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''Perfect Dark Zero'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
developed by Rare and published by Microsoft Game Studios. It was released as a
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
video game console in 2005. The game is part of the ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
'' series and a prequel to the original ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
''. The story of the game follows
Joanna Dark Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of vid ...
, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artefact which endows individuals with superhuman powers. ''Perfect Dark Zero'' features a
campaign mode A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
consisting of 14 missions that can be played solo or co-operatively, and a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative and multiplayer modes support
split screen Split screen may refer to: * Split screen (computing) Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular ...
,
system link This article refers to the Xbox system link. Not system link on any other Video Game Consoles. Information about system link on other Video Game Consoles can be found elsewhere! {{short description, Form of offline multiplayer gaming System Link i ...
, and the
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
online service. The game was under development for five years and was originally intended to be released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and later the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. During development, several intended features were canceled so that the game could meet the Xbox 360 launch. Upon release, ''Perfect Dark Zero'' sold more than one million copies worldwide and received generally positive reviews from critics, who praised its graphics and numerous multiplayer modes. However, some critics felt that the game did not meet expectations, criticising single-player aspects such as its story and voice acting. After its release, the game was supported with
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
, expanding its multiplayer mode with new maps and new types of computer-controlled
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
. In 2015, the game was included in the '' Rare Replay'' video game compilation for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
.


Gameplay

''Perfect Dark Zero'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
where players control the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
mostly from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
. The combat features mechanics such as an evasive dodge roll and a
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
in which the gameplay switches to a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
, allowing the player to aim strategically without taking damage and be more aware of the surroundings. Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them. It is also possible to climb ladders. When doing so the camera shifts into a third-person perspective. The player has a certain amount of
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took. Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand-held pistols usually take a weapon slot, whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots. The player's movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons in ''Perfect Dark Zero'' have one or two additional function modes that generally grant the player with special abilities. For example, the Shockwave Rifle features an
X-ray An X-ray, or, much less commonly, X-radiation, is a penetrating form of high-energy electromagnetic radiation. Most X-rays have a wavelength ranging from 10  picometers to 10  nanometers, corresponding to frequencies in the range 30&nb ...
function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at the cost of its battery charge. Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades.


Campaign

The campaign is divided into 14 missions in which the player plays as
Joanna Dark Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of vid ...
. Each mission has a number of objectives that the player must complete in order to progress. To advance to the next mission, the player must complete all primary objectives, and if Joanna is killed or fails an objective, the player has to start the mission again. Missions also feature optional objectives that are not critical but add to the player's overall completion score. Some objectives require the player to use numerous high-tech gadgets. For example, a device called Datathief allows the player to hack into electronic devices, while another called Loctopus can be used to open locked doors. Stealth is an important element of the gameplay, as the player is often given the freedom to kill enemies without being detected by sneaking up behind them. Unlike the original ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
'', every mission contains a single checkpoint at which the player may restart if Joanna is killed or loses beyond that checkpoint. However, checkpoints are progressively removed at higher difficulty settings. There are four difficulty settings on which a mission can be played: Agent, Secret Agent, Perfect Agent, and an extra one called Dark Agent, which becomes available once the player completes the entire game on Perfect Agent. As the player plays on higher difficulties, the game adds more objectives and makes enemies tougher to increase the challenge. The game also provides a
co-operative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
mode where two players may play through the game's campaign together via
split screen Split screen may refer to: * Split screen (computing) Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular ...
,
system link This article refers to the Xbox system link. Not system link on any other Video Game Consoles. Information about system link on other Video Game Consoles can be found elsewhere! {{short description, Form of offline multiplayer gaming System Link i ...
, or through the
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
online service. In co-operative mode, the missions are slightly altered to suit both players. For instance, some doors may require two players to open them. Additionally, in certain missions, the second player can occasionally start far away from the main player and takes over an allied character that is computer-controlled in the single player campaign. The
respawn In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game ...
procedure is also altered substantially, as if one player dies, the other has to find and revive the partner's corpse to bring it back to life.


