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Friction Motor
A friction motor is a simple mechanism to propel toy cars, trucks, trains, action figures and similar toys. The motor consists of a large flywheel which is connected to the drive wheels of the toy via a very low gear ratio, so that the flywheel revolves faster. The flywheel's axis is perpendicular to the direction in which the toy faces and moves. When the toy is pushed forward, the drive wheels engage the flywheel. Pushing the vehicle forward repeatedly spins this flywheel up to speed. When let go, the flywheel drives the vehicle forward. The flywheel stores the kinetic energy of the initial acceleration and propels the toy after it is released, by forcing the perpetual motor that revolves the kinetic energy. As the flywheel, unlike the spring of a pullback motor A pullback motor (also ''pull back'' or ''pull-back'') is a simple clockwork motor used in toy cars. A patent for them was granted to Bertrand 'Fred' Francis in 1952 as a keyless clockwork motor. Pulling the car ''b ...
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Friction Motor
A friction motor is a simple mechanism to propel toy cars, trucks, trains, action figures and similar toys. The motor consists of a large flywheel which is connected to the drive wheels of the toy via a very low gear ratio, so that the flywheel revolves faster. The flywheel's axis is perpendicular to the direction in which the toy faces and moves. When the toy is pushed forward, the drive wheels engage the flywheel. Pushing the vehicle forward repeatedly spins this flywheel up to speed. When let go, the flywheel drives the vehicle forward. The flywheel stores the kinetic energy of the initial acceleration and propels the toy after it is released, by forcing the perpetual motor that revolves the kinetic energy. As the flywheel, unlike the spring of a pullback motor A pullback motor (also ''pull back'' or ''pull-back'') is a simple clockwork motor used in toy cars. A patent for them was granted to Bertrand 'Fred' Francis in 1952 as a keyless clockwork motor. Pulling the car ''b ...
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Toy Cars
A model car, or toy car, is a miniature representation of an automobile. Other miniature motor vehicles, such as trucks, buses, or even ATVs, etc. are often included in this general category. Because many miniature vehicles were originally aimed at children as playthings, there is no precise difference between a model car and a toy car, yet the word 'model' implies either assembly required or the accurate rendering of an actual vehicle at smaller scale. The kit building hobby became popular through the 1950s, while the collecting of miniatures by adults started to pick up momentum around 1970. Precision-detailed miniatures made specifically for adults are a significant part of the market since the mid-1980s. The scope of the vehicles involved in the hobby, according to Louis Heilbroner Hertz author of ''The Complete Book of Building and Collecting Model Automobiles'', encompasses "ordinary or stock automobiles, racing cars ( hellip;, buses, trucks, specialized service vehicles ...
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Flywheel
A flywheel is a mechanical device which uses the conservation of angular momentum to store rotational energy; a form of kinetic energy proportional to the product of its moment of inertia and the square of its rotational speed. In particular, assuming the flywheel's moment of inertia is constant (i.e., a flywheel with fixed mass and second moment of area revolving about some fixed axis) then the stored (rotational) energy is directly associated with the square of its rotational speed. Since a flywheel serves to store mechanical energy for later use, it is natural to consider it as a kinetic energy analogue of an electrical inductor. Once suitably abstracted, this shared principle of energy storage is described in the generalized concept of an accumulator. As with other types of accumulators, a flywheel inherently smooths sufficiently small deviations in the power output of a system, thereby effectively playing the role of a low-pass filter with respect to the mechanical veloci ...
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Gear Ratio
A gear train is a mechanical system formed by mounting gears on a frame so the teeth of the gears engage. Gear teeth are designed to ensure the Pitch circle diameter (gears), pitch circles of engaging gears roll on each other without slipping, providing a smooth transmission of rotation from one gear to the next. Features of gears and gear trains include: * The gear ratio of the pitch circles of mating gears defines the speed ratio and the mechanical advantage of the gear set. * A epicyclic gearing, planetary gear train provides high gear reduction in a compact package. * It is possible to design gear teeth for gears that are non-circular gear, non-circular, yet still transmit torque smoothly. * The speed ratios of chain drive, chain and belt (mechanical), belt drives are computed in the same way as gear ratios. See bicycle gearing. The transmission of rotation between contacting toothed wheels can be traced back to the Antikythera mechanism of Greece and the south-pointing cha ...
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Pullback Motor
A pullback motor (also ''pull back'' or ''pull-back'') is a simple clockwork motor used in toy cars. A patent for them was granted to Bertrand 'Fred' Francis in 1952 as a keyless clockwork motor. Pulling the car ''backward'' (hence the name) winds up an internal spiral spring; a flat spiral rather than a helical coil spring. When released, the car is propelled forward by the spring. When the spring has unwound and the car is moving, the motor is disengaged by a clutch or ratchet and the car then rolls freely onward. Often the clutch mechanism is geared so that the pullback distance needed to wind the spring is less than the distance the spring is engaged propelling forward. Most of these cars are otherwise free-rolling. Winding them up requires them to be pushed downwards, engaging the clutch. As the motor is only engaged for winding while held down, the complete winding must be completed in one pass, unlike the flywheel motor. Some motors have an internal one-way clutch that ...
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Toy Cars And Trucks
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way o ...
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