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Ghost Of Lion Castle
''Ghost of Lion Castle'' is a 1984 adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game. Its module code is BSOLO, and it was written by Merle M. Rasmussen with cover art by Bob Maurus. Plot summary ''Ghost of Lion Castle'' is a solo scenario, including solo combat rules, and is intended for a low-level character. The player character investigates a castle shaped like a vast lion. ''Ghost of Lion Castle'' is a ''Basic D&D'' adventure that can be played in a few solitary hours, in which the player can be heir to the great wizard Sargon whose ghost haunts Lion Castle. The player can use one of six provided magic-user or elf characters or one of the player's own player characters, limited to the modified spells listed and to third-level experience. The player gets maps of the main walls and hallways of Lion Castle, printed on three of the cover's six panels. With twelve days' rations when the character reaches the outer wall, the character still must be cra ...
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Night's Dark Terror
''Night's Dark Terror'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the '' D&D Basic Set'' to the ''D&D Expert Set''. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from ''White Dwarf'' magazine. Plot summary ''Night's Dark Terror'' is a wilderness scenario in which the player characters travel by river and over mountains, from the Grand Duchy of Karameikos to the chaotic lands. The characters encounter a town under siege by goblins, a ruined city, and a lost valley. The module teaches the Dungeon Master (DM) how to handle wilderness conditions, and includes new rules for weather. The module also includes statistics for eleven new monsters, and comes with ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Queen's Harvest
''Queen's Harvest'' is a 1989 adventure module for the ''Dungeons & Dragons'' role-playing game. ''Queen's Harvest'' picks up the story where B11 '' King's Festival'' left off; it can be played as a sequel to that adventure or by itself. Tailored for beginning Dungeon Masters and players, it is set in the country of Karameikos in the Mystara campaign setting, and contains adventuring tips for players. Plot summary ''Queen's Harvest'' is an adventure in which the player characters get pulled into royal politics, and must retrieve the dangerous objects a wizard left in his lair before he died. The first half of the adventure presents a basic dungeon, while the second half offers an extended siege of an enemy stronghold where the player characters are greatly outnumbered and outgunned. They must slowly whittle away their adversaries, then withdraw to regroup and heal. Publication history B12 ''Queen's Harvest'' was written by Carl Sargent and published by TSR in 1989 as a 32-pa ...
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King's Festival
''King's Festival'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. Plot synopsis ''King's Festival'' is an adventure scenario set in Karameikos. It functions as both a guide for beginning DMs and an introductory dungeon. The player characters (PCs) must rescue a cleric from a group of orcs to ensure that the King's Festival happens. The presentation in ''King's Festival'' is simple, streamlined, and easy to follow, with staging hints and advice for first-time DMs, and concise setting detail in the read-aloud sections. Pre-rolled PCs are included for a quick start, and a pull-out Combat Sequence Table is included on the Player Reference Sheet. Also provided are a few recommended rules, adaptations, and clarifications, such as giving beginning PCs no less than a minimum number of hit points at 1st level to avoid starting a character at one hit point. Publication history B11 ''King's Festival'' was written by Carl Sargent, with a cover by Clyde Cald ...
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