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Fightcade
Fightcade is a software client used to enable online capabilities to play of various arcade and home console systems via emulation. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client. History GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of '' Street Fighter II: Hyper Fighting''. GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator. The GGPO client supported a wide variety of popular arcade games, such as '' Street Fighter II'', '' King of Fighters'', and ''Metal Slug''. Pau "Pof" Oliva, one of Fightcade's major contributors, noted that the GGPO client often suffered from intermittent service, sometimes going offline for several days at a time. Expressing co ...
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GGPO
GGPO (Good Game Peace Out) is middleware designed to help create a near- lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site ''Shoryuken'' and the popular Evolution Championship Series. History Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of '' Street Fighter II: Hyper Fighting'' after experiencing its criticized online capabilities. As a reaction to its service, Cannon began development on GGPO and released the first version in late 2006. Cannon later demonstrated GGPO to Capcom, and it was positively received. The downloadable GGPO client supported many games from Capcom and SNK, including '' Super Street Fighter II Turbo'', ''The King of Fighters 2002'', and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include '' S ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Metal Slug
is a Japanese Shoot 'em up#Scrolling shooters, run and gun video game series originally created by Nazca Corporation before merging with SNK Playmore, SNK in 1996 after the completion of the Metal Slug (1996 video game), first game in the series. Spin-off games include a third-person shooter to commemorate the 10th anniversary of the series and a tower defense game for the mobile platform. Originally created for Neo Geo (system), Neo-Geo arcade machines hardware (MVS) and the Neo Geo (system), Neo-Geo home game consoles (AES) hardware, the original games have also been porting, ported to other video game console, consoles and mobile platforms throughout the years, with several later games created for various other platforms. The games focus on the Peregrine Falcon Squad, a small group of soldiers who fight against a rebel army, aliens, zombies, mummies and various other forces intent on world domination. Gameplay The gameplay consists of run and gun elements as well as in later ...
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2014 Software
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Abandonware
Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no official support is available. Within an intellectual rights contextual background, abandonware is a software (or hardware) sub-case of the general concept of ''orphan works''. Museums and various organizations dedicated to preserving this software continue to provide legal access. The term "abandonware" is broad, and encompasses many types of old software. Definitions of "abandoned" vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also "abandoned". Types ;Commercial software unsupported but still owned by a viable company: The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership. Some companies, such as Bor ...
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Online Piracy
Online piracy or software piracy is the practice of downloading and distributing copyrighted works digitally without permission, such as music or software. The principle behind piracy has predated the creation of the Internet, but its online popularity arose alongside the internet. Despite its explicit illegality in many developed countries, online piracy is still widely practiced, due to both the ease with which it can be done, the often defensible ethics behind it, and access to files that would normally cost money. Some of the most pirated software includes Adobe Software and Microsoft Office. History One of the earliest recorded acts of unauthorized content copying was when fourteen-year-old Wolfgang Amadeus Mozart visited the Sistine Chapel around 1771 and heard Gregorio Allegri's '' Miserere'' being performed. The piece's sheet-music was only authorized to be owned by three people: Leopold I, Holy Roman Emperor, John V of Portugal, and Giovanni Battista Martini. After having ...
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TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Nintendo Entertainment System, Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Neo Geo
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was successful with arcade operators worldwide. Both the MVS and AES were powerful for the time, and the AES allows for fully authentic versions of games released for the MVS. However, the high price for both the AES console and its games prevented it from directly competing with its contemporaries, the Sega Genesis, Super NES, and TurboGrafx-16. Years later, SNK released the Neo Geo CD, a more cost-effective console with games released on compact discs. The console was met with limited success, due in part to its slow CD-ROM drive. In an attempt to compete with increasingly popular 3D games, SNK released the Hyper Neo Geo 64 arcade system in 1997 as the successor to its aging MVS. The system did not fare well and only a few games were release ...
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CPS-3
The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game '' Red Earth''. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform. History The CP System III became the final arcade system board to be designed by Capcom. It features a security mechanism; games are supplied on a CD, which contains the encrypted game contents, and a security cartridge containing the game BIOS and the SH-2 CPU with integrated decryption logic, with the per-game key stored in battery-backed SRAM. Capcom chose the CD medium in order to keep down the price of the system. When the CP System III board is first powered on, the contents of the CD are loaded into a bank of SIMMs on the motherboard, where it is executed. The program code is then decrypted at run time via the security cartridge. The security cartrid ...
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CPS-2
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with ''Hyper Street Fighter II''. History The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available. Capcom announced the development of the CPS2 in 1990. They had planned to complete and release the CPS2 in 18 months. They also o ...
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CPS-1
The is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Among the 33 titles released for the original CP System include '' Street Fighter II: The World Warrior'' and its first two follow-ups, '' Street Fighter II: Champion Edition'' and '' Street Fighter II: Hyper Fighting''. History After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, s ...
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