Ravager Of Time
   HOME
*





Ravager Of Time
''Ravager of Time'' is an ''Advanced Dungeons & Dragons'' game module published in 1986. In the game, player characters, stricken by a rapid aging process, engage in a campaign against the sorceress Nuala that culminates in an assault on Nuala's keep. The adventure takes place in a swampland setting. The adventure is a TSR UK branch production and features non-player character types, expository style, atmosphere, and situations that are notably different from many of the game modules created in the US. Plot summary ''Ravager of Time'' is set in the Ffenarch. The Ffenarch is a dismal, boggy environment with only some small areas of firm ground. The player characters are hired to search the fens for a lord's son who killed his father, but while searching, they discover an evil plot that is tainting the Theocracy of Ffenarch in their temple-palace of Eylea. Long before the adventurers were hired, Lord Temporal Rughlor returned from the wider world to settle at Ffenargh Manor, Lor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


I8 Ravager Of Time
I8 or I-8 may refer to: * Interstate 8, a highway in the southwestern United States * ''Interstate 8'' (EP), an extended play by Modest Mouse * '' Resistance: Fall of Man'', a video game originally known as ''I-8'' * Straight-eight engine, an uncommon internal combustion engine * , a submarine of the Imperial Japanese Navy * BMW i8, a plug-in hybrid sports car * Uppland Regiment, a Swedish Army infantry regiment disbanded in 1957 * i8, a name for the 8-bit signed integer, especially in Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH ...
{{Letter-Number Combination Disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Swords Of The Iron Legion
''Swords of the Iron Legion'' is an adventure module published in 1988 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Swords of the Iron Legion'' is a collection of 11 short Forgotten Realms adventure scenarios, including some designed for Battlesystem. Publication history I14 ''Swords of the Iron Legion'' was edited by Skip Williams, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1988 as a 64-page book. Reception Reviews References Dungeons & Dragons modules Role-playing game supplements introduced in 1988 {{D&D-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Phil Gallagher (game Designer)
Phil Gallagher is a game designer who has worked primarily on role-playing games. Career Phil Gallagher worked for the UK publisher Games Workshop. Games Workshop was looking for a company interested in a license to ''Warhammer Fantasy Roleplay'', so James Wallis of Hogshead Publishing called Gallagher and obtained the license. His ''D&D'' design work includes ''When a Star Falls'' (1984), '' Blade of Vengeance'' (1984), '' Where Chaos Reigns'' (1985), ''Dark Clouds Gather ''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an at ...'' (1985), and '' Night's Dark Terror'' (1986). References External links * {{DEFAULTSORT:Gallagher, Phil Dungeons & Dragons game designers Living people Place of birth missing (living people) Warhammer Fantasy Roleplay game designers Year of birth ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cavalier (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Unearthed Arcana
''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules. The original ''Unearthed Arcana'' was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the ''Advanced Dungeons & Dragons'' first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the ''Dungeon Masters Guide'' and ''Players Handbook''. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of ''Advanced Dungeons & Dragons''; however, much of the book ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel ''The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Golem (Dungeons & Dragons)
A golem ( ; he, , gōlem) is an animated, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter (usually clay or mud). The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century rabbi of Prague. According to ''Moment'' magazine, "the golem is a highly mutable metaphor with seemingly limitless symbolism. It can be a victim or villain, Jew or non-Jew, man or woman—or sometimes both. Over the centuries, it has been used to connote war, community, isolation, hope, and despair."Cooper, MarilynJewish Word , Golem" ''Moment''. 17 July 2017. 24 August 2017. Etymology The word ''golem'' occurs once in the Bible in Psalm 139:16, which uses the word (; my golem), that means "my light form", "raw" material, connoting the unfinished human being before God's eyes. The Mishnah uses the term for an uncultivated person: "Seven characteristics are in an uncultivated person, and seven in a learned one", () (Pirkei Avot 5:7 in th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]