Garry Kitchen's GameMaker
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Garry Kitchen's GameMaker
''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund’s '' The Arcade Machine'' in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of ''Pitfall!'', and a birthday greeting. Two add-on disks are available for the Commodore 64 version: Sports, and Science Fiction. These include sprites, music, and background elements for loading into GameMaker. Construction GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick: * SceneMaker - for creating background graphics * SpriteMaker - for creating movable objects (i.e., sprites) * MusicMaker - for composing musical scores * SoundMaker - for creating sound effects * The Editor - for ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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DOS Software
DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communications network * Disk operating system ** List of disk operating systems, Apple DOS, Atari DOS, DOS/360, etc. * Distributed operating system Music Albums * ''Dos'' (Altered State album) * ''Dos'' (Dos album) * ''Dos'' (Fanny Lú album) * ''Dos'' (Gerardo album) * ''Dos'' (Malo album), 1972 * ''Dos'' (Myriam Hernández album), 1989 * ''Dos'', album by Wooden Shjips, 2009 * ''¡Dos!'', album by Green Day Other uses in music * Dos (band), an American band * DOS (concert), by Filipino singer Daniel Padilla Organisations * Democratic Opposition of Serbia, a former political alliance * Department of Space, India * Deutscher Olympischer Sportbund * Directorate of Overseas Surveys, UK 1957–1984 *Dominus Obsequious Sororium, within cult NXIV ...
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Commodore 64 Software
The Commodore 64 amassed a large software library of nearly 10,000 commercial titles, covering most genres from games to business applications, and many others. Applications, utility, and business software While the 1541 disk drive's slow performance made the Commodore 64 mostly unsuitable as a business computer, it was still widely used for many important tasks, including computer graphics creation, desktop publishing, and word processing. Info 64, the first magazine produced with desktop publishing tools, was created on and dedicated to the Commodore platform. The best known art package was perhaps KoalaPainter, primarily because of its own custom graphics tablet user interface - the KoalaPad. Another popular drawing program for the C64 was Doodle!. A Commodore 64 version of The Print Shop existed, allowing users to generate signs and banners with a printer. "The Newsroom" was a desktop publishing suite. Lightpens and CAD drawing software were also commercially produced, such ...
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Apple II Software
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonists. Apples have religious and mythological significance in many cultures, including Norse, Greek, and European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after planting. Rootstocks are used to control the speed of growth and the size of the resulting tree, allowing for easier harvesting. There are more ...
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1985 Software
The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a new agreement on fishing rights. * January 7 – Japan Aerospace Exploration Agency launches ''Sakigake'', Japan's first interplanetary spacecraft and the first deep space probe to be launched by any country other than the United States or the Soviet Union. * January 15 – Tancredo Neves is elected president of Brazil by the Congress, ending the 21-year military rule. * January 20 – Ronald Reagan is privately sworn in for a second term as President of the United States. * January 27 – The Economic Cooperation Organization (ECO) is formed, in Tehran. * January 28 – The charity single record "We Are the World" is recorded by USA for Africa. February * February 4 – The border between Gibraltar and Spai ...
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Arcade Game Construction Kit
''Arcade Game Construction Kit'' is a 1988 game creation system for making arcade-style games. It was developed by Mike Livesay and published by Broderbund for the Commodore 64. ''AGCK'' contained four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play. Included games *''AGCK TUTORIAL GAME -- ''This is a simple variation on classic arcade shooters such as ''Galaxian''. *''KANGARANG ''(designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. *''ISLE QUEST'' (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. *''MUSASHI ''(designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, ...
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Shoot'Em-Up Construction Kit
Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of '' Wizball'' and ''Parallax''". Design The Kit presents users with a series of menus for customising every aspect of the game. Level graphics are created with the Background Editor, using a series of blocks for plotting into the level maps' all moving elements are designed with the Sprite Editor. Sprites are assigned to "Objects" - for example, enemy bullets - with separate animation and colour settings. Editing the "enemy bits" changes the behaviour of an enemy (which projectiles it may shoot, how many points it is worth), while "player limitations" does the same for Player 1 (or player 2, if ena ...
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Adventure Construction Set
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure ra ...
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Pinball Construction Set
''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II series, Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit family and Commodore 64. The game created a new genre of video games: the game creation system, construction set. Users can build and play their own virtual pinball machine by drag and drop, dropping Pinball#Bumpers, bumpers, Pinball#Flippers, flippers, Pinball#Spinners and rollovers, spinners, and other parts onto a table. Attributes such as gravity and the physics model can be modified. Tables can be saved to floppy disks and freely traded; ''Pinball Construction Set'' is not needed to play them. Versions were released for the IBM Personal Computer, IBM PC (as a self-booting disk) and Macintosh in 1985. EA followed ''Pinball Construction Set'' with ''Music Construction Set'', ''Adventure Construction Set'', and ''Racing Destr ...
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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Garry Kitchen
Garry Kitchen (born August 18, 1955, in Washington, D.C., United States) is a video game designer, programmer, and executive best known for developing games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founding Absolute Entertainment with ex-Activision developers. His port of ''Donkey Kong'' for the Atari 2600 was a major hit for Coleco, selling over copies. His other 2600 work includes '' Keystone Kapers'' and ''Pressure Cooker'' for Activision and ''Space Jockey'' for U.S. Games. He also wrote ''Garry Kitchen's GameMaker'' and ''The Designer's Pencil'' for the Commodore 64. Career Kitchen received a B.S. in Electrical Engineering from Fairleigh Dickinson University in Teaneck, NJ (1980). Before his video game career, Kitchen developed electronic toys at Wickstead Design Associates, in Cedar Knolls, New Jersey. In 1979, Kitchen was an engineer on ''Wildfire'', a handheld electronic game distributed by ...
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