Creative Technology Ltd. is a
Singapore
Singapore (), officially the Republic of Singapore, is a sovereign island country and city-state in maritime Southeast Asia. It lies about one degree of latitude () north of the equator, off the southern tip of the Malay Peninsula, borde ...
an multinational technology company headquartered with overseas offices in
Shanghai
Shanghai (; , , Standard Mandarin pronunciation: ) is one of the four direct-administered municipalities of the People's Republic of China (PRC). The city is located on the southern estuary of the Yangtze River, with the Huangpu River flow ...
,
Tokyo
Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
,
Dublin
Dublin (; , or ) is the capital and largest city of Republic of Ireland, Ireland. On a bay at the mouth of the River Liffey, it is in the Provinces of Ireland, province of Leinster, bordered on the south by the Dublin Mountains, a part of th ...
, and
Silicon Valley
Silicon Valley is a region in Northern California that serves as a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical areas San Mateo County ...
(where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal
digital entertainment Digital entertainment Industry includes, but is not restricted to, any combination of the following industries (that themselves have a considerable degree of overlap):
*digital media
*new media
*video on demand
*video games
*interactive entertainmen ...
products. It also partners with mainboard manufacturers and laptop brands to embed its
Sound Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
technology on their products.
History
1981–1996
Creative Technology was founded in 1981 by childhood friends and
Ngee Ann Polytechnic
Ngee Ann Polytechnic (NP) is a post-secondary education institution and statutory board under the purview of the Ministry of Education in Singapore.
Established in 1963, the polytechnic is renowned for its business programmes.
History
Ngee An ...
schoolmates
Sim Wong Hoo
Sim Wong Hoo (; born 1955) is a Singaporean inventor and billionaire entrepreneur. He is the founder, CEO and Chairman of Creative Technology, a designer and manufacturer of products for personal computers and personal digital entertainment devic ...
and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in
Chinatown
A Chinatown () is an ethnic enclave of Chinese people located outside Greater China, most often in an urban setting. Areas known as "Chinatown" exist throughout the world, including Europe, North America, South America, Asia, Africa and Austra ...
, the company eventually developed an add-on memory board for the
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the
Chinese language
Chinese (, especially when referring to written Chinese) is a group of languages spoken natively by the ethnic Han Chinese majority and many minority ethnic groups in Greater China. About 1.3 billion people (or approximately 16% of the wor ...
and featuring multimedia features like enhanced color graphics and a built-in audio board capable of producing speech and melodies. With lack of demand for multilingual computers and few multimedia software applications available, the Cubic was a commercial failure.
Shifting focus from language to music, Creative developed the Creative Music System, a PC add-on card. Sim established Creative Labs, Inc. in the United States'
Silicon Valley
Silicon Valley is a region in Northern California that serves as a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical areas San Mateo County ...
and convinced software developers to support the sound card, renamed Game Blaster and marketed by
RadioShack's
Tandy division. The success of this audio interface led to the development of the standalone Sound Blaster
sound card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio i ...
, introduced at the 1989
COMDEX
COMDEX (an abbreviation of COMputer Dealers' EXhibition) was a computer expo trade show held in the Las Vegas Valley of Nevada, United States, each November from 1979 to 2003. It was one of the largest computer trade shows in the world, usually ...
show just as the multimedia PC market, fueled by Intel's 386 CPU and Microsoft Windows 3.0, took off. The success of
Sound Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
helped grow Creative's revenue from US$5.4 million in 1989 to US$658 million in 1994.
In 1993, the year after Creative's initial public offering, in 1992, former
Ashton-Tate CEO
Ed Esber
Edward M. Esber, Jr. (born 1952) is semi-retired in Park City, Utah. Ed spends his time helping the State of Utah, Utah Law enforcement and the Silicon Slopes entrepreneur community in Utah.
Summary
As a PC industry veteran, he pioneered the ...
joined Creative Labs as CEO to assemble a management team to support the company's rapid growth. Esber brought in a team of US executives, including Rich Buchanan (graphics), Gail Pomerantz (marketing), and Rich Sorkin (sound products, and later communications, OEM and business development). This group played key roles in reversing a brutal market share decline caused by intense competition from Mediavision at the high end and Aztech at the low end. Sorkin, in particular, dramatically strengthened the company's brand position through crisp licensing and an aggressive defense of Creative's intellectual property positions while working to shorten product development cycles.
At the same time, Esber and the original founders of the company had differences of opinion on the strategy and positioning of the company. Esber exited in 1995, followed quickly by Buchanan and Pomerantz. Following Esber's departure, Sorkin was promoted to General Manager of Audio and Communication Products and later Executive Vice-President of Business Development and Corporate Investments, before leaving Creative in 1996 to run
Elon Musk
Elon Reeve Musk ( ; born June 28, 1971) is a business magnate and investor. He is the founder, CEO and chief engineer of SpaceX; angel investor, CEO and product architect of Tesla, Inc.; owner and CEO of Twitter, Inc.; founder of The Bori ...
's first startup and Internet pioneer
Zip2
Zip2 was a company that provided and licensed online city guide software to newspapers. The company was founded in Palo Alto, California as Global Link Information Network in 1995, by Greg Kouri and brothers Elon and Kimbal Musk. Initially, Gl ...
.
By 1996, Creative's revenues had peaked at US$1.6 billion. With pioneering investments in
VOIP
Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet t ...
and media streaming, Creative was well-positioned to take advantage of the Internet era, but ventured into the CD-ROM market and was eventually forced to write off nearly US$100 million in inventory when the market collapsed due to a flood of cheaper alternatives.
1997–present
The firm had maintained a strong foothold in the
ISA PC audio market until 14 July 1997 when
Aureal Semiconductor
Aureal Semiconductor Inc. was an American electronics manufacturer, best known throughout the mid-late 1990s for their PC sound card technologies including A3D and the Vortex (a line of audio ASICs.) The company was the reincarnation of the, at ...
entered the soundcard market with their very competitive
PCI AU8820 Vortex 3D sound technology. The firm at the time was in development of their own in house PCI audio cards but were finding little success adopting the PCI standard. In January 1998 in order to quickly facilitate a working PCI audio technology, the firm made the acquisition of
Ensoniq for US$77 million. On 5 March 1998 the firm sued Aureal with patent infringement claims over a MIDI caching technology held by
E-mu Systems
E-mu Systems was a software synthesizer, audio interface, MIDI interface, and MIDI keyboard manufacturer. Founded in 1971 as a synthesizer maker, E-mu was a pioneer in samplers, sample-based drum machines and low-cost digital sampling musi ...
. Aureal filed a counterclaim stating the firm was intentionally interfering with its business prospects, had defamed them, commercially disparaged, engaged in
unfair competition
Unfair may refer to:
* Double Taz and Double LeBron James in multiverses ''fair''; unfairness or injustice
* ''Unfair'' (drama), Japanese television series
* '' Unfair: The Movie''
* Unfair (song), a song by South Korean boy group EXO