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Game Book
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solitai ...
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Fiction
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Programmed Learning
Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully. The method is guided by research done by a variety of applied psychologists and educators.Lumsdaine A.A. 1963. Instruments and media of instruction. In N.L. Gage (ed) ''Handbook of research on teaching''. Chicago: AERA and Rand McNally, 583–682. The learning material is in a kind of textbook or teaching machine or computer. The medium presents the material in a logical and tested sequence. The text is in small steps or larger chunks. After each step, learners are given a question to test their comprehension. Then immediately the correct answer is shown. This means the learner at all stages makes responses, and is given immediate knowledge of results. Anticipating programmed learning, Edward L. Thorndike wrote in 1912: Thorndike, however, did nothing with his idea. The first such system was devised by Sidney L. Pressey in 1926. "The first... eaching machinewas dev ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Tabletop Role-playing Games
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhab ...
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Edward Packard (writer)
Edward Packard (born February 16, 1931) is an American author, creator of the ''Choose Your Own Adventure'' book concept and author of more than 50 books in the series. The genre that Packard invented has come to be called “interactive fiction.” Packard wrote many other children’s books as well, and is also a lawyer, essayist, and poet. Born in Huntington, New York, he is a graduate of Princeton University and Columbia Law School. Packard came up with the original idea of writing interactive second-person fiction — in which the reader is the protagonist (“''you'' are the hero”) and makes choices that affect how the story unfolds — while he was thinking up bedtime stories for his children. (While telling them a story, making it up as he went along, he would enlist their help by pausing to ask them, “What do you think happened next?”, and they would each have different ideas about how they wanted the story to proceed.) After he published the first three books i ...
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Gianni Rodari
Giovanni Francesco "Gianni" Rodari (; 23 October 1920 – 14 April 1980) was an Italian writer and journalist, most famous for his works of children's literature, notably '' Il romanzo di Cipollino''. For his lasting contribution as a children's author he received the biennial Hans Christian Andersen Medal in 1970. He is considered as Italy's most important 20th-century children's author and his books have been translated into many languages, though few have been published in English. Biography Rodari was born in Omegna, a small town on Lake Orta in the province of Novara in northern Italy. His father, a baker, died when Rodari was only eight. Rodari and his two brothers, Cesare and Mario (who was younger than him), were raised by his mother in her native village, in the province of Varese. After three years at the seminary in Seveso, Rodari received his teacher's diploma at the age of seventeen and began to teach elementary classes in rural schools of the Varese district. He had ...
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John Fowles
John Robert Fowles (; 31 March 1926 – 5 November 2005) was an English novelist of international renown, critically positioned between modernism and postmodernism. His work was influenced by Jean-Paul Sartre and Albert Camus, among others. After leaving Oxford University, Fowles taught English at a school on the Greek island of Spetses, a sojourn that inspired '' The Magus'' (1965), an instant best-seller that was directly in tune with 1960s "hippy" anarchism and experimental philosophy. This was followed by ''The French Lieutenant's Woman'' (1969), a Victorian-era romance with a postmodern twist that was set in Lyme Regis, Dorset, where Fowles lived for much of his life. Later fictional works include ''The Ebony Tower'' (1974), '' Daniel Martin'' (1977), '' Mantissa'' (1982), and ''A Maggot'' (1985). Fowles's books have been translated into many languages, and several have been adapted as films. Biography Birth and family Fowles was born in Leigh-on-Sea in Essex, England, t ...
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The French Lieutenant's Woman
''The French Lieutenant's Woman'' is a 1969 postmodern historical fiction novel by John Fowles. The plot explores the fraught relationship of gentleman and amateur naturalist Charles Smithson and Sarah Woodruff, the former governess and independent woman with whom he falls in love. The novel builds on Fowles' authority in Victorian literature, both following and critiquing many of the conventions of period novels.Warburton 166. The book was the author's third, after ''The Collector'' (1963) and '' The Magus'' (1965). ''American Libraries'' magazine counted the novel among the "Notable Books of 1969". Subsequent to its initial popularity, publishers produced numerous editions and translated the novel into many languages; soon after the initial publication, the novel was also treated extensively by scholars. The novel remains popular, figuring in both public and academic conversations. In 2005 ''Time'' chose the book as one of the 100 best English-language novels since the mag ...
