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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solit ...
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Steve Jackson's Sorcery!
''Sorcery!'', originally titled ''Steve Jackson's Sorcery!'', is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the titles are part of the ''Fighting Fantasy'' canon, but were not allocated numbers within the original 59-book series. ''Sorcery!'' was re-published by Wizard Books in 2003 and recreated as the ''Sorcery!'' video game series by Inkle. Publication history The ''Sorcery!'' series was published by Penguin Books (and later by their Puffin Books imprint) as four individual titles, beginning in 1983 with ''The Shamutanti Hills'', followed by ''Kharé: Cityport of Traps'' and ''The Seven Serpents'' in 1984, and ''The Crown of Kings'' in 1985. Each title could be played as an individual adventure or as part of the overall story arc. The series was supported by the ''Sorcery! Spellbook'', published in 1983, which was eventually incorporated as an app ...
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Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's ''Sugarcane Island'' in 1976. ''Choose Your Own Adventure'', as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. When Bantam, now owned by Random House, allowed the ''Choose Your Own Adventure'' trademark to lapse, the series was relaunched by Chooseco, which now owns the trademark. Chooseco does not reissue titles by Packard, who has started his own imprint, U-Ventures. Format Original ...
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Consider The Consequences!
''Consider the Consequences!'' (published 1930) is a romantic novel in the form of an interactive novel or gamebook by the American writing partnership of (1885-1967) and Mary Alden Hopkins (1876-1960). It is the earliest known gamebook, and has 43 different endings. The 146-page hardback was published by The Century Company in the United States, priced $1.50. The book's central characters are Helen Rogers and her two male suitors, Jed Harringdale and Saunders Mead. The reader's first decision is which of the three characters' viewpoints to adopt. The book was favorably reviewed, among others, in '' The Tampa Times'', the ''Santa Ana Register'' (who called it "a freak book"), the ''Detroit Free Press'', ''The San Francisco Examiner'', and '' The Salt Lake Tribune''. On July 6, 2018 the book was read on air on KZSC KZSC (88.1 FM) is a college radio station broadcasting from the campus of the University of California, Santa Cruz in Santa Cruz, California. It is a student ru ...
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Edward Packard (writer)
Edward Packard (born February 16, 1931) is an American author, creator of the ''Choose Your Own Adventure'' book concept and author of more than 50 books in the series. The genre that Packard invented has come to be called “interactive fiction.” Packard wrote many other children’s books as well, and is also a lawyer, essayist, and poet. Born in Huntington, New York, he is a graduate of Princeton University and Columbia Law School. Packard came up with the original idea of writing interactive second-person fiction — in which the reader is the protagonist (“''you'' are the hero”) and makes choices that affect how the story unfolds — while he was thinking up bedtime stories for his children. (While telling them a story, making it up as he went along, he would enlist their help by pausing to ask them, “What do you think happened next?”, and they would each have different ideas about how they wanted the story to proceed.) After he published the first three books i ...
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Tunnels & Trolls
''Tunnels & Trolls'' (abbreviated ''T&T'') is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to ''Dungeons & Dragons'' and is suitable for solitaire, group, and play-by-mail gameplay. History Ken St. Andre, a public librarian in Phoenix, Arizona, liked the idea of fantasy role-playing after reading a friend's ''D&D'' rule books but found the actual rules confusing, so he wrote his own. "I just wanted something I could play with my friends at a reasonable price, with reasonable equipment,” he said. The first edition of ''Tunnels & Trolls'' was self-published in April 1975. In June 1975, publisher Flying Buffalo Inc. released a second edition of the game, and ''Tunnels & Trolls'' quickly became ''D&Ds biggest competitor. ''Tunnels & Trolls'' had similar statistics, classes, and adventures to ''Dungeons & Dragons'' b ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Hypertext Fiction
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's ''Ulysses'' (1922), Enrique Jardiel Poncela's '' La Tournée de Dios'' (1932), Jorge Luis Borges' ''The Garden of Forking Paths'' (1941), Vladimir Nabokov's ''Pale Fire'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and Italo Calvino's ''The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''Choose Your Own Adven ...
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Tabletop Role-playing Games
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhab ...
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Gianni Rodari
Giovanni Francesco "Gianni" Rodari (; 23 October 1920 – 14 April 1980) was an Italian writer and journalist, most famous for his works of children's literature, notably '' Il romanzo di Cipollino''. For his lasting contribution as a children's author he received the biennial Hans Christian Andersen Medal in 1970. He is considered as Italy's most important 20th-century children's author and his books have been translated into many languages, though few have been published in English. Biography Rodari was born in Omegna, a small town on Lake Orta in the province of Novara in northern Italy. His father, a baker, died when Rodari was only eight. Rodari and his two brothers, Cesare and Mario (who was younger than him), were raised by his mother in her native village, in the province of Varese. After three years at the seminary in Seveso, Rodari received his teacher's diploma at the age of seventeen and began to teach elementary classes in rural schools of the Varese district. He had ...
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John Fowles
John Robert Fowles (; 31 March 1926 – 5 November 2005) was an English novelist of international renown, critically positioned between modernism and postmodernism. His work was influenced by Jean-Paul Sartre and Albert Camus, among others. After leaving Oxford University, Fowles taught English at a school on the Greek island of Spetses, a sojourn that inspired '' The Magus'' (1965), an instant best-seller that was directly in tune with 1960s "hippy" anarchism and experimental philosophy. This was followed by ''The French Lieutenant's Woman'' (1969), a Victorian-era romance with a postmodern twist that was set in Lyme Regis, Dorset, where Fowles lived for much of his life. Later fictional works include ''The Ebony Tower'' (1974), '' Daniel Martin'' (1977), '' Mantissa'' (1982), and ''A Maggot'' (1985). Fowles's books have been translated into many languages, and several have been adapted as films. Biography Birth and family Fowles was born in Leigh-on-Sea in Essex, England, t ...
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