Getting Over It With Bennett Foddy
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Getting Over It With Bennett Foddy
''Getting Over It with Bennett Foddy'' is a platform game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017, where it went on to be played by over 2.7 million players. A Steam version of the game was later released by Foddy on December 6, 2017, with a release on iOS that same day. The Android version was later released on April 25, 2018. The Linux version was available for beta testing in August 2018 and received a stable release in the same year. Gameplay ''Getting Over It'' revolves around the player-controlled character, residing in a large metal cauldron and named Diogenes in reference to the pot-dwelling philosopher. He wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad,Controllers are supported, but make the game considerably harder because of the lack of precision the joysticks provide. the player tries to move the man's upper body and sledge hammer ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Rock Climbing Hammer
Rock climbing hammers, also known as wall hammers, big wall hammers, or aid hammers, are a type of specialty hammer used mainly in aid climbing for the placement and removal of pitons, copper-heads, and circle-heads. They can also be used in the initial placement of fixed anchors ( bolts) or the forceful removal of stuck free climbing protection. File:Climbing Hammer.png, Chouinard Climbing Hammer File:OutDoor 2018, Friedrichshafen (1X7A0354).jpg, Climbing hammer See also * Bolt * Climbing equipment * Piton A piton (; also called ''pin'' or ''peg'') in climbing is a metal spike (usually steel) that is driven into a crack or seam in the climbing surface using a climbing hammer, and which acts as an anchor for protecting the climber against the ... References Climbing equipment {{Climbing-stub ...
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Dark Souls
is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of ''Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) and ''Dark Souls III'' (2016). ''Dark Souls'' has received critical acclaim, with the first title often cited as one of the greatest in video games, with the series as a whole being both praised and criticized for its high level of difficulty. By 2022, the series had shipped over 33 million copies. Other FromSoftware games, including ''Demon's Souls'', ''King's Field'', ''Bloodborne'', '' Sekiro'', and ''Elden Ring'', share several related concepts and are commonly grouped together as Soulslikes. Setting The games take place within a dark, medieval fantasy setting, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The accretion, loss, and recovery of souls ar ...
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New York University Tisch School Of The Arts
The New York University Tisch School of the Arts (commonly referred to as Tisch) is the performing, cinematic and media arts school of New York University. Founded on August 17, 1965, Tisch is a training ground for artists, scholars of the arts, and filmmakers. The school is divided into three Institutes: Performing Arts, Emerging Media, and Film & Television. Many undergraduate and graduate disciplines are available for students, including: acting, dance, drama, performance studies, design for stage and film, musical theatre writing, photography, record producing, game design and development, and film and television studies. The school also offers an inter-disciplinary "collaborative arts" program, high school programs, continuing education in the arts for the general public, as well as the Clive Davis Institute of Recorded Music, which teaches entrepreneurial strategies in the music recording industry. A dual MFA/ MBA graduate program is also offered, allowing students ...
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Adam Saltsman
Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner '' Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Saltsman produced an open-source game development library for Adobe Flash called Flixel. Saltsman discussed the use of Flixel as a medium for new developers, and used it to develop ''Canabalt''. The video game development tool Stencyl makes use of the Flixel framework. ''Canabalt'' (2009) Saltsman developed the endless runner '' Canabalt'' in 2009, where an anonymous runner moves in one direction and is able to jump and slide upon landing. ''Boing Boing'' described the game as a "one-button action-opus". It was made in response to Experimental Gameplay's "Bare Minimum" challenge. The game's viral success was a surprise to him, and he later felt like he squandered the opportunity and audience. When asked in an interview where he imagined the ...
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Derek Yu
Derek Yu is an American independent video game designer, video game artist, and blogger.Road To The IGF: Bit Blot's Aquaria
, October 23, 2006
Yu has designed and co-designed several award-winning games, most famously '''', '' Aquaria'', and ''''.
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Czechs
The Czechs ( cs, Češi, ; singular Czech, masculine: ''Čech'' , singular feminine: ''Češka'' ), or the Czech people (), are a West Slavic ethnic group and a nation native to the Czech Republic in Central Europe, who share a common ancestry, culture, history, and the Czech language. Ethnic Czechs were called Bohemians in English until the early 20th century, referring to the former name of their country, Bohemia, which in turn was adapted from the late Iron Age tribe of Celtic Boii. During the Migration Period, West Slavic tribes settled in the area, "assimilated the remaining Celtic and Germanic populations", and formed a principality in the 9th century, which was initially part of Great Moravia, in form of Duchy of Bohemia and later Kingdom of Bohemia, the predecessors of the modern republic. The Czech diaspora is found in notable numbers in the United States, Canada, Israel, Austria, Germany, Slovakia, Ukraine, Switzerland, Italy, the United Kingdom, Australia, France, Russ ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Jet Set Willy
''Jet Set Willy'' is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to ''Manic Miner'' published in 1983, and the second game in the Miner Willy series. It spent over three months at the top of the charts and was the UK's best-selling home video game of 1984. Plot A tired Miner Willy has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's mansion was bought with the wealth obtained from his adventures in ''Manic Miner'', but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy up the house so he can get some much-needed sleep. Gameplay ''Jet ...
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Chatroom
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums) to fully immersive graphical social environments. The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams. History The first chat system was used by the U.S. government in 1971 ...
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