between strings. With the interpretation of strings as connected, directed acyclic graphs of maximum degree one, classical definitions of edit distance such as Levenshtein distance, Hamming distance and Jaro–Winkler distance may be interpreted as graph edit distances between suitably constrained graphs. Likewise, graph edit distance is also a generalization of tree edit distance between rooted trees. Formal definitions and properties The mathematical definition of graph edit distance is dependent upon the definitions o ...
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Similarity Measure
In statistics and related fields, a similarity measure or similarity function or similarity metric is a real-valued function that quantifies the similarity between two objects. Although no single definition of a similarity exists, usually such measures are in some sense the inverse of distance metrics: they take on large values for similar objects and either zero or a negative value for very dissimilar objects. Though, in more broad terms, a similarity function may also satisfy metric axioms. Cosine similarity is a commonly used similarity measure for real-valued vectors, used in (among other fields) information retrieval to score the similarity of documents in the vector space model. In machine learning, common kernel functions such as the RBF kernel can be viewed as similarity functions. Use in clustering In spectral clustering, a similarity, or affinity, measure is used to transform data to overcome difficulties related to lack of convexity in the shape of the data distribut ...
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