GameNOW
''GameNOW'' (occasionally abbreviated to ''GN'') was a United States-based video game magazine that was published by Ziff-Davis from November 2001 to January 2004. A total of 27 issues were published. In addition to video game consoles like PlayStation 2, Xbox, GameCube, and Game Boy Advance, ''GameNOW'' also covered games for personal computers. History ''GameNOWs roots began in July 1994 when the popular magazine ''Electronic Gaming Monthly'' launched a spin-off magazine called '' EGM2''. ''EGM²'' was essentially "another EGM," only without a reviews section and a greater emphasis on import games. Starting in August 1998, ''EGM²'' became ''Expert Gamer'' (often abbreviated to ''XG''), and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, ''XG'' continued ''EGM²'''s numbering system. ''XG'' lasted for 39 issues until October 2001 (with the last issue being ''XG'' #88). The next month (November 2001), ''XG'' was repl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameNOW Issue18
''GameNOW'' (occasionally abbreviated to ''GN'') was a United States-based video game magazine that was published by Ziff-Davis from November 2001 to January 2004. A total of 27 issues were published. In addition to video game consoles like PlayStation 2, Xbox, GameCube, and Game Boy Advance, ''GameNOW'' also covered games for personal computers. History ''GameNOWs roots began in July 1994 when the popular magazine ''Electronic Gaming Monthly'' launched a spin-off magazine called '' EGM2''. ''EGM²'' was essentially "another EGM," only without a reviews section and a greater emphasis on import games. Starting in August 1998, ''EGM²'' became ''Expert Gamer'' (often abbreviated to ''XG''), and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, ''XG'' continued ''EGM²'''s numbering system. ''XG'' lasted for 39 issues until October 2001 (with the last issue being ''XG'' #88). The next month (November 2001), ''XG'' was repl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Expert Gamer
''Expert Gamer'' (often abbreviated to ''XG'') was a United States-based video game magazine that was published by Ziff Davis from August 1998 to October 2001. There are 39 issues of Expert Gamer in total. The bulk of ''XG''s content was video game strategy guides and cheat codes. There were no reviews and only occasional light-hearted features. History ''Expert Gamers''s roots began in July 1994 when the popular magazine ''Electronic Gaming Monthly'' launched a spin-off magazine called '' EGM²''. ''EGM2'' was essentially "another ''EGM''," only without a reviews section and a greater emphasis on import games. The magazine released 49 issues under its original name.. Starting in August 1998, ''EGM2'' became ''Expert Gamer'', and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, ''XG'' continued ''EGM2''s numbering system. The redesign into ''Expert Gamer'' was heralded with a rare fold-out cover depicting the name change ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ziff-Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EGM2
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of ''1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Joanna Dark
Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of video games, Joanna appears as the lead character in all the ''Perfect Dark'' novels and comic books. Joanna is an operative for the fictional Carrington Institute, where she was given the code name "Perfect Dark" in honor of her flawless performance in training tests. Joanna Dark was originally devised by video game designer Martin Hollis, who found inspiration in a number of fictional heroines such as FBI agent Dana Scully from television series ''The X-Files'', and the eponymous femme fatale of the film '' La Femme Nikita'', among others. Her ''Perfect Dark Zero'' model was redesigned by manga artist Wil Overton. Joanna Dark is among Rare's most well known characters and has been featured in several "top lists" by the gaming media. C ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perfect Dark Zero
''Perfect Dark Zero'' is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the ''Perfect Dark'' series and a prequel to the original ''Perfect Dark''. The story of the game follows Joanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artefact which endows individuals with superhuman powers. ''Perfect Dark Zero'' features a campaign mode consisting of 14 missions that can be played solo or co-operatively, and a multiplayer mode where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative and multiplayer modes support split screen, system link, and the Xbox Live online service. The game was under development for five years and was ori ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shantae
''Shantae'' is a series of platform games developed by WayForward. The Shantae (character), eponymous heroine of the series, a half-genie, was created by Erin Bozon, while the games were created from this character by her husband Matt Bozon. The series consists of five games: ''Shantae (video game), Shantae'' (2002), ''Shantae: Risky's Revenge'' (2010), ''Shantae and the Pirate's Curse'' (2014), ''Shantae: Half-Genie Hero'' (2016) and ''Shantae and the Seven Sirens'' (2019). Set in the fictional world of Sequin Land, the series follows Shantae, a half-genie who serves as the guardian of her hometown, Scuttle Town, and more generally Sequin Land as a whole, protecting it from various threats, which generally involve to some extent her nemesis, the pirate Risky Boots. The setting displays oriental-inspired aesthetics with fantasy, dark fantasy and steampunk elements. All games involve collecting new powers and items, which vary from game to game, to strengthen Shantae and unlock ac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic Pengel
''Magic Pengel: The Quest for Color'', known as in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2, published by Agetec in North America. Studio Ghibli also collaborated with this game, with the musical composition by Zuntata. The game had a sequel in 2004 titled ''Graffiti Kingdom''. Gameplay Combining the collectible monsters genre (e.g., ''Pokémon'') with the interactive art genre (e.g., ''Mario Paint''), ''Magic Pengel'' is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-crea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Animal Crossing
is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhabited by various anthropomorphic animals and can do various activities like fishing, bug catching, and fossil hunting. The series is notable for its open-ended gameplay and use of the video game console's internal clock and calendar to simulate real passage of time. Since its initial release in 2001, five ''Animal Crossing'' games have been released worldwide, one each for the Nintendo 64/iQue Player (enhanced and reissued for the GameCube), Nintendo DS, Wii, Nintendo 3DS and Nintendo Switch. The series has been both critically and commercially successful and has sold over 72 million units worldwide. Three spin-off games have also been released: '' Animal Crossing: Happy Home Designer'' for Nintendo 3DS, '' Animal Crossing: Amiibo Festiva ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Final Fantasy VIII
is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of '' Final Fantasy VII''. The game builds on the visual changes brought to the series by ''Final Fantasy VII'', including the use of 3D graphics and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |