Frag (game)
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Frag (game)
''Frag'' is a first-person shooter-themed board game published by Steve Jackson Games in the summer of 2001. It was developed by Steve Jackson and Philip Reed, and illustrated by Alex Fernandez. Gameplay The game comes with three decks of cards: "Weapons", "Gadgets" and "Special". "Weapons" and "Gadgets" are cards that can be picked up by landing on power up spaces on the board, while "Special" cards can only be obtained by "fragging" (killing) a player. To start the game, each player creates a character by allocating a total of seven points to three attributes: health, speed and accuracy. Health points affect resistance to damage, speed points affect the amount of movement per turn and accuracy points affect "to hit" rolls. A very high accuracy can allow a character to fire two or even three times per turn. At the start of each turn, the player rolls dice to determine maximum movement spaces. As players move, they can land on a variety of spaces (trap, acid, water, power up, ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Board Games Introduced In 2001
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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John Kovalic
John Kovalic (born Robert John Kovalic, Jr. on 24 November 1962) is an American cartoonist, illustrator, and writer. Career Born in Manchester, England, Kovalic is best known for his ''Dork Tower'' comic book, comic strip, and webcomic, and other humorous work set in and about the fantasy role-playing game genre, such as ''The Unspeakable Oaf''. He has illustrated board and card games for several companies, including Steve Jackson Games (notably the ''Munchkin'' card game, plus its many expansions and derivatives, and '' Chez Geek'' and its derivatives), Cumberland Games & Diversions ('' Pokéthulhu''), and the third edition of Fantasy Flight Games's ''Mag Blast''. He was also the sole illustrator for the "Super Deluxx" edition of ''Kobolds Ate My Baby!'' and has subsequently occasionally featured supplemental KAMB material in the ''Dork Tower'' comic book. Kovalic is a co-founder and co-owner of Out of the Box Publishing. He is also the company's art director and designer of th ...
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Dork Tower
''Dork Tower'' is an online comic created, written and drawn by John Kovalic. It chronicles the lives of a group of geeks living in the fictional town of Mud Bay, Wisconsin. Mud Bay's design is strongly influenced by the author's home town of Madison, Wisconsin. Topics have included role-playing games (RPGs), comic books, video games, and fandom in general. The comic strip began in January 1997 and has made appearances in publications like ''Dragon'' magazine, ''Shadis'', and ''Comic Shop News''. Starting in 2000, the strip began web publication roughly three times a week and is featured in ''Pyramid''. The bimonthly comic book made its first appearance in 1998 and features continuing storylines. It has recently gone to full color with issue #32, and it is collected in trade paperback. During its first year in ''Dragon'', ''Dork Tower'' was called ''Shop Keep'', making the comics focusing on Bill Blyden and Pegasaurus Games a separate series from the comics focusing on Matt ...
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Deadlands
''Deadlands'' is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996. The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System and GURPS adaptations, and a ''Savage Worlds'' version called '' Deadlands: Reloaded''. Development Shane Lacy Hensley had the idea for a new game focusing on cowboys and zombies in 1994 as he was setting up his company Pinnacle Entertainment Group, when he saw a painting by Brom of a Confederate vampire on the cover of White Wolf Publishing's soon-to-be released '' Necropolis: Atlanta'' supplement; he then began writing the game that became ''Deadlands'', and after completing a first draft, Hensley flew in two game designer friends of his, Gre ...
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Scott Kurtz
Scott R. Kurtz (born March 15, 1971) is an American webcomic artist. Known for creating the daily online comic-strip '' PvP'', Kurtz is among the first professional webcomic creators. Career Kurtz was born to a Catholic household in Watsonville, California. He attended the University of North Texas where he created and published a daily comic strip ''Captain Amazing'' in the ''North Texas Daily,'' the student newspaper. It ran for four semesters. His first work on the internet were comics related to the MMORPG game Ultima Online called "Samwise" and later "Tales by Tavernlight." Scott also produced a comic about his life as a newlywed called "Wedlock" for the early subscription comics site Modern Tales. Kurtz also co-wrote the comic ''Truth, Justin and the American way'' with Aaron Williams. He launched '' PvP'' May 4, 1998, for a gaming website (MPOG.COM). In June 1999, Kurtz retooled the strip and re-launched it. In March 2000, he launched a print version as a bi-monthly for ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Rocket Jump
In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights and distances that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by '' Quake''. Rocket jumping is used often in competitive play, where it can allow the player to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning. However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage. This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish. Rocket jumping from standing is impractical in real life, and would be certainly fatal if attempted. However, ejection seats from an aircraft are, in effect, a ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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