Formula One Grand Prix (video Game)
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Formula One Grand Prix (video Game)
''Formula One Grand Prix'' (known as ''World Circuit'' in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as ''Grand Prix 1'', ''MicroProse Grand Prix'', or just ''F1GP''. Although the game itself was not affiliated officially with the FIA or any Formula One drivers, team liveries and driver helmets were accurate to represent the 1991 season, but the names were fictional. The game is a simulation of Formula One racing at the time and was noted for its 3D graphics, remarkably high framerate (25 fps) and attention to detail, in particular the player's ability to edit the teams and drivers and set up their car to their own personal specifications. The game was ranked the 27th best game of all time by '' Amiga Power''. ''Grand Prix''s success spawned three sequels, called ''Grand Prix 2'', ''Grand Prix 3'' and ''Grand Prix 4''. Impact on the racing simulatio ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Grand Prix 4
''Grand Prix 4'', commonly known as ''GP4'' is a Formula One racing simulator game co-developed by Geoff Crammond's development studio Simergy and Infogrames' Chippenham development studio, and published by Infogrames. Released for the PC on June 21, 2002, and is the last entry in Crammond's ''Grand Prix'' series, and the last entry released under the MicroProse label. Based on the 2001 Formula One season, GP4 is a huge graphical and physics upgrade from the previous version, ''Grand Prix 3'' which had been released in 2000. Modifications from version 3 ''Grand Prix 4'' featured a heavily revised graphics engine and updated physics, including wet weather driving: * While it is possible to play the game on a LAN, multiplayer internet gameplay was not possible, due to licensing restrictions. Some individuals managed to circumvent this limitation later using the Free Tunngle Network. * The locked framerate and CPU-heavy graphics were still a big issue with the series despite a c ...
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CompuServe
CompuServe (CompuServe Information Service, also known by its initialism CIS) was an American online service provider, the first major commercial one in the world – described in 1994 as "the oldest of the Big Three information services (the others are Prodigy and America Online)." It dominated the field during the 1980s and remained a major influence through the mid-1990s. At its peak in the early 1990s, CIS was known for its online chat system, message forums covering a variety of topics, extensive software libraries for most computer platforms, and a series of popular online games, notably ''MegaWars III'' and ''Island of Kesmai''. It also was known for its introduction of the GIF format for pictures and as a GIF exchange mechanism. In 1997, 17 years after H&R Block had acquired CIS, the parent announced its desire to sell the company. A complex deal was worked out with WorldCom acting as a broker, resulting in CIS being sold to AOL. In 2015, Verizon acquired AOL, includi ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the ''X'' was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the develop ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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Throttle
A throttle is the mechanism by which fluid flow is managed by constriction or obstruction. An engine's power can be increased or decreased by the restriction of inlet gases (by the use of a throttle), but usually decreased. The term ''throttle'' has come to refer, informally, to any mechanism by which the power or speed of an engine is regulated, such as a car's accelerator pedal. What is often termed a ''throttle'' (in an aviation context) is also called a thrust lever, particularly for jet engine powered aircraft. For a steam locomotive, the valve which controls the steam is known as the regulator. Internal combustion engines In an internal combustion engine, the throttle is a means of controlling an engine's power by regulating the amount of fuel or air entering the engine. In a motor vehicle the control used by the driver to regulate power is sometimes called the throttle, accelerator, or gas Automobile pedal, pedal. For a gasoline engine, the throttle most commonly regul ...
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Disc Brake
A disc brake is a type of brake that uses the calipers to squeeze pairs of pads against a disc or a "rotor" to create friction. This action slows the rotation of a shaft, such as a vehicle axle, either to reduce its rotational speed or to hold it stationary. The energy of motion is converted into waste heat which must be dispersed. Hydraulically actuated disc brakes are the most commonly used form of brake for motor vehicles, but the principles of a disc brake are applicable to almost any rotating shaft. The components include the disc, master cylinder, and caliper (which contains a cylinder and two brake pads) on both sides of the disc. Design The development of disc-type brakes began in England in the 1890s. In 1902, the Lanchester Motor Company designed brakes that looked and operated in a similar way to a modern disc-brake system even though the disc was thin and a cable activated the brake pad. Other designs were not practical or widely available in cars for another 6 ...
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Airfoil
An airfoil (American English) or aerofoil (British English) is the cross-sectional shape of an object whose motion through a gas is capable of generating significant lift, such as a wing, a sail, or the blades of propeller, rotor, or turbine. A solid body moving through a fluid produces an aerodynamic force. The component of this force perpendicular to the relative freestream velocity is called lift. The component parallel to the relative freestream velocity is called drag. An airfoil is a streamlined shape that is capable of generating significantly more lift than drag. Airfoils can be designed for use at different speeds by modifying their geometry: those for subsonic flight generally have a rounded leading edge, while those designed for supersonic flight tend to be slimmer with a sharp leading edge. All have a sharp trailing edge. Foils of similar function designed with water as the working fluid are called hydrofoils. The lift on an airfoil is primarily the result o ...
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Tire
A tire (American English) or tyre (British English) is a ring-shaped component that surrounds a Rim (wheel), wheel's rim to transfer a vehicle's load from the axle through the wheel to the ground and to provide Traction (engineering), traction on the surface over which the wheel travels. Most tires, such as those for automobiles and bicycles, are pneumatically inflated structures, which also provide a flexible cushion that absorbs shock as the tire rolls over rough features on the surface. Tires provide a footprint, called a contact patch, that is designed to match the weight of the vehicle with the bearing strength of the surface that it rolls over by providing a bearing pressure that will not deform the surface excessively. The materials of modern pneumatic tires are synthetic rubber, natural rubber, fabric, and wire, along with carbon black and other chemical compounds. They consist of a tire tread, tread and a body. The tread provides Traction (engineering), traction ...
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Gear Ratio
A gear train is a mechanical system formed by mounting gears on a frame so the teeth of the gears engage. Gear teeth are designed to ensure the pitch circles of engaging gears roll on each other without slipping, providing a smooth transmission of rotation from one gear to the next. Features of gears and gear trains include: * The gear ratio of the pitch circles of mating gears defines the speed ratio and the mechanical advantage of the gear set. * A planetary gear train provides high gear reduction in a compact package. * It is possible to design gear teeth for gears that are non-circular, yet still transmit torque smoothly. * The speed ratios of chain and belt drives are computed in the same way as gear ratios. See bicycle gearing. The transmission of rotation between contacting toothed wheels can be traced back to the Antikythera mechanism of Greece and the south-pointing chariot of China. Illustrations by the Renaissance scientist Georgius Agricola show gear trains with ...
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