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GeForce 100 Series
The GeForce 100 series is a series of Tesla-based graphics processing units developed by Nvidia, first released in March 2009. Its cards are rebrands of GeForce 9 series cards, available only for OEMs. However, the GTS 150 was briefly available to consumers. Products The GeForce 100 Series cards include the G100, GT 120, GT 130, GT 140 and GTS 150. The GT 120 is a based on the 9500 GT with improved thermal designs while the GT 130 is based on the 9600 GSO (which itself was a re-badged 8800 GS). The GT 140 is simply a rebadged 9600 GT. The GTS 150 is an OEM version of the GTS 250 with some slight changes. Despite being based upon previous 9 series cards, the G 100, GT 120, and GT 130 utilize entirely different PCB's and slightly different clock speeds. Chipset table Discontinued support NVIDIA has ceased driver support for GeForce 100 series on April 1, 2016. * Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014Download* Windows XP 64-b ...
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GeForce Newlogo
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics processor unit (GPGPU) market thanks to their proprietary CUDA architecture. GPGPU is expected to expand GPU functionality beyond ...
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Hertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one hertz is the reciprocal of one second. It is named after Heinrich Rudolf Hertz (1857–1894), the first person to provide conclusive proof of the existence of electromagnetic waves. Hertz are commonly expressed in multiples: kilohertz (kHz), megahertz (MHz), gigahertz (GHz), terahertz (THz). Some of the unit's most common uses are in the description of periodic waveforms and musical tones, particularly those used in radio- and audio-related applications. It is also used to describe the clock speeds at which computers and other electronics are driven. The units are sometimes also used as a representation of the energy of a photon, via the Planck relation ''E'' = ''hν'', where ''E'' is the photon's energy, ''ν'' is its freq ...
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GeForce 600 Series
The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. They served as the introduction of the Kepler architecture. Overview Where the goal of the previous architecture, Fermi, was to increase raw performance (particularly for compute and tessellation), Nvidia's goal with the Kepler architecture was to increase performance per watt, while still striving for overall performance increases. The primary way Nvidia achieved this goal was through the use of a unified clock. By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires more cores to achieve similar levels of performance. This is not only because the cores are more power efficient (two Kepler cores using about 90% of the power of one Fermi core, according to Nvidia's numbers), but also because the reduction in clock speed delivers a 50% reduction in power consumption in that area. Kepler also introduced a new ...
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GeForce 500 Series
A refresh of the Fermi based GeForce 400 series, the GeForce 500 series is a series of graphics processing units developed by Nvidia, first released on November 9, 2010 with the GeForce GTX 580. Its direct competitor was AMD's Radeon HD 6000 Series; they were launched approximately a month apart. Overview The Nvidia Geforce 500 series graphics cards are significantly modified versions of the GeForce 400 series graphics cards, in terms of performance and power management. Like the Nvidia GeForce 400 series graphics cards, the Nvidia Geforce 500 series supports DirectX 11.0,OpenGL 4.6, and OpenCL 1.1. The refreshed Fermi chip includes 512 stream processors, grouped in 16 stream multiprocessors clusters (each with 32 CUDA cores), and is manufactured by TSMC in a 40 nm process. The Nvidia GeForce GTX 580 graphics card is the first in the Nvidia GeForce 500 series to use a fully enabled chip based on the refreshed Fermi architecture, with all 16 stream multiprocessors cluster ...
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GeForce 400 Series
Serving as the introduction of Fermi, the GeForce 400 series is a series of graphics processing units developed by Nvidia. Its release was originally slated in November 2009; however, after delays, it was released on March 26, 2010 with availability following in April 2010. Its direct competitor was ATI's Radeon HD 5000 Series. Architecture Nvidia described the Fermi microarchitecture as the next major step in its line of GPUs following the Tesla microarchitecture used since the G80. The GF100, the first Fermi-architecture product, is large: 512 stream processors, in sixteen groups of 32, and 3.0 billion transistors, manufactured by TSMC in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX 480 had one streaming multiprocessor disabled. The GTX 470 had two streaming multiprocessors and one memory controller disabled. The GTX 465 had five streaming multiprocessors and tw ...
