GURPS War Against The Chtorr
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GURPS War Against The Chtorr
''GURPS War Against the Chtorr'' is a sourcebook for the '' GURPS'' role-playing game by C. J. Carella. Contents It describes additional rules and a game setting based on the '' War Against the Chtorr'' science fiction novel series by David Gerrold, which depicts an Earth invaded by an alien ecology which threatens to not only destroy our own but change any human survivors into presentient food animals. Publication history ''War Against the Chtorr'' was designed by C. J. Carella, and published by Steve Jackson Games. The book was published in 1993. Reception Rick Swan reviewed ''War Against the Chtorr'' for ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...'' magazine #203 (March 1994). Swan comments: "Intelligent worms the size of mini-vans invade the Earth in this fir ...
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GURPS War Against The Chtorr (cover)
''GURPS War Against the Chtorr'' is a sourcebook for the '' GURPS'' role-playing game by C. J. Carella. Contents It describes additional rules and a game setting based on the '' War Against the Chtorr'' science fiction novel series by David Gerrold, which depicts an Earth invaded by an alien ecology which threatens to not only destroy our own but change any human survivors into presentient food animals. Publication history ''War Against the Chtorr'' was designed by C. J. Carella, and published by Steve Jackson Games. The book was published in 1993. Reception Rick Swan reviewed ''War Against the Chtorr'' for ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...'' magazine #203 (March 1994). Swan comments: "Intelligent worms the size of mini-vans invade the Earth in this fir ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Apocalyptic And Post-apocalyptic Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastro ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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War Against The Chtorr
''The War Against the Chtorr'' is a series of science fiction novels by American writer David Gerrold. The Chtorr series was originally planned as a trilogy, but as the story became more intricate, Gerrold realized that three books would not be enough for him to tell the entire story. For a time, he was uncertain how many books there would be in the end but plans on seven. , four books have been completed. , a fifth and sixth were in the works, 24 years after the publication of the fourth book. Books in the series ''A Matter for Men'' (1983) After mysterious and deadly viruses have wiped out much of the world's population, strange and violent alien creatures, dubbed the Chtorr, start to appear. Jim McCarthy is a military scientist tasked with clearing a nest of worms, one of the more well known types of Chtorr. He notices that they have a level of intelligence and brings back three eggs for further analysis. Back at base, he learns that political squabbling is getting in t ...
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David Gerrold
David Gerrold (born Jerrold David Friedman; January 24, 1944)Reginald, R. (September 12, 2010)''Science Fiction and Fantasy Literature, Volume 2'' Borgo Press p. 911. Archived at Google Books. Retrieved June 23, 2013. is an American science fiction screenwriter and novelist. He wrote the script for the original ''Star Trek'' episode "The Trouble with Tribbles", created the Sleestak race on the TV series ''Land of the Lost'', and wrote the novelette "The Martian Child", which won both Hugo and Nebula Awards, and was adapted into a 2007 film starring John Cusack. Early life Gerrold was born to a Jewish family on January 24, 1944 in Chicago, Illinois. He attended Van Nuys High School and graduated from Ulysses S. Grant High School in its first graduating class, Los Angeles Valley College, and San Fernando Valley State College (now California State University, Northridge). ''Star Trek'' ''Star Trek: The Original Series'' Within days of seeing the ''Star Trek'' series pre ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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