Multiplayer

In addition to the campaign mode, ''Perfect Dark Zero'' features a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode where a maximum of 32 players may compete in numerous types of deathmatch and objective-based games via split screen, system link, or Xbox Live. There are two main modes with their own options: DeathMatch and DarkOps. DeathMatch is a standard game type where players spawn in rooms, collect weapons that are available on the map, and continue to the actual map. The overall objective of the game is determined by the scenario being played. Scenarios range from Killcount or Team Killcount, where the goal is to kill as many opposing players as possible, to objective-based games such as
Capture the Flag Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
and Territorial Gains. DarkOps is a slower-paced and team-only game type where weapons must be purchased from a player's stock of credits and credits are earned by killing enemies and completing objectives. Scenarios in this mode include Eradication, where the last team with any members left alive wins; Infection, where players score points by either infecting others or surviving infection; Sabotage, where the team that causes the most damage to the other team's property wins; and Onslaught, where one team must defend a base while the other has to attack it. Players can either choose to play a ranked Deathmatch or DarkOps, where they will be matched with other players using a system called TrueSkill Matchmaking, or they may choose a player match where they can choose their game from a list of player-hosted games. Like the original ''Perfect Dark'', these games can be highly customized and can also include
computer game bot In video games, a bot is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first- ...
s. Features such as their difficulty and behavior can be changed to match player preference. For example, the Judge bot always attacks leading players with the highest kills score. Players can also issue commands to them as long as they are on their respective team, such as follow or hold position, and set waypoints for them to walk to. The game includes by default six different maps and each has two variants; the only change is the placement of the bases. Most of the maps are large ones, ideal for 32 players at once, with small variants for 4-16 player games.


Plot

''Perfect Dark Zero'' is set in an alternate 2020, where a large percentage of the world is controlled by corporations. The most notable of these are dataDyne, headed by Zhang Li, and the Carrington Institute, headed by Daniel Carrington. The player is cast as Joanna Dark, a bounty hunter working with her father Jack and computer hacker Chandra Sekhar. The team is after Nathan Zeigler, an independent researcher who has been captured by a Hong Kong triad leader named Killian. Joanna and her father rescue Zeigler, but Killian manages to escape. Zeigler explains that Killian was trying to obtain his research, which contains information about a dangerous weapon. As Zeigler refuses to go anywhere without his research, Joanna is sent to retrieve it from a case in a nearby safe house. Zeigler then takes a device called a neurodrive from the case and uses it to implant his research data into Jack's mind. Before dying to his injuries, which were inflicted by Killian, Zeigler tells Joanna and her father that they must find a scientist named Dr. Eustace Caroll. While trying to escape, Joanna and Jack are attacked by a dataDyne assault team assisted by Killian in a dropship. Joanna manages to kill Killian and escape with Chandra, but Jack is captured by dataDyne. Joanna learns that her father has been taken to a mansion in China, where Zhang Li lives. Joanna infiltrates the mansion and finds her father in a cell. He has been tortured, and begins speaking gibberish to her, an aftereffect of the neurodrive. The pair fight their way out of the complex, but their extraction is interrupted by Zhang Li's daughter, Mai Hem, who kills Jack before Joanna escapes in a hovercraft. Joanna and Chandra decide to pursue Zeigler's lead and seek out Dr. Caroll, who works aboard a research platform on the
Pacific Ocean The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continen ...
. Upon meeting with Joanna, Dr. Caroll uses a neurodrive to extract Zeigler's data from Joanna's memory, which she gained when she rescued her father. Chandra then shoots Dr. Caroll, revealing that she decided to join dataDyne because Zhang Li had made her a large offer. A team of Carrington Institute agents saves Joanna, but Chandra ultimately escapes with the data. When Joanna agrees to join the Carrington Institute to stop dataDyne, Carrington explains that Zeigler had been working on an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
capable of decoding extraterrestrial
glyph A glyph () is any kind of purposeful mark. In typography, a glyph is "the specific shape, design, or representation of a character". It is a particular graphical representation, in a particular typeface, of an element of written language. A g ...
s at a dig site in
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the southe ...
. Traveling to
Peru , image_flag = Flag of Peru.svg , image_coat = Escudo nacional del Perú.svg , other_symbol = Great Seal of the State , other_symbol_type = Seal (emblem), National seal , national_motto = "Fi ...
, Joanna learns that the glyphs are leading dataDyne to search for an ancient artefact which acts as a power source for the Graal, a device which endows individuals with superhuman powers. Joanna plants a tracking device on the artefact before sneaking aboard a dataDyne dropship. The dropship takes her to Africa, where Zhang Li has located the Graal buried under the African sands. As the Carrington Institute starts an offensive on dataDyne, Joanna rescues several Carrington Institute agents before avenging her father's death by killing Mai Hem. She then infiltrates an arena and faces off against Zhang Li, who dispatches Chandra after using the Graal. After Joanna defeats Zhang Li in a final battle, Carrington commends her efforts, saying she did "Perfect".


