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Game Replay
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle between opponents in a video game which can then be viewed by other players. It is most common in real-time strategy games like ''StarCraft'', ''Command & Conquer'', ''World in Conflict'', ''Company of Heroes'', and ''Age of Empires'', as well as some first-person shooter games such as ''Counter-Strike'' (via console command). Recently, game replays are being used on non-computer platforms and games, such as ''Halo Wars''. A number of websites allow users to upload replays of certain games so that other players can download and watch them, either for entertainment or improving their own skills. Uses Game replays are commonly used in the prevention and detection of cheating, especially when used in electronic sports. Game replays are often watched to develop skill at a game, by watching better players and their techniques and build orders. Replays are ...
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User-generated Content
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news ...
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Replay Review
A replay review is a form of user-generated content. In most instances, a replay review is a review of an RTS video game game replay of a lesser player by a more experience, talented player. Replay reviews are used to increase the skill of the original player, but are often also read or watched for entertainment. These reviews are done in a multitude of ways. Some replays are written, usually by talented players who can pick out errors made by the original player. Other replay reviews, often called shoutcasts, are spoken reviews, meant to be manually synced with the actual game replay so players can listen to a commentary while watching the game. Other review styles are becoming increasingly prevalent. Some video reviews are streamed videos of the games with the audio already being synced up, and are often uploaded on video sharing sites, or privately streamed on review websites. Games Replay reviews are often used in games such as ''Company of Heroes'' '' Command & Conquer: Red ...
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Let's Play
A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the gamer, rather than being an objective source of information on how to progress through the game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration, and can be scripted, while streaming is an unedited experience performed on the fly. History From the onset of computer video entertainment, video game players with access to screenshot capture software, video capture devices, and screen recording software have recorded themselves playing through games, often as part of walkthroughs, longplays, speedrun ...
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Wegame
WeGame is the flagship game portal of the Chinese company Tencent. History In April 2017, Tencent unveiled ''WeGame'' which will host games, content, and services from all over the world and will provide gaming info, purchases, downloads, live streaming and community services, creating an open ecosystem for gaming. ''WeGame'' is an upgraded version of TGP (Tencent Games Platform) that has more than 200 million active users (compared to Steam's 125 million) and over 4.5 billion downloads, and is widely considered as a direct competitor to Steam. The gaming platform will support both Chinese and global users through separate storefront and is due to go online on 1 September 2017. Tencent has stated that the platform will focus on PC and standalone games and will no longer host web or mobile games, and will provide support to small and indie companies. Tencent launches Steam Link-like mobile streaming app for Android and iOS that lets users stream their desktop games from the P ...
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Hard Disk Drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnetic material. The platters are paired with magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small rectangular box. Introduced by IBM in 1956, HDDs were the dominant secondary storage device for general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern era of servers and personal computers, though personal computing devices produced in large volume, like cell phones and tablets, rely on ...
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Veoh
Veoh () is an American video-sharing website, launched in March 2006. It was originally launched as a virtual television network application, and then became a video-sharing website in March 2006. During the mid-2000s, it was one of the largest video-sharing websites, though eventually began to be superseded by YouTube, Vimeo and Dailymotion. In February 2010, the company filed for Chapter 7 bankruptcy, until it was saved two months later by the technology company Qlipso Inc. It was later was sold to blogging host FC2, Inc, who still own it as of October 2021. History Veoh was founded by web-developer Dmitry Shapiro, who had the idea of creating a video-sharing website in 2004 during his honeymoon, wanting to create a platform for anyone to be able to record and share video online. It raised around $70 million from venture capital and media investors. Time Warner, Michael Eisner's Tornante Company, Spark Capital, Shelter Capital Partners, Tom Freston's Firefly3 LLC, Jonatha ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Video Sharing
An online video platform (OVP), provided by a video hosting service, enables users to upload, convert, store and play back video content on the Internet, often via a structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API). An example of an OVP is YouTube. The type of video content uploaded might be anything from shorts to full-length TV shows and movies. The video host stores the video on its server and offers users the ability to enable different types of embed codes or links that allow others to view the video content. The website, mainly used as the video hosting website, is usually called the video-sharing website. Purpose of video hosts (for users) * Save on bandwidth and hosting costs often eliminating costs entirely; * Creating a common place to share and view video content; * Making a user friendly experience, where uploading a video and ...
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FRAPS
Fraps (derived from frames per second) is a benchmarking, screen capture and screen recording utility for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games. Operation Fraps is proprietary and commercial software, but it is free to use for frame rate display and benchmarking, and free to use with limitations for video capture (30 second time limit, watermark) and screen capture (BMP format only). The ''frametimes'' benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. Fraps uses a proprietary codec. Therefore, playing Fraps video output r ...
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Third-party Software Component
In computer programming, a third-party software component is a reusable software component developed to be either freely distributed or sold by an entity other than the original vendor of the development platform. The third-party software component market thrives because many programmers believe that component-oriented development improves the efficiency and the quality of developing custom applications. Common third-party software includes macros, bots, and software/scripts to be run as add-ons for popular developing software. See also *Middleware *Enterprise Java Beans * VCL / CLX *KParts (KDE) *Video-game third-party developers *Third-party source In commerce, a "''third-party source''" means a supplier (or service provider) who is not directly controlled by either the seller (first party) nor the customer/buyer (second party) in a business transaction. The third party is considered ind ...Online all programming languages and their third party libraries includes a guide. R ...
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Proprietary Formats
A proprietary file format is a file format of a company, organization, or individual that contains data that is ordered and stored according to a particular encoding-scheme, designed by the company or organization to be secret, such that the decoding and interpretation of this stored data is easily accomplished only with particular software or hardware that the company itself has developed. The specification of the data encoding format is not released, or underlies non-disclosure agreements. A proprietary format can also be a file format whose encoding is in fact published, but is restricted through licences such that only the company itself or licensees may use it. In contrast, an open format is a file format that is published and free to be used by everybody. Proprietary formats are typically controlled by a company or organization for its own benefits, and the restriction of its use by others is ensured through patents or as trade secrets. It is thus intended to give the licence ...
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Build Order
In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess openings, in that a player will have a specific order of play in mind, however the amount the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is. Often, the name of a build order usually reflects two key aspects therein: * The desired goal of the entire build order. * The key management decisions involved in the build order. Evidence of this can be found in the following examples: * Six-Pool Rush (''StarCraft'') – Six-Pool being the management decision (build a Spawning Pool immediately after reaching supply level 6), rush implying production of zerglings quickly. * 4 Warp Gate Push (''StarCraft ...
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