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Gauss–Legendre Method
In numerical analysis and scientific computing, the Gauss–Legendre methods are a family of numerical methods for ordinary differential equations. Gauss–Legendre methods are implicit Runge–Kutta methods. More specifically, they are collocation methods based on the points of Gauss–Legendre quadrature. The Gauss–Legendre method based on ''s'' points has order 2''s''. All Gauss–Legendre methods are A-stable. The Gauss–Legendre method of order two is the implicit midpoint rule. Its Butcher tableau is: : The Gauss–Legendre method of order four has Butcher tableau: : The Gauss–Legendre method of order six has Butcher tableau: : The computational cost of higher-order Gauss–Legendre methods is usually excessive, and thus, they are rarely used. Intuition Gauss-Legendre Runge-Kutta (GLRK) methods solve an ordinary differential equation \dot = f(x) with x(0) = x_0. The distinguishing feature of GLRK is the estimation of x(h) - x_0 = \int_0^h dt\, f \circ x(t) w ...
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Numerical Analysis
Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic computation, symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of numerical methods that attempt at finding approximate solutions of problems rather than the exact ones. Numerical analysis finds application in all fields of engineering and the physical sciences, and in the 21st century also the life and social sciences, medicine, business and even the arts. Current growth in computing power has enabled the use of more complex numerical analysis, providing detailed and realistic mathematical models in science and engineering. Examples of numerical analysis include: ordinary differential equations as found in celestial mechanics (predicting the motions of planets, stars and galaxies), numerical linear algebra in data analysis, and stochastic differential equations and Markov chains for simulating living ce ...
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Scientific Computing
Computational science, also known as scientific computing or scientific computation (SC), is a field in mathematics that uses advanced computing capabilities to understand and solve complex problems. It is an area of science that spans many disciplines, but at its core, it involves the development of models and simulations to understand natural systems. * Algorithms ( numerical and non-numerical): mathematical models, computational models, and computer simulations developed to solve science (e.g., biological, physical, and social), engineering, and humanities problems * Computer hardware that develops and optimizes the advanced system hardware, firmware, networking, and data management components needed to solve computationally demanding problems * The computing infrastructure that supports both the science and engineering problem solving and the developmental computer and information science In practical use, it is typically the application of computer simulation and other fo ...
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Numerical Methods For Ordinary Differential Equations
Numerical methods for ordinary differential equations are methods used to find numerical approximations to the solutions of ordinary differential equations (ODEs). Their use is also known as "numerical integration", although this term can also refer to the computation of integrals. Many differential equations cannot be solved exactly. For practical purposes, however – such as in engineering – a numeric approximation to the solution is often sufficient. The algorithms studied here can be used to compute such an approximation. An alternative method is to use techniques from calculus to obtain a series expansion of the solution. Ordinary differential equations occur in many scientific disciplines, including physics, chemistry, biology, and economics. In addition, some methods in numerical partial differential equations convert the partial differential equation into an ordinary differential equation, which must then be solved. The problem A first-order differentia ...
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Runge–Kutta Methods
In numerical analysis, the Runge–Kutta methods ( ) are a family of implicit and explicit iterative methods, which include the Euler method, used in temporal discretization for the approximate solutions of simultaneous nonlinear equations. These methods were developed around 1900 by the German mathematicians Carl Runge and Wilhelm Kutta. The Runge–Kutta method The most widely known member of the Runge–Kutta family is generally referred to as "RK4", the "classic Runge–Kutta method" or simply as "the Runge–Kutta method". Let an initial value problem be specified as follows: : \frac = f(t, y), \quad y(t_0) = y_0. Here y is an unknown function (scalar or vector) of time t, which we would like to approximate; we are told that \frac, the rate at which y changes, is a function of t and of y itself. At the initial time t_0 the corresponding y value is y_0. The function f and the initial conditions t_0, y_0 are given. Now we pick a step-size ''h'' > 0 and define: ...
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Collocation Method
In mathematics, a collocation method is a method for the numerical solution of ordinary differential equations, partial differential equations and integral equations. The idea is to choose a finite-dimensional space of candidate solutions (usually polynomials up to a certain degree) and a number of points in the domain (called ''collocation points''), and to select that solution which satisfies the given equation at the collocation points. Ordinary differential equations Suppose that the ordinary differential equation : y'(t) = f(t,y(t)), \quad y(t_0)=y_0, is to be solved over the interval _0,t_0+c_k h/math>. Choose c_k from 0 ≤ ''c''1< ''c''2< … < ''c''''n'' ≤ 1. The corresponding (polynomial) collocation method approximates the solution ''y'' by the polynomial ''p'' of degree ''n'' which satisfies the initial condition p(t_0) = y_0, and the differential equation p'(t_k) = f(t_k,p(t_k)) at all ''collocation points' ...
