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Games Played With Go Equipment
Many games can be played with Go equipment: a supply of white and black ''stones'' and a board with 19×19 intersections, other than Go and many more can be played with minor modification. Games that can be played without modification on the intersections of a 19×19 Go board include: * Breakthrough, which can be played on just about any board shape one wishes * Gomoku, Ninuki-renju and its close relative Pente * Connect6, similar to naughts and crosses (tic-tac-toe), but requires connecting six in a row, and with two stones per move * Gonnect * Tanbo * Capture Go * Alea evangelii * Pente Games that can be played without modification on the intersections of a Go board reduced in size (perhaps by masking the unwanted sections with paper or tape) include: * Alak, a Go-like game restricted to a single spatial dimension (1×19) * Five Field Kono (5x5) * Renju (15×15) * Philosopher's football (15×19) * Some games of Gonu Games that can be played without modification on ...
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Go Equipment
Go equipment refers to the board, stones (playing pieces), and bowls for the stones required to play the game of Go. The quality and materials used in making Go equipment varies considerably, and the cost varies accordingly from economical to extremely expensive. History The oldest known surviving Go equipment is a board carved from rock that dates from the Han Dynasty in China. Other examples of ancient equipment can be found in museums in Japan and Korea. Equipment Board The Go board, called the ''goban'' in Japanese, is the playing surface on which to place the stones. The standard board is marked with a 19×19 grid. Smaller boards include a 13×13 grid and a 9×9 grid used for shorter games that are often used to teach beginners. Some 19×19 boards have a 13×13 grid on the reverse side. 17×17 was used in historical times. Chinese boards are generally square; Japanese and Korean boards are slightly longer than wide, so that they appear square when viewed from a normal ...
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Renju
''Renju'' (Japanese: 連珠) is a professional variant of gomoku. It was named renju by Japanese journalist Ruikou Kuroiwa (黒岩涙香) on December 6, 1899 in a Japanese newspaper ''Yorozu chouhou'' (萬朝報). The name "renju" comes from the Japanese language, and means "connected pearls" in Japanese. The game is played with black and white stones on a 15×15 gridded go board. The rule of renju weakens the advantages for the first player (Black) in gomoku by adding special restrictions for Black. Rules Opening rules Unlike gomoku, renju has a unique sequence of opening moves called an "opening rule". There are several certified opening rules. The list of requirements for new opening rules as approved by the Renju International Federation (RIF) in 2003 was: I. Traditions * The basic renju rules must be kept. * The opening stage must not exceed 5 moves. * All 26 canonical openings must be possible and only 26 canonical openings can be possible. * All present realistic var ...
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Games Played On Go Boards
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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International Go Federation
The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations among members and improve world go organization. It does so by carrying out the following activities: * Organizing the World Amateur Go Championship and other international Go tournaments; * Publishing and distributing to members up-to-date information on world Go activities, through bulletins or on the IGF website; * Other activities pertaining to the international development of Go. Policies The IGF is an apolitical and non-religious organization, and strives to promote fair play amongst all players. History The Japan Go Association organized the first World Go Amateur Championship in Japan, in 1979. Many of the top Go players from around the world and representatives from the major National Go Associations attended the event. Its su ...
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Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight '' neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live neig ...
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Connect Four
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take turns dropping colored tokens into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own tokens. Connect Four is a solved game. The first player can always win by playing the right moves. The game was first sold under the ''Connect Four'' trademark by Milton Bradley in February 1974. Gameplay A gameplay example (right), shows the first player starting Connect Four by dropping one of their yellow discs into the center column of an empty game board. The two players then alternate turns dropping one of their discs at a time into an unfilled colum ...