Development

Development of ''Perfect Dark Zero'' began on the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
with a very small team of roughly ten people. At the time,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
had a 49% stake in Rare, making the company a Nintendo
second-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
. According to lead designer Chris Tilston, "it was basically
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
, finding out where we could go and how we could get there". When Rare was purchased by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
in 2002, the project was transferred to the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
console and the game's multiplayer mode was redesigned for Xbox Live online play. Tilston revealed that at one point they got to 50 players online simultaneously, but the graphics "just couldn't handle it". Since the initial version of the game pushed the original Xbox hardware "pretty hard", the project was ultimately transferred to the Xbox successor, the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. Tilston revealed that the original Xbox version was "about 12 months away" from completion when the shift occurred. Initially, the game had a heavy
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
style and Joanna Dark received many alterations throughout the development process. Lead Art Director
Wil Overton Wil Overton is a British artist, specialising in manga styles. Career He has worked for a number of notable British video games magazines, including Super Play and N64 Magazine. He then worked at Rare (company), Rare and was an illustrator fo ...
explained that they "wanted to bring her back in line with the way Rare do things. ..We sorta wanted to stylize her up a bit and make her more iconic". However, the designers ultimately decided to tone down the styling of the game a bit. The Xbox 360 gave the developers more possibilities to include what they always wanted and allowed them to create the game's co-operative mode, which was one of the first that could be played via Xbox Live. Designing the co-operative mode over Xbox Live was very challenging for the developers. According to Duncan Botwood, who was responsible for most of the multiplayer, "it was quite an effort to put it in, to be honest. You have to cater for a number of eventualities you just don't get normally. We think we pulled it off, and because we pulled it off, other people might feel inspired to put the effort in, and we think that's a good thing". ''Perfect Dark Zero'' is also one of the first games that uses Havok's HydraCore
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
, which was specifically designed for multi-core video game systems like the Xbox 360. The game's renderer engine employs more advanced graphic technologies than was possible in the previous console generation, including
parallax mapping Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means t ...
,
ambient occlusion In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...
,
subsurface scattering Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surfa ...
, and
high dynamic range High dynamic range (HDR) is a dynamic range higher than usual, synonyms are wide dynamic range, extended dynamic range, expanded dynamic range. The term is often used in discussing the dynamic range of various signals such as images, videos, au ...
. The soundtrack of the game was primarily composed by David Clynick, who worked with
Grant Kirkhope Grant Kirkhope is a Scottish-American composer and voice actor for video games and film. Some of his notable works include '' GoldenEye 007'', '' Banjo-Kazooie'', ''Donkey Kong 64'', and ''Perfect Dark'', among many others. He has been nominate ...
on the original Nintendo 64 game's score. New York-based group MorissonPoe contributed two songs to the score—the opening theme song "Glitter Girl (Evil Side)" and the closing credits theme "Pearl Necklace"—while DJs Kepi and Kat composed the game's nightclub theme. The cover mode was designed to enhance the stealth aspect of the game and the third-person perspective was needed to allow players to see the character they were playing. The idea of bringing the game into a total third-person perspective was rejected as the shooting "works better" in first-person view, explained Tilston. Developers decided not to include a jumping function since they felt it goes against the nature of the genre. Botwood pointed out that it can "look damn stupid when you see other players doing it". For this reason, the team implemented moves such as climbing obstacles or, more specifically, the combat roll, which makes players harder to hit since it breaks the game's auto-aim lock. The transition between first and third-person view with some moves took a lot of work so that they did not become disorientating. A first-person roll was implemented at one time, but it was ultimately dropped. Because ''Perfect Dark Zero'' was intended to be an Xbox 360
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
, the last stage of development was very challenging and several features had to be canceled so that the game could meet the launch deadline. The number of players in multiplayer matches had to be reduced from 50 to 32, and a "dataDyne TV" mode that would have allowed players to upload and watch multiplayer matches over Xbox Live was eventually rejected. Final development for the Xbox 360 was very rushed. The order was given to produce the discs five days before the Microsoft certification was complete. Rare later stated they felt very confident they would pass, but it was a significant risk producing 700,000 disks if a bug turned up. According to Botwood, "very few people believed we could make launch, but everything came together in time and it was out there for day one". The actual development of the game took five years overall to complete and spanned three platforms: the GameCube, the Microsoft Xbox and the Xbox 360. Tilston remarked that, throughout the course of development, the team noticed how the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
had evolved as computing and graphics power increased, and how earlier games like '' GoldenEye 007'' and ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and h ...
'' where their development costs were minimal could easily be profitable with a few programmers. Tilston also revealed that the team behind ''Perfect Dark Zero'' was composed of roughly 25 people for most of the project, which was "ridiculously" small compared to Xbox 360 generation standards where there are 100 or 200 people working on a team. Despite this, ''Perfect Dark Zero'', from a development cost, made four times its money back.


