Graeme Morris (game Designer)
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Graeme Morris (game Designer)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 '' Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for '' Ravager of Tim ...
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The Gauntlet (module)
''The Gauntlet'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Gauntlet'' is an adventure in which the player characters are instructed by a magical glove to seek its evil mate, which is worn by an ogrillon residing in the Keep of Adlerweg. Publication history UK3 ''The Gauntlet'' is a 32-page book with an outer folder that was written by Graeme Morris and published by TSR, Inc. in 1984 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 '' The Sentinel''. Reception Chris Hunter reviewed ''The Gauntlet'' together with UK2 in ''Imagine'' magazine, giving it a positive review. Calling UK3 "even better than its predecessor", Hunter noted that the module contains "extremely well detailed" information on the defenses of Adlerweg Keep. His only concern was over an encounter featuring ...
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Living People
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Stoke-on-Trent Garden Festival
The Stoke-on-Trent National Garden Festival was the second of Britain's national garden festivals. It was held in the city from 1 May to 26 October 1986, and was opened by the Queen. Preparation of the site involved the reclamation of land formerly occupied by the Shelton Bar steelworks (1830–1978), about two miles north-west of the city centre, between Hanley and Burslem. British Steel's adjacent Shelton Bar steel rolling mill remained in use, finally closing in 2000. Reclaiming the site One of the leading political forces behind the festival idea was Councillor Cyril Finney who also pushed through the vital dual carriageway linking the A500 road with the festival site. The site reclamation cost £5 million, and the festival itself cost £18 million. The reclaimers of the festival site had to contend with highly contaminated and mine shafted land, and there is still debate among environmental professionals about how such a high-quality clean-up was accomplished i ...
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Ravager Of Time
''Ravager of Time'' is an ''Advanced Dungeons & Dragons'' game module published in 1986. In the game, player characters, stricken by a rapid aging process, engage in a campaign against the sorceress Nuala that culminates in an assault on Nuala's keep. The adventure takes place in a swampland setting. The adventure is a TSR UK branch production and features non-player character types, expository style, atmosphere, and situations that are notably different from many of the game modules created in the US. Plot summary ''Ravager of Time'' is set in the Ffenarch. The Ffenarch is a dismal, boggy environment with only some small areas of firm ground. The player characters are hired to search the fens for a lord's son who killed his father, but while searching, they discover an evil plot that is tainting the Theocracy of Ffenarch in their temple-palace of Eylea. Long before the adventurers were hired, Lord Temporal Rughlor returned from the wider world to settle at Ffenargh Manor, Lor ...
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Creature Catalogue
''Creature Catalogue'' is a supplement for Basic ''Dungeons & Dragons'' first released in 1986, and updated in 1993. Contents The ''Creature Catalogue'' is a supplement which describes over 200 monsters, most of which had been collected from ''D&D'' rules and modules, as well as 80 new monsters which had never been printed before; each monster is illustrated and indexed by habitat. In ''Creature Catalogue'' is collected all the creatures first presented in the official ''D&D'' adventure modules to that time, plus many new creatures and some converted from ''AD&D''. Also included is a comprehensive index of all ''D&D'' monsters found in the Basic, Expert, Companion and Master rulesets. Each creature in the book is illustrated, and the entries in the book are ordered by type rather than just alphabetically. This includes six sections: Animals (including giant and extinct varieties), Conjurations (such as elementals and golems), Humanoids, Lowlife (including insects, plants, an ...
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Dark Clouds Gather
''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an attack on the flying home of a cloud giant. Publication history UK7 ''Dark Clouds Gather'' was written by Jim Bambra and Phil Gallagher, with art by Brian Williams, and was published by TSR in 1985 as a 32-page booklet with an outer folder. Reception Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ..., in his 1991 book ''Heroic Worlds'', recommends this scenario for experienced DM's and "players with a good grasp of the rules". Reviews Review: ''The V.I.P. of Gaming Magazine'' #2 (1986) References Dungeons & Dragons mo ...
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All That Glitters
All That Glitters or All That Glisters may refer to: * '' All that glitters is not gold'', a well-known saying Literature * ''All That Glitters'' (novel), by V. C. Andrews * ''All That Glitters'', a novel by Michael Anthony * ''All That Glitters'', a memoir by Pearl Lowe * "All That Glitters", the first part of the Bionicle comic ''Journey's End'' * “ All That Glitters: A Novel Of Washington”, by Frances Parkinson Keyes Stage, film and television * ''All That Glitters is Not Gold'', an 1851 comic drama by Thomas Morton and John Maddison Morton * ''All That Glitters'' (1936 film), a British film directed by Maclean Rogers * ''All That Glitters'' (2010 film), a French film * ''All That Glitters'', a 2001 film later retitled ''Glitter'' * ''All That Glitters'' (American TV series), a 1977 American sitcom * ''All That Glitters'', a proposed 1984 American series that resulted in ''Code of Vengeance'' * '' All That Glitters: Britain's Next Jewellery Star'', a BBC reality T ...
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Eye Of The Serpent
''Eye of the Serpent'' is an adventure module published in 1984 by TSR for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk. Plot summary ''Eye of the Serpent'' is an adventure in which the player characters are brought by a roc to its nest in the mountain, and to escape they must climb down the mountain and traverse a hazardous valley to get home. If the scenario is played as a one-on-one scenario, the player character is accompanied by three non-player characters. Publication history UK5 ''Eye of the Serpent'' was written by Graeme Morris, with art by Tim Sell and was published by TSR in 1984 as a 32-page booklet with an outer folder. It is part of the UK-series of modules, written by British authors and developed by TSR's UK division. Reception Chris Hunter reviewed the m ...
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When A Star Falls
''When a Star Falls'' is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5. Plot summary ''When a Star Falls'' is an adventure in which the player characters search for a fallen star, meeting challenges along the way which requires the PCs to deal with greedy derro, deceptive Sverfneblin and treacherous clerics. The characters need to give the fallen star to its rightful owner, and the star's secrets are revealed as they journey. The PCs have an encounter with a monster called a memory web on the moors south-east of the Tegefed mountains, and learn of a falling star that reached the earth. They are encouraged to find it and bring it to Shalfey, an Elder Sage of the Tower of the Heavens. Publication history ''UK4: When a Star Falls'' was written by Graeme Morris, and published by TSR in 1984 as a 32 ...
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The Sentinel (module)
''The Sentinel'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in ''World of Greyhawk'' campaign setting. Plot summary ''The Sentinel'' is an adventure in which the player characters stop a skulk from terrorizing a village, and then seek a magical gauntlet. The characters try to find out what happened to Kusnir and why. Publication history UK2 ''The Sentinel'' is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of ''Advanced Dungeons & Dragons'' rules. The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 '' The Gauntlet''. Reception Chris Hunter reviewed ''The Sentinel'' together with UK3 in ''Imagine'' magazine, giving it a positive review. Hunter initially did not like the section called "Outline of the Adventure", which seemed to dictate the sequence of the players' actions, but he later realized that things "fol ...
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