Geostationary Communication Satellite
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Geostationary Communication Satellite
A geosynchronous satellite is a satellite in geosynchronous orbit, with an orbital period the same as the Earth's rotation period. Such a satellite returns to the same position in the sky after each sidereal day, and over the course of a day traces out a path in the sky that is typically some form of analemma. A special case of geosynchronous satellite is the geostationary satellite, which has a geostationary orbit – a circular geosynchronous orbit directly above the Earth's equator. Another type of geosynchronous orbit used by satellites is the Tundra elliptical orbit. Geostationary satellites have the unique property of remaining permanently fixed in exactly the same position in the sky as viewed from any fixed location on Earth, meaning that ground-based antennas do not need to track them but can remain fixed in one direction. Such satellites are often used for communication purposes; a geosynchronous network is a communication network based on communication with or throu ...
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Television Broadcasting
A television network or television broadcaster is a telecommunications network for distribution of television program content, where a central operation provides programming to many television stations or pay television providers. Until the mid-1980s, television programming in most countries of the world was dominated by a small number of terrestrial networks. Many early television networks (such as NBC, the ABC, or the BBC) evolved from earlier radio networks. Overview In countries where most networks broadcast identical, centrally originated content to all of their stations and where most individual television transmitters therefore operate only as large " repeater stations", the terms "television network", "television channel" (a numeric identifier or radio frequency) and "television station" have become mostly interchangeable in everyday language, with professionals in television-related occupations continuing to make a differentiation between them. Within the industry, a ti ...
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Satellite Dish
A satellite dish is a dish-shaped type of parabolic antenna designed to receive or transmit information by radio waves to or from a communication satellite A communications satellite is an artificial satellite that relays and amplifies radio telecommunication signals via a transponder; it creates a communication channel between a source transmitter and a receiver at different locations on Earth. C .... The term most commonly means a dish which receives direct-broadcast satellite television from a direct broadcast satellite in geostationary orbit. History Parabolic antennas referred to as "dish" antennas had been in use long before satellite television. The term ''satellite dish'' was coined in 1978 during the beginning of the satellite television industry, and came to refer to dish antennas that send and/or receive signals from communications satellites. Taylor Howard of San Andreas, California, adapted an ex-military dish in 1976 and became the first person to receive s ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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TCP Congestion Control
Transmission Control Protocol (TCP) uses a network congestion-avoidance algorithm that includes various aspects of an additive increase/multiplicative decrease (AIMD) scheme, along with other schemes including slow start and congestion window (CWND), to achieve congestion avoidance. The TCP congestion-avoidance algorithm is the primary basis for congestion control in the Internet. Per the end-to-end principle, congestion control is largely a function of internet hosts, not the network itself. There are several variations and versions of the algorithm implemented in protocol stacks of operating systems of computers that connect to the Internet. To avoid congestive collapse, TCP uses multi-faceted congestion-control strategy. For each connection, TCP maintains a CWND, limiting the total number of unacknowledged packets that may be in transit end-to-end. This is somewhat analogous to TCP's sliding window used for flow control. Additive increase/multiplicative decrease The addi ...
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Satellite Television
Satellite television is a service that delivers television programming to viewers by relaying it from a communications satellite orbiting the Earth directly to the viewer's location. The signals are received via an outdoor parabolic antenna commonly referred to as a satellite dish and a low-noise block downconverter. A satellite receiver then decodes the desired television program for viewing on a television set. Receivers can be external set-top boxes, or a built-in television tuner. Satellite television provides a wide range of channels and services. It is usually the only television available in many remote geographic areas without terrestrial television or cable television service. Modern systems signals are relayed from a communications satellite on the X band (8–12 GHz) or Ku band (12–18 GHz) frequencies requiring only a small dish less than a meter in diameter. The first satellite TV systems were an obsolete type now known as television receive-only. Thes ...
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Internet Protocol Suite
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). In the development of this networking model, early versions of it were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to high ...
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Network Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to co ...
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Telephone
A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into electronic signals that are transmitted via cables and other communication channels to another telephone which reproduces the sound to the receiving user. The term is derived from el, τῆλε (''tēle'', ''far'') and φωνή (''phōnē'', ''voice''), together meaning ''distant voice''. A common short form of the term is ''phone'', which came into use early in the telephone's history. In 1876, Alexander Graham Bell was the first to be granted a United States patent for a device that produced clearly intelligible replication of the human voice at a second device. This instrument was further developed by many others, and became rapidly indispensable in business, government, and in households. The essential elements of a telephone are a ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Radio Wave
Radio waves are a type of electromagnetic radiation with the longest wavelengths in the electromagnetic spectrum, typically with frequencies of 300 gigahertz (GHz) and below. At 300 GHz, the corresponding wavelength is 1 mm (shorter than a grain of rice); at 30 Hz the corresponding wavelength is (longer than the radius of the Earth). Like all electromagnetic waves, radio waves in a vacuum travel at the speed of light, and in the Earth's atmosphere at a close, but slightly lower speed. Radio waves are generated by charged particles undergoing acceleration, such as time-varying electric currents. Naturally occurring radio waves are emitted by lightning and astronomical objects, and are part of the blackbody radiation emitted by all warm objects. Radio waves are generated artificially by an electronic device called a transmitter, which is connected to an antenna which radiates the waves. They are received by another antenna connected to a radio receiver, which p ...
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