Marketing and release

''Perfect Dark Zero'' was first hinted at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and game ...
in August 2000, where a brief demo showed a 3D real-time render of Joanna Dark. Some reports further suggested the development of the game with Rare applying to trademark the names "After Dark", "Perfect Dark Evolution" and the phrase "Shot in the Dark". At
E3 2001 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, Nintendo advertised the title "Perfect Dark Zero" on a list of upcoming GameCube releases, but the list was quickly removed. In January 2002, it was reported that ''Perfect Dark Zero'' was delayed until at least 2004 due to internal team problems at Rare. When Rare was purchased by Microsoft in September 2002, several images of Joanna Dark were released, but few other official announcements were made in the following years. In May 2005, one of the rewards in the OurColony viral marketing campaign for the Xbox 360 console was a new image of Joanna Dark. At the official unveiling of the Xbox 360, it was announced that ''Perfect Dark Zero'' would be a launch title for the new system in the fall of 2005. A demo was shown at
E3 2005 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
shortly afterwards. Prior to its release, Microsoft arranged a deal with
Tor Books Tor Books is the primary imprint of Tor Publishing Group (previously Tom Doherty Associates), a publishing company based in New York City. It primarily publishes science fiction and fantasy titles, and is the largest publisher of Chinese scien ...
to produce novels set in the ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
'' universe. A six-issue
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
series written by Eric Trautmann and illustrated by Cold FuZion Studios was also announced. Around the same time, Joanna Dark made an appearance on the cover of ''
FHM ''FHM'' (For Him Magazine) is a British multinational men's lifestyle magazine that was published in several countries. Its master edition contained features such as the ''FHM'' 100 Sexiest Women in the World, which has featured models, actres ...
'' magazine. An official soundtrack album featuring a selection of music from the game was produced by
Nile Rodgers Nile Gregory Rodgers Jr. (born September 19, 1952) is an American musician, record producer and composer. The co-founder of Chic, Rodgers has written, produced, and performed on records that have sold more than 500 million albums and 75 million ...
and released on November 8, 2005 through Sumthing Else Music Works. ''Perfect Dark Zero'' was first released in North America on November 22, 2005 . The game was playable at the Xbox 360 Zero Hour Launch event, alongside Rare's '' Kameo: Elements of Power'' and
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
's ''
Call of Duty 2 ''Call of Duty 2'' is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the ''Call of Duty'' series. Announced by Activision on April 7, ...
''. The European release followed on December 2, 2005, while the Japanese version was released on December 10, 2005. In Europe, Microsoft organized a party by simulating an apartment as Joanna's home, where several journalists could play the Xbox 360. During the Japanese launch weekend, ''Perfect Dark Zero'' became the second best-selling Xbox 360 game with roughly 15,000 units sold, behind
