HOME

TheInfoList



OR:

''Eye of the Serpent'' is an adventure module published in 1984 by TSR for the first edition of the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
roleplaying game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk.


Plot summary

''Eye of the Serpent'' is an adventure in which the player characters are brought by a roc to its nest in the mountain, and to escape they must climb down the mountain and traverse a hazardous valley to get home. If the scenario is played as a one-on-one scenario, the player character is accompanied by three non-player characters.


Publication history

UK5 ''Eye of the Serpent'' was written by Graeme Morris, with art by Tim Sell and was published by TSR in 1984 as a 32-page booklet with an outer folder. It is part of the UK-series of modules, written by British authors and developed by TSR's UK division.


Reception

Chris Hunter reviewed the module for ''
Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...
'' magazine, giving it a mixed review. Hunter described the scenario as climbing down a "rather artificial looking" mountain side. This constitutes the main part of the adventure and involves various encounters reached via routes, access to which depends on the type of player character chosen. While this approach tests the special abilities of the selected type of character, it has the "unfortunate side effect" that there is virtually only one way to go, i.e. there is very little choice of direction for the player(s). Hunter also noted an "excessive use" of monsters from the ''Monster Manual II''. He concluded that the module was based on a novel idea and that it had "a lot of work" put into it, but that it ultimately "doesn't quite come off".


References


External links


The "UK" modules
from The Acaeum Dungeons & Dragons modules Role-playing game supplements introduced in 1984 {{D&D-stub