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John Sladek
John Thomas Sladek (December 15, 1937 – March 10, 2000) was an American science fiction author, known for his satirical and surreal novels. Life and work Born in Waverly, Iowa, in 1937, Sladek was in England in the 1960s for the New Wave movement and published his first story in the magazine'' New Worlds''. His first science fiction novel, published in London by Gollancz as '' The Reproductive System'' and in the United States as '' Mechasm'', dealt with a project to build machines that build copies of themselves, a process that gets out of hand and threatens to destroy humanity. In '' The Müller-Fokker Effect'', an attempt to preserve human personality on tape likewise goes awry, giving the author a chance to satirize big business, big religion, superpatriotism, and men's magazines, among other things. ''Roderick'' and ''Roderick at Random'' offer the traditional satirical approach of looking at the world through the eyes of an innocent, in this case a robot. Sladek r ...
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Oulipo
Oulipo (, short for french: Ouvroir de littérature potentielle; roughly translated: ''"workshop of potential literature"'', stylized ''OuLiPo'') is a loose gathering of (mainly) French-speaking writers and mathematicians who seek to create works using constrained writing techniques. It was founded in 1960 by Raymond Queneau and François Le Lionnais. Other notable members have included novelists Georges Perec and Italo Calvino, poets Oskar Pastior and Jean Lescure, and poet/mathematician Jacques Roubaud. The group defines the term ''littérature potentielle'' as (rough translation): "the seeking of new structures and patterns which may be used by writers in any way they enjoy". Queneau described Oulipians as "rats who construct the labyrinth from which they plan to escape." Constraints are used as a means of triggering ideas and inspiration, most notably Perec's "story-making machine", which he used in the construction of '' Life: A User's Manual''. As well as established techn ...
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Max Aub
Max Aub Mohrenwitz (June 2, 1903, Paris – July 22, 1972 Mexico City) was a Mexican-Spanish experimentalist novelist, playwright, poet, and literary critic. In 1965 he founded the literary periodical ''Los Sesenta'' (the Sixties), with editors that included the poets Jorge Guillén and Rafael Alberti.Britannica Book of the Year 1966 (covering "Events of 1965"), 1966, published by Encyclopædia Britannica Inc. Early life Aub was born in Paris to a French-Jewish mother and German father, who was a travelling salesman. At the outbreak of World War I, his father was in Spain on business and could not return to France, as he had become an enemy alien. Max and his mother joined him there and they all took Spanish citizenship. In 1914 Aub and his family settled in Valencia. There he completed his secondary education. In 1920, Aub became a salesman, like his father and from 1920 to 1935 he traveled through Spain and other European countries selling a variety of different products. ...
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Julio Cortázar
Julio Florencio Cortázar (26 August 1914 – 12 February 1984; ) was an Argentine, nationalized French novelist, short story writer, essayist, and translator. Known as one of the founders of the Latin American Boom, Cortázar influenced an entire generation of Spanish-speaking readers and writers in America and Europe. He is considered one of the most innovative and original authors of his time, a master of history, poetic prose and short story in general and a creator of important novels that inaugurated a new way of making literature in the Hispanic world by breaking the classical moulds through narratives that escaped temporal linearity. He lived his childhood and adolescence and incipient maturity in Argentina and, after the 1950s, in Europe. He lived in Italy, Spain, and in Switzerland. In 1951, he settled in France for more than three decades and composed some of his works there. Early life Julio Cortázar was born on 26 August 1914, in Ixelles,Cortázar sin barba, by ...
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