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Ridge Racer 6 ''Ridge Racer 6'' is a racing game by Namco released in 2005. It was the sixth console game in the ''Ridge Racer'' series but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusivel ...
''. Standard and limited collector's editions of the game were made available for purchase. The collector's edition included a disc with behind-the-scenes content, a black metal game case, a special edition comic booklet that sets the scene for the game, and one of nine holographic collectible cards. As of October 2006, ''Perfect Dark Zero'' had sold more than one million copies worldwide, eventually joining Microsoft's "
Platinum Hits Platinum Hits is a term used to refer to a line of select Xbox games that were considered by Microsoft to have sold considerable units on the platform in the nine months after release, and have dropped in price from their original MSRP to a newer, ...
" game selection. In 2015, ''Perfect Dark Zero'' was released as a
backward-compatible Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in ...
game for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and included in the '' Rare Replay'' compilation. In 2019, the game was enhanced for the Xbox One with higher resolutions, faster frame rates, and improved textures.


Downloadable content

When the game was released, new multiplayer scenarios and a Counter-Operative mode similar to that of the original ''Perfect Dark'' were originally intended to be released as
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
. Game designer Duncan Botwood later clarified that it was unlikely to happen due to technical issues. According to him, "It would have required much groundwork to be laid in the core AI code, which meant that it was unlikely to be available as downloadable content post-release". He also remarked that the Counter-Operative mode was planned during the development of the game, but the idea was ultimately discarded due to the pressure to cut planned content. In May 2006, an auto-update was made available on Xbox Live, responsible for fixing some bugs and adding new multiplayer options to the game. The bug fixes included code to prevent an ongoing problem where players could walk through the air, an issue where some weapons could make use of rapid fire, and a map-exiting glitch, among others. The new multiplayer options provided seven new bot types and the ability to use bots in DarkOps matches, since bots had only one AI variant and were only available in DeathMatch scenarios when the game was released. A playable
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
of the game was made freely available on the
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shortly afterwards. The demo included one campaign mission that could be played in solo mode or co-operatively, and a new multiplayer map. A multiplayer map pack, called Perfect Dark Zero Map Pack One, was released on June 7, 2006, containing the demo's new multiplayer map as well as three other new maps to add to the game's original six. Unlike the original maps, the new maps only have one variant instead of two. On October 31, 2006, Rare revealed a special platinum edition of ''Perfect Dark Zero'', featuring the first map pack and two additional maps as extras. The two new maps were later released for free in a pack called Perfect Dark Zero Map Pack Two. These maps are updated versions of the Felicity and Ruins maps from the original ''Perfect Dark''. The pack was released on November 1, 2006 for Gold Members and on November 8, 2006 for Silver Members.