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GeForce 300 Series
The GeForce 300 series is a series of Tesla-based graphics processing units developed by Nvidia, first released in November 2009. Its cards are rebrands of the GeForce 200 series cards, available only for OEMs. All GPUs of the series support Direct3D 10.1, except the GT 330 (Direct3D 10.0). History On November 27, 2009, Nvidia released its first GeForce 300 series video card, the GeForce 310. However, this card is a re-brand of one of Nvidia's older models (the GeForce 210) and not based on the newer Fermi architecture. On February 2, 2010, Nvidia announced the release of the GeForce GT 320, GT 330 and GT 340, available to OEMs only.NVIDIA Launches GeForce GT 340, GT 330 and GT 320
- Softpedia News, February 22, 2010.
The Geforce GT 340 is simpl ...
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GeForce 200 Series
The GeForce 200 series is a series of Tesla-based GeForce graphics processing units developed by Nvidia. Architecture The GeForce 200 Series introduced Nvidia's second generation of Tesla (microarchitecture), Nvidia's unified shader architecture; the first major update to it since introduced with the GeForce 8 Series. The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips were binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there were two GTX 260 cards in production with non-trivial performance differences. The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G ...
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GeForce 9 Series
The GeForce 9 series is the ninth generation of Nvidia's GeForce series of graphics processing units, the first of which was released on February 21, 2008. Products are based on a slightly repolished Tesla microarchitecture, adding PCIe 2.0 support, improved color and z-compression, and built on a 65 nm process, later using 55 nm process to reduce power consumption and die size ( GeForce 8 G8x GPUs only supported PCIe 1.1 and were built on 90 nm process or 80 nm process). GeForce 9300 Series Geforce 9100 G * 65 nm G98 GPU * PCI-E x16 * 64-bit bus * 4 raster operations pipelines (ROP), 8 unified shaders * 540 MHz core clock * 256 MB DDR2, 400 MHz memory clock * 1300 MHz shader clock * 5.1 G texels/s fill rate * 7.6 GB/s memory bandwidth * Supports DirectX 10, SM 4.0 * OpenGL 2.1 compliance * Supports 1st generation PureVideo HD technology with partial VC1 decoding Geforce 9300 GS On May 1, 2008, the GeForce 9300 GS wa ...
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Vulkan (API)
Vulkan is a low-Overhead (computing), overhead, cross-platform API, open standard for 3D graphics and compute kernel, computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. It provides a considerably lower-level API for the application than the older APIs, making Vulkan comparable to Apple Inc., Apple's Metal (API), Metal API and Microsoft, Microsoft's Direct3D 12. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among Multi-core processor, multiple CPU cores. Vulkan was first announced by the non-profit Khronos Group at Game Developers Conference, GDC 2015. The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced ...
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many ...
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Gigabyte
The gigabyte () is a multiple of the unit byte for digital information. The prefix ''giga'' means 109 in the International System of Units (SI). Therefore, one gigabyte is one billion bytes. The unit symbol for the gigabyte is GB. This definition is used in all contexts of science (especially data science), engineering, business, and many areas of computing, including storage capacities of hard drives, solid state drives, and tapes, as well as data transmission speeds. However, the term is also used in some fields of computer science and information technology to denote (10243 or 230) bytes, particularly for sizes of RAM. Thus, prior to 1998, some usage of ''gigabyte'' has been ambiguous. To resolve this difficulty, IEC 80000-13 clarifies that a ''gigabyte'' (GB) is 109 bytes and specifies the term ''gibibyte'' (GiB) to denote 230 bytes. These differences are still readily seen for example, when a 400 GB drive's capacity is displayed by Microsoft Windows as 372 G ...
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