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Lines Of Action
Lines of Action (or LOA) is an abstract strategy board game for two players invented by Claude Soucie. The objective is to connect all of one's pieces into a single group. The game was recommended by the Spiel des Jahres in 1988. Rules Goal The object of the game is to bring all of one's pieces together into a contiguous body so that they are connected vertically, horizontally or diagonally ( 8-connectivity). Movement summary * Players alternate moves, with Black having the first move. * Pieces move horizontally, vertically, or diagonally. * A piece moves exactly as many spaces as there are pieces (both friendly and enemy) on the line in which it is moving. For example, Black may open with c8-c6. Black's piece moves two. Movement diagrams A piece may not jump over an enemy piece. Thus in the diagram below, White cannot play a6-d6, even though there are three pieces in row 6. White might instead play a6-c4, moving two spaces because there are two pieces in the diagonal (a6-f1) ...
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Epaminondas (game)
Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game. Epaminondas was originally introduced in Sid Sackson's ''A Gamut of Games'' as '' Crossings''. While the original version used an 8×8 checkerboard, the current game uses a 12×14 board and different rules for capture. When published, it claimed to be one of the first modern games to acknowledge the name of its inventor in its rules. Phalanx In the game, a ''phalanx'' is a horizontal, vertical, or diagonal line of two or more stones of the same color, with no empty spaces or enemy stones between them. A stone may belong to more than one phalanx, depending on the direction considered. Rules Moves White moves first; then turns alternate. * A player can move a single piece one space in any direction (the same as a king in chess Chess is a board game ...
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Crossings (game)
Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's ''A Gamut of Games''. Crossings was the precursor to Epaminondas Epaminondas (; grc-gre, Ἐπαμεινώνδας; 419/411–362 BC) was a Greek general of Thebes and statesman of the 4th century BC who transformed the Ancient Greek city-state, leading it out of Spartan subjugation into a pre-eminent posit ..., which uses a larger board and expanded rules. Gameplay Equipment * 1 8x8 gameboard * 32 stones (16 of each color) Setup This is the starting position of Crossings. Object * Cross one stone to the opponent's end of the gameboard. Turns * Play alternates with each player making one movement on a turn. * Red takes the first turn. Movement A ''group'' is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups. * A player may move a single ston ...
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Gess
Gess is an abstract strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and " Go". It is pronounced with a hard "g" as in "Go", and is thus homophonous with "guess". Gess was created by the Puzzles and Games Ring of The Archimedeans, and first published in 1994 in the society's journal ''Eureka''. It was popularized by Ian Stewart's Mathematical Recreations column in the November 1994 issue of ''Scientific American''. Rules * Gess is played on a grid of 18 × 18 ''squares''. * Two players, "Black" and "White", each have 43 stones of their colour on the board in the starting configuration. * Starting with Black, players take turns moving a piece on the board. A move must always change the stone configuration on the board. There is no passing. * A ''piece'' consists of a 3 × 3 grid of squares, at least one of which must exist on the board. Only stones of one colour may be in the grid. There must be ...
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Gonu
Gonu (고누) or Kono is a group of Korean traditional board games. When playing Konou, a person who has a lower number start like Janggi. The usual way of playing is to surround and detach the opponent's pieces. It is mainly used for children's educational purposes. Examples * Five Field Kono (오밭고누) * Umul Gonu (우물고누) References Abstract strategy games Asian games Korean games Traditional board games Korean inventions Games played on Go boards {{Korea-stub ...
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Phutball
Phutball (short for Philosopher's Football) is a two-player abstract strategy board game described in Elwyn Berlekamp, John Horton Conway, and Richard K. Guy's '' Winning Ways for your Mathematical Plays''. Rules Phutball is played on the intersections of a 19×15 grid using one white stone and as many black stones as needed. In this article the two players are named Ohs (O) and Eks (X). The board is labeled A through P (omitting I) from left to right and 1 to 19 from bottom to top from Ohs' perspective. Rows 0 and 20 represent "off the board" beyond rows 1 and 19 respectively. As specialized phutball boards are hard to come by, the game is usually played on a 19×19 Go board, with a white stone representing the football and black stones representing the men. The objective is to score goals by using the men (the black stones) to move the football (the white stone) onto or over the opponent's goal line (rows 1 or 19). Ohs tries to move the football to rows 19 or 20 and Eks t ...
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