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Gauss–Legendre Quadrature
In numerical analysis, Gauss–Legendre quadrature is a form of Gaussian quadrature for approximating the definite integral of a function. For integrating over the interval , the rule takes the form: :\int_^1 f(x)\,dx \approx \sum_^n w_i f(x_i) where * ''n'' is the number of sample points used, * ''w''''i'' are quadrature weights, and * ''x''''i'' are the roots of the ''n''th Legendre polynomial. This choice of quadrature weights ''w''''i'' and quadrature nodes ''x''''i'' is the unique choice that allows the quadrature rule to integrate degree polynomials exactly. Many algorithms have been developed for computing Gauss–Legendre quadrature rules. The Golub–Welsch algorithm presented in 1969 reduces the computation of the nodes and weights to an eigenvalue problem which is solved by the QR algorithm. This algorithm was popular, but significantly more efficient algorithms exist. Algorithms based on the Newton–Raphson method are able to compute quadrature rules for significa ...
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A-stability
In mathematics, a stiff equation is a differential equation for which certain numerical methods for solving the equation are numerically unstable, unless the step size is taken to be extremely small. It has proven difficult to formulate a precise definition of stiffness, but the main idea is that the equation includes some terms that can lead to rapid variation in the solution. When integrating a differential equation numerically, one would expect the requisite step size to be relatively small in a region where the solution curve displays much variation and to be relatively large where the solution curve straightens out to approach a line with slope nearly zero. For some problems this is not the case. In order for a numerical method to give a reliable solution to the differential system sometimes the step size is required to be at an unacceptably small level in a region where the solution curve is very smooth. The phenomenon is known as ''stiffness''. In some cases there may b ...
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Midpoint Method
In numerical analysis, a branch of applied mathematics, the midpoint method is a one-step method for numerically solving the differential equation, : y'(t) = f(t, y(t)), \quad y(t_0) = y_0 . The explicit midpoint method is given by the formula the implicit midpoint method by for n=0, 1, 2, \dots Here, h is the ''step size'' — a small positive number, t_n=t_0 + n h, and y_n is the computed approximate value of y(t_n). The explicit midpoint method is sometimes also known as the modified Euler method, the implicit method is the most simple collocation method, and, applied to Hamiltonian dynamics, a symplectic integrator. Note that the modified Euler method can refer to Heun's method, for further clarity see List of Runge–Kutta methods. The name of the method comes from the fact that in the formula above, the function f giving the slope of the solution is evaluated at t = t_n + h/2= \tfrac, the midpoint between t_n at which the value of y(t) is known and t_ at which the va ...
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Butcher Tableau
A butcher is a person who may slaughter animals, dress their flesh, sell their meat, or participate within any combination of these three tasks. They may prepare standard cuts of meat and poultry for sale in retail or wholesale food establishments. A butcher may be employed by supermarkets, grocery stores, butcher shops and fish markets, slaughter houses, or may be self-employed. Butchery is an ancient trade, whose duties may date back to the domestication of livestock; its practitioners formed guilds in England as far back as 1272. Since the 20th century, many countries and local jurisdictions offer trade certifications for butchers in order to ensure quality, safety, and health standards but not all butchers have formal certification or training. Trade qualification in English-speaking countries is often earned through an apprenticeship although some training organisations also certify their students. In Canada, once a butcher is trade qualified, they can learn to become a ...
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Ordinary Differential Equation
In mathematics, an ordinary differential equation (ODE) is a differential equation whose unknown(s) consists of one (or more) function(s) of one variable and involves the derivatives of those functions. The term ''ordinary'' is used in contrast with the term partial differential equation which may be with respect to ''more than'' one independent variable. Differential equations A linear differential equation is a differential equation that is defined by a linear polynomial in the unknown function and its derivatives, that is an equation of the form :a_0(x)y +a_1(x)y' + a_2(x)y'' +\cdots +a_n(x)y^+b(x)=0, where , ..., and are arbitrary differentiable functions that do not need to be linear, and are the successive derivatives of the unknown function of the variable . Among ordinary differential equations, linear differential equations play a prominent role for several reasons. Most elementary and special functions that are encountered in physics and applied mathematics are ...
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Gaussian Quadrature
In numerical analysis, a quadrature rule is an approximation of the definite integral of a function, usually stated as a weighted sum of function values at specified points within the domain of integration. (See numerical integration for more on quadrature rules.) An -point Gaussian quadrature rule, named after Carl Friedrich Gauss, is a quadrature rule constructed to yield an exact result for polynomials of degree or less by a suitable choice of the nodes and weights for . The modern formulation using orthogonal polynomials was developed by Carl Gustav Jacobi in 1826. The most common domain of integration for such a rule is taken as , so the rule is stated as :\int_^1 f(x)\,dx \approx \sum_^n w_i f(x_i), which is exact for polynomials of degree or less. This exact rule is known as the Gauss-Legendre quadrature rule. The quadrature rule will only be an accurate approximation to the integral above if is well-approximated by a polynomial of degree or less on . The Gaus ...
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Newton's Method
In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function. The most basic version starts with a single-variable function defined for a real variable , the function's derivative , and an initial guess for a root of . If the function satisfies sufficient assumptions and the initial guess is close, then :x_ = x_0 - \frac is a better approximation of the root than . Geometrically, is the intersection of the -axis and the tangent of the graph of at : that is, the improved guess is the unique root of the linear approximation at the initial point. The process is repeated as :x_ = x_n - \frac until a sufficiently precise value is reached. This algorithm is first in the class of Householder's methods, succeeded by Halley's method. The method can also be extended to complex functions an ...
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