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Replay Review
A replay review is a form of user-generated content. In most instances, a replay review is a review of an RTS video game game replay of a lesser player by a more experience, talented player. Replay reviews are used to increase the skill of the original player, but are often also read or watched for entertainment. These reviews are done in a multitude of ways. Some replays are written, usually by talented players who can pick out errors made by the original player. Other replay reviews, often called shoutcasts, are spoken reviews, meant to be manually synced with the actual game replay so players can listen to a commentary while watching the game. Other review styles are becoming increasingly prevalent. Some video reviews are streamed videos of the games with the audio already being synced up, and are often uploaded on video sharing sites, or privately streamed on review websites. Games Replay reviews are often used in games such as ''Company of Heroes'' '' Command & Conquer: Red ...
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User-generated Content
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Game Replay
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle between opponents in a video game which can then be viewed by other players. It is most common in real-time strategy games like ''StarCraft'', ''Command & Conquer'', ''World in Conflict'', ''Company of Heroes'', and ''Age of Empires'', as well as some first-person shooter games such as ''Counter-Strike'' (via console command). Recently, game replays are being used on non-computer platforms and games, such as ''Halo Wars''. A number of websites allow users to upload replays of certain games so that other players can download and watch them, either for entertainment or improving their own skills. Uses Game replays are commonly used in the prevention and detection of cheating, especially when used in electronic sports. Game replays are often watched to develop skill at a game, by watching better players and their techniques and build orders. Replays are ...
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Video Sharing
An online video platform (OVP), provided by a video hosting service, enables users to upload, convert, store and play back video content on the Internet, often via a structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API). An example of an OVP is YouTube. The type of video content uploaded might be anything from shorts to full-length TV shows and movies. The video host stores the video on its server and offers users the ability to enable different types of embed codes or links that allow others to view the video content. The website, mainly used as the video hosting website, is usually called the video-sharing website. Purpose of video hosts (for users) * Save on bandwidth and hosting costs often eliminating costs entirely; * Creating a common place to share and view video content; * Making a user friendly experience, where uploading a video and ...
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Company Of Heroes
''Company of Heroes'' is a real-time strategy video game series developed by Relic Entertainment. The series is set during World War II. Games ''Company of Heroes'' The first game in the series was released on September 12, 2006 in North America, and September 29, 2006 in Europe. It was ported to iOS and released for iPad on February 13, 2020. ''Company of Heroes: Opposing Fronts'' The first stand-alone expansion pack to ''Company of Heroes'', it was released September 25, 2007 in the US and September 28 in Europe. ''Company of Heroes: Tales of Valor'' The second stand-alone expansion pack to ''Company of Heroes'', it was released on April 9, 2009. ''Company of Heroes Online'' ''Company of Heroes Online'' was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31st 2011. The game has no link with the original ''C ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Red Alert 3
''Command & Conquer: Red Alert 3'' is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It was released in October 2008 in the United States and Europe for Microsoft Windows. An Xbox 360 version was released on November 11. In addition, ''Command & Conquer: Red Alert 3 – Ultimate Edition'', the PlayStation 3 version which contains additional material was released on March 23, 2009, along with the OS X version by TransGaming. The game is a continuation of the '' Red Alert'' games within the '' Command & Conquer'' series. '' Command & Conquer: Red Alert 3 – Uprising'', a stand-alone expansion pack, was released for Microsoft Windows in March 2009. It was offered via digital distribution. Like the previous entries in the ''Red Alert'' series, the game is set in an alternate reality from World War II, in which the Western Allies fight the Soviet Union. In ''Red Alert 3'' the Soviet leadership, facing defeat, goes back in time ...
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Battle For Middle Earth 2
''The Lord of the Rings: The Battle for Middle-earth II'' is a 2006 real-time strategy video game developed and published by Electronic Arts. Being second part of the Middle-Earth strategy game, it is based on the fantasy novels ''The Lord of the Rings'' and ''The Hobbit'' by J. R. R. Tolkien and its The Lord of the Rings (film series), live-action film series adaptation. It is the sequel to Electronic Arts' 2004 title ''The Lord of the Rings: The Battle for Middle-earth''. Along with the standard edition, a special edition, Collector's Edition of the game was released, containing bonus material and a documentary about the game's development. The story for ''The Battle for Middle-earth II'' is divided into Good and Evil Campaigns. The Good Campaign focuses on Glorfindel, an Elf (Middle-earth), Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. With help from the Dwarf (Middle-earth), Dwarves and other Good forces, the Elves attempt to eliminate Sauron an ...
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