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G-Sync
G-Sync is a Proprietary software, proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Analog television#Vertical synchronization, Vsync. G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. In order for a device to use G-Sync, it must contain a proprietary G-Sync module sold by Nvidia. Advanced Micro Devices, AMD has released a similar technology for displays, called FreeSync, which has the same function as G-Sync yet is royalty-free. Nvidia built a special collision avoidance feature to avoid the eventuality of a new frame being ready while a ...
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FreeSync
FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia's proprietary G-Sync. It is royalty-free, free to use, and has no performance penalty. Overview FreeSync dynamically adapts the display refresh rate to variable frame rates which result from irregular GPU load when rendering complex gaming content as well as the lower 23.97/24/29.97/30 Hz used by fixed video content. This helps remove stuttering delays caused by the video interface having to finish the current frame and screen tearing when starting a new frame in the middle of transmission (with vertical sync off). The range of refresh rates supported by the standard is based on the capabilities reported by the display. FreeSync can be enabled a ...
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GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics processor unit (GPGPU) market thanks to their proprietary CUDA architecture. GPGPU is expected to expand GPU functionality beyon ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to difference of frame rates). It can also occur simply from lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards, and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie, or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish rendering d ...
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Variable Refresh Rate
Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific ''range'' of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the ''variable refresh rate range'' (VRR range). The refresh rate can continuously vary seamlessly anywhere within this range. Purpose On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown (tearing). Conversely, if the frame is ready before the interval arrives, then it won't be shown until that interval arrives. Variable refresh rates eliminate these issues by matching the refresh rates of a display to be in sync with the fr ...
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Variable Refresh Rate
Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific ''range'' of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the ''variable refresh rate range'' (VRR range). The refresh rate can continuously vary seamlessly anywhere within this range. Purpose On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown (tearing). Conversely, if the frame is ready before the interval arrives, then it won't be shown until that interval arrives. Variable refresh rates eliminate these issues by matching the refresh rates of a display to be in sync with the fr ...
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Adaptive Sync
Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific ''range'' of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the ''variable refresh rate range'' (VRR range). The refresh rate can continuously vary seamlessly anywhere within this range. Purpose On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown (tearing). Conversely, if the frame is ready before the interval arrives, then it won't be shown until that interval arrives. Variable refresh rates eliminate these issues by matching the refresh rates of a display to be in sync with the fra ...
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DisplayPort
DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The di .... It can also carry audio signal, audio, USB, and other forms of data. DisplayPort was designed to replace VGA connector, VGA, FPD-Link, and Digital Visual Interface (DVI). It is backward compatibility, backward compatible with other interfaces, such as HDMI and DVI, through the use of either active or passive adapters. It is the first display interface to rely on packetized data transmission, a form of digital communication found in technologies such as Ethernet, U ...
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Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Refresh Rate
The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On cathode ray tube (CRT) displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from anothe ...
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Refresh Rate
The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On cathode ray tube (CRT) displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from anothe ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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VESA
VESA (), formally known as Video Electronics Standards Association, is an American technical standards organization for computer display standards. The organization was incorporated in California in July 1989To retrieve the information, search for Entity Number C1645094. and has its office in San Jose. It claims a membership of over 300 companies. In November 1988, NEC Home Electronics announced its creation of the association to develop and promote a Super VGA computer display standard as a successor to IBM's proprietary Video Graphics Array (VGA) display standard. Super VGA enabled graphics display resolutions up to 800×600 pixels, compared to VGA's maximum resolution of 640×480 pixels—a 56% increase. The organization has since issued several additional standards related to computer video displays. Widely used VESA standards include DisplayHDR, DisplayPort, and Flat Display Mounting Interface. Standards * Feature connector (VFC), obsolete connector that was ofte ...
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