The or CPS-3 is an
arcade system board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
that was first used by
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
in 1996 with the arcade game ''
Red Earth''. It was the second successor to the
CP System
The , also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS- ...
arcade hardware, following the
CP System II
The , also known as Capcom Play System 2 or CPS-2, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for ''Super Street Fighter II'' ...
. The arcade system saw new releases up until mid 1999. Technical support for the CPS-3 ended on February 28, 2019.
It would be the last proprietary system board Capcom would produce before moving on to the
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
-based
Naomi platform.
Like its forerunners, games can be exchanged without altering the core hardware. The CP System III uses
CDs instead of separate
daughterboard
In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus sl ...
s to store the games on, which are then loaded onto the system's CD drive to be stored into memory to allow for it to be played. Like its predecessor, games are
encrypted, and must be decrypted via game-specific
security cartridges, which will decrypt the contents stored within the system memory in run time.
History
The CP System III became the final arcade system board to be designed by Capcom. It features a security mechanism; games are supplied on a CD, which contains the encrypted game contents, and a security cartridge containing the game
BIOS
In computing, BIOS (, ; Basic Input/Output System, also known as the System BIOS, ROM BIOS, BIOS ROM or PC BIOS) is a type of firmware used to provide runtime services for operating systems and programs and to perform hardware initialization d ...
and the
SH-2 CPU
with integrated decryption logic, with the per-game key stored in battery-backed
SRAM. Capcom chose the CD medium in order to keep down the price of the system.
In a change from its predecessors, the CP System III consists of a single board instead of two separate boards. The board contains components common to all CP System III games, and includes a slot for the security cartridge. The games themselves are stored on a CD instead of on a separate board, which is then readable by the provided
SCSI
Small Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices, best known for its use with storage devices such as hard disk drives. SCSI was introduced ...
CD-ROM drive that is connected to the main board. The CP System III has extensive sprite scaling capabilities that all games for the system used. It does not contain the
QSound sound chip used on its predecessor, the CP System II, and in its place is a custom 16-channel stereo sound chip. One of the unique features of the CP System III is
widescreen
Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ...
support for certain games; only one game has officially made use of this feature, which is ''
Street Fighter III: 2nd Impact''.
When the CP System III board is first powered on, the contents of the CD are loaded into a bank of
Flash ROM SIMMs on the motherboard, where it is executed. The program code is then decrypted at run time via the security cartridge. The security cartridge is sensitive to any sort of tampering, which will result in the decryption key being erased and the cartridge being rendered useless. Games become unplayable when the security cartridge has been tampered with or when the battery inside the security cartridge dies. The lone exception is ''Street Fighter III: 2nd Impact'', which uses a default set of decryption keys that are written to dead cartridges on boot,
[ making it the few, if not the only CPS-3 games prevalent after support was dropped, due to its immunity to cartridge tampering or suicide.
In June 2007, the encryption method was reverse-engineered by Andreas Naive, making emulation possible.][ Later developments led to the eventual bypassing of the suicide and security routines of the games as well as a development of a so-called "super cartridge" capable of running all CPS-3 games.
Capcom ceased manufacturing the CP System III hardware after 1999. Capcom ended most of the technical support for the hardware and its games on March 31, 2015.] Battery replacements ended on February 28, 2019, ending all official support of the CP System III hardware and software.
Specifications
* Main CPU: Hitachi
() is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
HD6417099 ( SH-2) at 25 MHz
* RAM
Ram, ram, or RAM most commonly refers to:
* A male sheep
* Random-access memory, computer memory
* Ram Trucks, US, since 2009
** List of vehicles named Dodge Ram, trucks and vans
** Ram Pickup, produced by Ram Trucks
Ram, ram, or RAM may also ref ...
:
** 512 KB Work RAM
** 512 KB Sprite RAM
** 8 MB Character RAM
** 256 KB Color RAM
** 32 KB SS RAM
* Storage:
** SCSI
Small Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices, best known for its use with storage devices such as hard disk drives. SCSI was introduced ...
CD-ROM drive
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and ...
** Flash ROM: Variable amount, up to 8 × 16 MB
* Sound chip: 16-channel 8-bit sample player, stereo
* Maximum color palette: 16 million shades['']Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'', October 1996
page 10
* Maximum number of colors on screen: 32,768 (15-bit colour, 555 RGB)
** Palette size: 131,072 pens
** Colors per tile (backgrounds / sprites): 64 (6 bits per pixel) or 256 (8 bits per pixel), selectable
** Colors per tile (text overlay): 16 (4 bits per pixel)
* Maximum number of objects: 1024, with hardware scaling
* Scroll faces: 4 regular + 1 text overlay 'score screen' layer
* Scroll features: Horizontal & vertical scrolling, ,
* Framebuffer zooming
* Color blending effects
* Hardware RLE decompression of 6 bpp and 8 bpp graphics through DMA
* Resolution, pixels: 384×224 (standard mode) / 496×224 (widescreen mode)
List of games (6 games)
All six games are developed by Capcom and are all head-to-head fighting games.
See also
* CP System
The , also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS- ...
* CP System II
The , also known as Capcom Play System 2 or CPS-2, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for ''Super Street Fighter II'' ...
References
External links
CPS-3 at System16: The Arcade Museum
CPS-3 memory, suicide and SCSI information
CPS-1, CPS-2 and CPS-3 releases comparison at UVL
{{DEFAULTSORT:Cp System Iii
Capcom arcade system boards
SuperH architecture