Arcade Game Construction Kit
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''Arcade Game Construction Kit'' is a 1988
game creation system AHjbhb job u tv in ubjb, A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples incl ...
for making arcade-style games. It was developed by Mike Livesay and published by
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. ''AGCK'' contained four
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s. The program uses a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
-driven menu system and includes six pre-made games to learn from and play.


Included games

*''AGCK TUTORIAL GAME -- ''This is a simple variation on classic arcade shooters such as ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
''. *''KANGARANG ''(designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. *''ISLE QUEST'' (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. *''MUSASHI ''(designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. *''GERG'S ADVENTURE'' (designed by Gregory Hammond) -- The player is Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. *''SPACE WORRIES'' (designed by Paul Reiche III and Greg Johnson) -- The player controls a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.


See also

* '' The Arcade Machine'' * ''
Garry Kitchen's GameMaker ''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the ...
'' * ''
Shoot'Em-Up Construction Kit Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ...
''


References

{{Reflist 1988 video games Broderbund games Commodore 64 games Commodore 64-only games Video game engines Video game development software Video games developed in the United States