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Game Theater XP
The Game Theater XP (aka GTXP) is a sound card which was developed and manufactured by Hercules. It was first available in the United States in 2001. As of July 2006, it is no longer available on their website. Over the years the GTXP has picked up somewhat of a cult following from computer audiophiles all over the world " Sensaura 3DPA: краткое описание стандарта "''3DNews M''ay 16,200 "we were prompted by an acquaintance with the sound set from Hercules: Game Theater XP. Recall that this kit is based on the CrystalSound CS4630 chip from CirrusLogic, which supports the Sensaura 3DPA API. Accessed Dec 4. 2019 See also * Sound card * Sensaura (owned by Creative Technology) * Creative Technology * Hercules Computer Technology Hercules Computer Technology, Inc. was a manufacturer of computer peripherals for IBM PC compatible, PCs and Macintosh, Macs founded in 1982. History Hercules was formed in 1982 in Hercules, California, by Van Suwannukul and Kevi ...
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Hercules Computer Technology
Hercules Computer Technology, Inc. was a manufacturer of computer peripherals for IBM PC compatible, PCs and Macintosh, Macs founded in 1982. History Hercules was formed in 1982 in Hercules, California, by Van Suwannukul and Kevin Jenkins and was one of the major graphics card companies of the 1980s. Its biggest products were the Monochrome Display Adapter, MDA-compatible Hercules Graphics Card (HGC) and Hercules Graphics Card Plus (HGC+) and the associated standard, which was widely copied and survived into the 1990s. The Hercules Graphics Card included a "Centronics connector, Centronics compatible" parallel printer port, the same as the IBM Monochrome Display and Printer Adapter board that the card was based on. The company also produced Color Graphics Adapter, CGA compatible cards, and with the unsuccessful Hercules InColor Card, it tried to go head-to-head with the Enhanced Graphics Adapter (EGA). After low sales with InColor, Hercules stopped making its own graphics co ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Cult Following
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a small but very passionate fanbase. A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with underground culture, and are considered too eccentric or anti-establishment to be appreciated by the general public or to be widely commercially successful. Many cult fans express their devotion with a level of irony when describing entertainment that falls under this realm, in that something ...
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Audiophiles
An audiophile is a person who is enthusiastic about high-fidelity sound reproduction. An audiophile seeks to reproduce the sound of a piece of recorded music or a live musical performance, typically inside closed headphones, In-ear monitors, open headphones in a quiet listening space, or a room with good acoustics. Audiophile values may be applied at all stages of music reproduction: the initial audio recording, the production process, and the playback, which is usually in a home setting. In general, the values of an audiophile are seen to be antithetical to the growing popularity of more convenient but lower quality music, especially lossy digital file types like MP3, lower definition streaming services, and inexpensive headphones. The term ''high-end audio'' refers to playback equipment used by audiophiles, which may be bought at specialist shops and websites. High-end components include turntables, digital-to-analog converters, equalization devices, preamplifiers and amplifie ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-base ...
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Sensaura
Sensaura, a division of Creative Technology, was a company that provided 3D audio effect technology for the interactive entertainment industry. Sensaura technology was shipped on more than 24 million game consoles and 150 million PCs (on soundcards, motherboards and external USB audio devices). Formed in 1991, Sensaura developed a range of technologies for incorporating 3D audio into PC's and consoles. History Following its origin as a research project at Thorn EMI's Central Research Laboratories ("CRL", based in Hayes, Hillingdon, Hayes, United Kingdom) in 1991, Sensaura become a supplier of 3D audio technology. By 1998, Sensaura had licensed its technology to the audio integrated circuit, chip manufacturers (ESS Technology, Crystal Semiconductor/Cirrus Logic and Yamaha Corporation, Yamaha), who at that time supplied 70% of the PC audio market. Subsequent licensees included NVIDIA, Analog Devices, VIA Technologies (expired, replaced by QSound) and C-Media, C-Media Electronics. ...
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Creative Technology
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, Singapore, Chinatown, the company eventually developed an add-on memory board for the Apple II family, Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chine ...
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