Giga-updates Per Second
Giga-updates per second (GUPS) is a measure of computer performance. GUPS is a measurement of how frequently a computer can issue updates to randomly generated RAM locations. GUPS measurements stress the latency and especially bandwidth capabilities of a machine. The BSS Random Access benchmark was proposed by IBM Research (Bhatotia, Sabharwal and Saxena at ACM/IEEE HiPC 2010) for measuring random memory access capability (GUPS) of multicores platforms. The new benchmark overcomes some of the major limitations (such as streaming access pattern, etc.) of the HPC Challenge Random Memory Access benchmark. External links RandomAccess an HPC Challenge Benchmark HPC Challenge Benchmark combines several benchmarks to test a number of independent attributes of the performance of high-performance computer (HPC) systems. The project has been co-sponsored by the DARPA High Productivity Computing Systems progra ... for measuring GUPS. BSS Random Access BenchmarkPerformance Evaluation and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Performance
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: * Short response time for a given piece of work. * High throughput (rate of processing work). * Low utilization of computing resource(s). ** Fast (or highly compact) data compression and decompression. * High availability of the computing system or application. * High bandwidth. * Short data transmission time. Technical and non-technical definitions The performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be * Compared relative to other systems or the same system before/after changes * In absolute terms, e.g. for fulfilling a con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bandwidth (computing)
In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. This definition of ''bandwidth'' is in contrast to the field of signal processing, wireless communications, modem data transmission, digital communications, and electronics, in which ''bandwidth'' is used to refer to analog signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel. Network capacity The term ''bandwidth'' sometimes defines the net bit rate 'peak bit rate', 'information rate,' or physical layer 'useful bit rate', channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth test ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HPC Challenge Benchmark
HPC Challenge Benchmark combines several benchmarks to test a number of independent attributes of the performance of high-performance computer (HPC) systems. The project has been co-sponsored by the DARPA High Productivity Computing Systems program, the United States Department of Energy and the National Science Foundation. Context The performance of complex applications on HPC systems can depend on a variety of independent performance attributes of the hardware. The HPC Challenge Benchmark is an effort to improve visibility into this multidimensional space by combining the measurement of several of these attributes into a single program. Although the performance attributes of interest are not specific to any particular computer architecture, the reference implementation of the HPC Challenge Benchmark in C and MPI assumes that the system under test is a cluster of shared memory multiprocessor systems connected by a network. Due to this assumption of a hierarchical system stru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Benchmarks (computing)
Benchmark may refer to: Business and economics * Benchmarking, evaluating performance within organizations * Benchmark price * Benchmark (crude oil), oil-specific practices Science and technology * Benchmark (surveying), a point of known elevation marked for the purpose of surveying * Benchmarking (geolocating), an activity involving finding benchmarks * Benchmark (computing), the result of running a computer program to assess performance * Benchmark, a best-performing, or gold standard test in medicine and statistics Companies * Benchmark Electronics, an electronics manufacturer * Benchmark (venture capital firm), a venture capital firm * Benchmark Recordings, a music label with CDs by the Fabulous Thunderbirds and Mike Bloomfield Other uses * ''Benchmarking'' (journal), a bimonthly peer-reviewed academic journal relating to the field of quality management * McAfee's Benchmark, a brand of bourbon * ''Benchmark'' (game show), on UK Channel 4 See also * Specification (technica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |