Falling (game)
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Falling (game)
''Falling'' is a real-time card game from James Ernest in which all players are falling from the sky for no apparent reason. The object of the game is to hit the ground last. As the box copy says, "It's not much of a goal, but it's all you could think of on the way down." Gameplay The game has an uncommon element in card games, in that one player is a Card_game#Deal, dealer whose only role is to smoothly pass out cards in front of the other player. All players may play cards simultaneously, as in other real-time games like ''Brawl (game), Brawl'' and ''Fightball''. A game takes about a minute to play before everyone hits the ground with predictable results. The players receive stacks of cards, and try to cope with them as quickly and accurately as they can. At any time, a player may take the top card from any stack belonging to him or her, and then must play it before doing anything else. Some cards are called riders, and can be played on oneself or any other player (except the d ...
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Real-time Card Game
A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz. Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers Parker Brothers (known by Parker outs ...
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James Ernest
James Ernest is an American game designer and juggler, best known as the owner and lead designer of Cheapass Games. Career Prior to founding Cheapass Games, Ernest worked as a juggler at various venues, including Camlann Medieval Village, and as a freelancer with Wizards of the Coast. He also worked for Carbonated Games. He has also created games for other publishers including Rio Grande Games and WizKids. In 2005, Paizo Publishing created Titanic Games with Ernest and Mike Selinker. Ernest's games include ''Unexploded Cow'', ''Kill Doctor Lucky'', ''The Big Idea'' and the game originally known as '' Before I Kill You, Mr. Bond'' (that game was eventually renamed after complaints from the owners of the Bond franchise). He has had success with Kickstarter, successfully crowdfunding games like a new version of ''Unexploded Cow'' and ''Get Lucky'' (which takes the concept and core mechanics of ''Kill Doctor Lucky'' and adapts it as a card game), among others. Ernest wrot ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of '' Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as '' Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by th ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Brawl (game)
''Brawl'' is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games. Gameplay Like Spit or ''Icehouse'', players in ''Brawl'' do not take turns, instead either making a move or staying inactive as best suits their strategy at that moment. The game is fast-paced (games typically last a minute or two) but still has a fairly high level of strategy. Each player has a different deck of cards. The object of the game is to win the most ''Base''-cards by playing the most ''Hit''-cards onto each ''Base'' before a ''Freeze''-card is played on it. The game ends when a ''Freeze'' has been played on every ''Base'' in play. A player wins a ''Base''-card if she has more ''Hits'' on her side of the ''Base'' than her opponent has on his side. If both players have the same number of ''Hits'' on the ''Base'', the owner of the ''Base''-card wins the ''Base''. Cards This is a full list of all ''Brawl'' card-types published 2006, with applicable rules and other de ...
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Fightball
''Fightball'' is a real-time card game designed by James Ernest and Mike Selinker and published by Cheapass Games in 2002. ''Fightball'' is the third real-time card game published by Cheapass Games, following the success of ''Falling'' and '' Brawl''. Gameplay In ''Fightball'', each player takes the role of a Coach of one of six futuristic basketball teams competing in the fictional sport of Fightball. Each player will have his own deck of cards representing that team. When the game begins, both participants simultaneously play cards that feature players, balls, shots, and special effects. The goal of the game is to create ''Complete Plays'' by forming stacks, each featuring a shooter (player) card, ball card, and shot card that together total at least ten points. Interaction between players is introduced by allowing players to play blockers and other cards into their opponents' stacks to attempt to reduce the total to less than ten. A round (or quarter) of gameplay ends ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as '' GURPS'', it has published articles on other games such as '' d20 System'', '' Talisman'', '' Nobilis'', '' Hero System'', and has featured various comic strips and sing ...
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Card Games Introduced In 1998
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Dedicated Deck Card Games
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