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Gaiapolis
is a 1993 Action role-playing game, action role-playing beat 'em up arcade game developed and published by Konami. Taking place in a fantasy (fiction), fantasy world, the game follows prince Gerard Himerce, joined by the Mythological hybrid, half-human fairy Elaine Shee and the exiled dragon duke Galahad, seeking vengeance for destruction of his homeland against the Zar Harc empire led by the King of Darkness and prevent him from resurrecting an ancient demon. Through the journey, players explore and search for Item (gaming), items to progress and power-ups, fighting enemies and Boss (video gaming), bosses, and gaining experience points to increase their character's maximum Health (game terminology), health and level. ''Gaiapolis'' was directed by Hiroyuki Ashida, who previously worked on ''Gradius II'' and ''Detana!! TwinBee''. Japanese animator Shūjirō Hamakawa, who also worked on ''Detana!! TwinBee'', acted as game and character designer. Konami Kukeiha Club members Satoko Mi ...
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Mystic Warriors-based Hardware
''Mystic Warriors''-based hardware is an arcade system board used by Konami on several of its action games and fighting games in the early 1990s. Since Konami did not use the word ''system'' on most of its Arcade game, arcade hardware, its arcade games are usually classified by the type of Graphics processing unit, video and sound chips used. In this case, the hardware is named after Konami's ninja-themed action game, ''Mystic Warriors'', which debuted the system in 1992. Specifications of the hardware *Main CPU: Motorola 68000 @ 16 MHz. *Sound CPU: Zilog Z80 @ 8 MHz *Sound Chip: 2xK054539 @ 18.432 MHz Games based on the hardware *''Mystic Warriors'' (1992) *''Gaiapolis'' (1993) *''Martial Champion'' (1993) *''Metamorphic Force'' (1993) *''Monster Maulers'' (1993) *''Violent Storm'' (1993) Video and sound chips Note: The chips are followed by their corresponding game(s) in parentheses. *K053246 (all listed games) *K053252 (''Gaiapolis'', ''Martial Champion'' and ''Mystic Warr ...
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Thin Chen Enterprise
Thin Chen Enterprise (full name Sheng Qian Enterprise Co., Ltd ()), also known as Sachen, was a Taiwanese company that developed several original games for the Nintendo Entertainment System, NES, Mega Drive, Game Boy and other early cartridge-based Handheld game console, handheld systems such as the Watara Supervision and Mega Duck. With the exception of the latter two handhelds, all of Thin Chen's games were produced without license from the console manufacturers. The company produced at least 70 unique games for the NES and Famicom and at least 32 for the Game Boy (compiled into eight 4-in-1 cartridges), making it the most prolific unlicensed developer and publisher for both consoles. The company also produced its own Nintendo Entertainment System hardware clones, such as the Q-Boy. Most of Thin Chen's products were released under the "Sachen" brand name, although the names Joy Van and Commin were also used for certain early games for the Famicom and handheld consoles respectiv ...
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Akihiro Yamada
(born February 10, 1957) is a Japanese illustrator and manga artist. He was born in Kōchi, Kōchi Prefecture on the island of Shikoku in Japan, and now resides in Kyoto. Yamada is known for delicate images reminiscent of suiboku and depiction of fantasy subjects. He is the 1996 Seiun Award winner in art category. Biography While he has created many manga, Yamada is widely known as a novel illustrator and as a character designer. As an illustrator his best known works are Fuyumi Ono's Twelve Kingdoms series and Mizuno Ryo's Record of Lodoss War. His character design credits include concepts for the anime series ''RahXephon'' as well as a variety of video games. He worked on concept design of the movie Shinobi: Heart Under Blade. Yamada's character design credits for anime include ''RahXephon''. His work on video games includes '' Saiyuki: Journey West'' for PlayStation, various Might and Magic and Wizardry titles for the PC Engine, both entries to ''Mystic Ark'', Enix's ro ...
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Yuji Takenouchi
, also known as TECHNOuchi, is a Japanese composer, sound designer, and musician. Career Takznouchi began his career in the game industry at Konami in 1989, which proved to be challenging as he had no formal musical training. Takenouchi wanted to compose music for the NES, but was assigned to work for PC. He composed for multiple games, most notably ''SD Snatcher'' and '' Metal Gear 2: Solid Snake''. Takenouchi considers 1989's ''Space Manbow'' to be his best MSX-era work. Takenouchi also worked on multiple arcade games, including ''X-Men''. He found arcade game music and sound design to offer different challenges as arcades are a crowded environment. In 1996, Takenouchi left Konami to join Sony Computer Entertainment after participating in the project "Let's Play Games" ("Game Yarouze"), which Sony hosted. In 1996 Takenouchi composed the soundtrack for ''Circadia'' for the PlayStation, which was his first project for the platform. While unsatisfied with the final product, the s ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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MediaWorks (publisher)
was a Japanese publishing company in the Kadokawa Group Holdings#Kadokawa Group, Kadokawa Group known for their brand magazines and book labels. These included such well-known magazines as ''Dengeki Daioh'', and ''Dengeki G's Magazine'', along with MediaWorks' main light novel publishing imprint (trade name), imprint Dengeki Bunko. The company was merged with ASCII (company), ASCII on April 1, 2008, and became ASCII Media Works. They mainly catered to the Japanese male otaku crowd, covering such topics as anime, light novels, manga, plastic modelling, and visual novels. However, MediaWorks had published three magazines targeted towards females—''Comic Sylph'', ''Dengeki Girl's Style'', and ''Character Parfait''—but each one was a special edition version of another magazine. MediaWorks ran yearly contests for original novel and manga submissions, such as the light novel Dengeki Novel Prize contest. In addition to publishing printed material, MediaWorks had been involved with ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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ARC Gaiapolis (Gaiapolis - Ōgon Taka No Tsurugi; Entapous)
ARC may refer to: Business * Aircraft Radio Corporation, a major avionics manufacturer from the 1920s to the '50s * Airlines Reporting Corporation, an airline-owned company that provides ticket distribution, reporting, and settlement services * Airport Regions Conference, a European organization of major airports * Amalgamated Roadstone Corporation, a British stone quarrying company * American Record Company (1904–1908, re-activated 1979), one of two United States record labels by this name * American Record Corporation (1929–1938), a United States record label also known as American Record Company * ARC (American Recording Company) (1978-present), a vanity label for Earth, Wind & Fire * ARC Document Solutions, a company based in California, formerly American Reprographics Company * Amey Roadstone Construction, a former British construction company * Aqaba Railway Corporation, a freight railway in Jordan * ARC/Architectural Resources Cambridge, Inc., Cambridge, Massachusett ...
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party devel ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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