Gold Coast Techspace
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Gold Coast Techspace
The Gold Coast Techspace is a Hackerspace and education centre focusing on electronics, computer programming, and 3D printing. It is currently located at the Mudgeeraba Old Post Office, Mudgeeraba, Gold Coast, Queensland, Australia. Gold Coast Techspace is a central component of the Gold Coast startup ecosystem and has a sister relationship with Xinchejian, a Hackerspace in Shanghai, China. History The space was started by a group of local technologists, Lucas Brandt, Steven Dalton & Nick Byrne in 2011. Shortly after acquiring their first location in Johnston St, Southport, Gold Coast Techspace (GCTS), was incorporated as a Queensland Incorporated Association (Non-profit) and has operated this way since. For a while the Gold Coast TechSpace also ran the first coworking space on the Gold Coast – Gold Coast Co-working. As more coworking spaces emerged on the Gold Coast, the GCTS Co-Working space was closed to allow the space to focus on its core activities. Over the years ...
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Hacker Ethic
The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. The hacker ethic is related to the concept of freedom of information, as well as the political theories of anti-authoritarianism, socialism, liberalism, anarchism, and libertarianism. While some tenets of the hacker ethic were described in other texts like ''Computer Lib/Dream Machines'' (1974) by Ted Nelson, the term ''hacker ethic'' is generally attributed to journalist Steven Levy, who appears to have been the first to document both the philosophy and the founders of the philosophy in his 1984 book titled '' Hackers: Heroes of the Computer Revolution.'' History The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describ ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other mediaThe Hacker Community and Ethics: An Interview with Richard M. Stallman, 2002
(gnu.org)
) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a is not the activities performed themselves (e.g.
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Computer Clubs
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bi ...
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Hackerspaces
A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. Hackerspaces are comparable to other community-operated spaces with similar aims and mechanisms such as Fab Lab, men's sheds, and commercial "for-profit" companies. History Hackerspaces with open membership became common throughout Germany in the 1990s in the orbit of the German Chaos Computer Club (CCC), with the c-base being probably an example. The concept, however, was limited to less than a dozen spaces within Germany, and did not spread beyond borders at first. Most likely this was because initial founding costs were prohibitive for small groups without the support of a large organization like the CCC. From 1997, Chicago's Autonomous Zone Infoshop hosted " ...
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DIY Culture
"Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment (e.g., landscaping)". DIY behavior can be triggered by various motivations previously categorized as marketplace motivations (economic benefits, lack of product availability, lack of product quality, need for customization), and identity enhancement (craftsmanship, empowerment, community seeking, uniqueness). The term "do-it-yourself" has been associated with consumers since at least 1912 primarily in the domain of home improvement and maintenance activities. The phrase "do it yourself" had come into common usage (in standard English) by the 1950s, in reference to the emergence of a trend of people underta ...
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Internet Of Things
The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network and be individually addressable. The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, commodity sensors, increasingly powerful embedded systems, as well as machine learning.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Fault-tolerant cooperative navigation of networked UAV swarms for forest fire monitoring Aerospace Science and Technology, 2022. Traditional fields of embedded systems, wireless sensor networks, control systems, automation (including Home automation, home and building automation), indepen ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Open Source Hardware
Open-source hardware (OSH) consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH (free and open-source hardware). The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement. Hardware design (i.e. mechanical drawings, schematics, bills of material, PCB layout data, HDL source code and integrated circuit layout data), in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community. There is now significant evidence that such sharing can drive a high return on investment for the scientific community. It is n ...
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Maker Culture
The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts. The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications. There is a strong focus on using and learning practical skills and applying them to reference designs. There is also growing work on equity and the maker culture. Philosophical emphasis ...
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LPWAN
A low-power wide-area network (LPWAN or LPWA network) is a type of wireless telecommunication wide area network designed to allow long-range communications at a low bit rate among things (connected objects), such as sensors operated on a battery. The low power, low bit rate, and intended use distinguish this type of network from a wireless WAN that is designed to connect users or businesses, and carry more data, using more power. The LPWAN data rate ranges from 0.3 kbit/s to 50 kbit/s per channel. A LPWAN may be used to create a private wireless sensor network, but may also be a service or infrastructure offered by a third party, allowing the owners of sensors to deploy them in the field without investing in gateway technology. Attributes # Long range: The operating range of LPWAN technology varies from a few kilometers in urban areas to over 10 km in rural settings. It can also enable effective data communication in previously infeasible indoor and underground locations. # ...
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Coworking Spaces
Coworking is an arrangement in which workers for different companies share an office space. It allows cost savings and convenience through the use of common infrastructures, such as equipment, utilities and receptionist and custodial services, and in some cases refreshments and parcel acceptance services. It is attractive to independent contractors, independent scientists, remote workers, digital nomads, and people who travel frequently. Additionally, coworking helps workers avoid the feeling of social isolation they may experience while remote working or traveling and eliminate distractions in home office. Most coworking spaces charge membership dues. Major companies that provide coworking space and serviced offices include WeWork and IWG plc. Types Coworking is not only about providing a physical place, but also about establishing a community. Its rapid growth has been seen as a possible way for city planners to address the decline of high street retail in urban centres. Its ...
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