Reception

''Perfect Dark Zero'' received generally positive reviews from critics. Writing for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'',
Greg Kasavin Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin atten ...
felt that ''Perfect Dark Zero'' "champions the Xbox 360 with its excellent assortment of single and multiplayer game types, as well as its incredible good looks and dynamic, intense action". He concluded that the game "delivers just about everything you could hope for from a first-person shooter". Charles Onyett of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' praised the game's
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
, but also criticised single-player aspects such as the weak
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
of enemies, commenting that "they never display any advanced assault tactics". The graphics were highlighted positively. Kasavin was impressed with the amount of lighting and
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
effects, and noted that the "excellent character animation helps make the guns feel as powerful as they look". Bryn Williams of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' considered the graphics as a "stunning look at what the 360 hardware is capable of", but also admitted that the animation "is a little too slow and sometimes creates an unwelcome sense of cartoonishness". ''IGN'' credited the attractive gun models, explosions, and sprawling vistas, but felt that some areas such as the South American Ruins can unnecessarily look too shiny. The game's audio was said to feature "heavy-hitting weapon effects ndfantastic, moody soundtrack that gives each mission its own pulsing rhythms". The game's weapons were very well received. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' praised their weight, stating that each weapon encourages strategic play with their secondary functions. Critics generally agreed that the roll and cover system worked well and that they did not feel overpowered, but some criticised the fact that players need to be in a specific spot to use the cover mode. Reviewers considered the story and voice acting to be weak. ''IGN'' said that it is almost impossible not to notice how "laughably bad it is", and that many plot twists are presented then never resolved, but also admitted that it does not really factor into the gameplay. ''GameCritics'' reviewer Mike Bracken commented: "It's always sad when there's voice acting in a game and I find myself being embarrassed for the voice actors". Nevertheless, ''GameSpot'' added that the weapon sound effects and musical score "easily drown this out". Publications judged the co-op aspect of the game well. Kristan Reed of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' praised the fact that the missions were "designed with co-op in mind". He noted that, for example, the third level "has Joanna providing cover fire for her father Jack as he hops from one point of the level to the next. In the single player campaign Jack's omputer-controlled but co-op lets you take direct control of his actions, making the experience a much more engaging affair all-round". Multiplayer matches of ''Perfect Dark Zero'' were widely well received. ''GameSpot'' stated that "the excellent weapon selection, flexibility of options, high-quality maps, and smooth online performance ... make for a rock-solid competitive shooter". ''IGN'' stated similar pros, calling it "enormous". '' 1Up.com'' reviewer Che Chou also praised the multiplayer, but observed that "constantly roll-dodging to avoid enemy fire at close range ..combined with the exceptionally slow movement speed of your character ..can occasionally be highly frustrating for beginners". Despite solid reviews, numerous publications remarked that ''Perfect Dark Zero'' did not meet expectations. According to ''GameCritics'', "it took Rare a whole console generation to do it ..and the wait wasn't really worth it". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' found the game underwhelming, reviewing it under the tagline "Don't believe the hype". In a positive review, ''GameSpy'' praised ''Perfect Dark Zero'' for doing many things well, but acknowledge that it was not a
killer-app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
. ''Edge'' said that the game "falls short", especially when compared to '' Halo: Combat Evolved'', a successful first-person shooter that was released as a launch title for the original Xbox. At the 2005
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
, ''Perfect Dark Zero'' was nominated for Best Original Score and Best First Person Action, while Joanna Dark was nominated for Cyber Vixen of the Year. At ''IGN''s Best of 2005 awards, ''Perfect Dark Zero'' won Best Offline Multiplayer Game and Best Xbox Live Game in the Xbox 360 categories, and was nominated for Best First-Person Shooter, also in the Xbox 360 categories. Similarly, at ''GameSpot''s Best of 2005 awards, the game was nominated for Best Original Music, Best Multiplayer Game, Best Shooter, and Best Xbox 360 Game.


References

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