Forced Conversion To Islam In Pakistan
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Forced Conversion To Islam In Pakistan
''Forced'' is a Single-player video game, single-player and Cooperative video game, co-op action role-playing game developed by Betadwarf, BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam (service), Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. ''Forced'' received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, tec ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Steam Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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PAX Prime
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by approxima ...
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Gamescom
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop area *Busi ...
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Crash Bandicoot (video Game)
''Crash Bandicoot'' is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game's premise chronicles the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to prevent Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives. After accepting a publishing deal from Universal Interactive Studios, Naughty Dog co-founders Andy Gavin and Jason Rubin set a goal to create a character-based action-platform game from a three-dimensional perspective, having observed the graphical trend in video games during a cross-country road trip. Upon meeting, Naughty Dog and Universal Interactive chose to develop the game ...
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Spiritual Plane
In esoteric cosmology, a plane is conceived as a subtle state, level, or region of reality, each plane corresponding to some type, kind, or category of being. The concept may be found in religious and esoteric teachings—''e.g.'' Vedanta (Advaita Vedanta), Ayyavazhi, shamanism, Hermeticism, Neoplatonism, Gnosticism, Kashmir Shaivism, Sant Mat/Surat Shabd Yoga, Sufism, Druze, Kabbalah, Theosophy, Anthroposophy, Rosicrucianism ( Esoteric Christian), Eckankar, Ascended Master Teachings, etc.—which propound the idea of a whole series of subtle planes or worlds or dimensions which, from a center, interpenetrate themselves and the physical planet in which we live, the solar systems, and all the physical structures of the universe. This interpenetration of planes culminates in the universe itself as a physical structured, dynamic and evolutive expression emanated through a series of steadily denser stages, becoming progressively more material and embodied. The emanation is concei ...
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Cooldown
Cooling down (also known as limbering down or warming down) is an important transition, done after intense activity, to allow the body to gradually return to resting or near-resting state. Depending on the intensity of the exercise, cooling down after a workout method such as intense weight lifting can involve a slow jog or walk. With lower intensities such as sit-ups, stretching can be used. Cooling down allows the heart rate to return to its resting rate. Additionally cooling down may reduce dizziness for professional or serious athletes and vocal performers after strenuous workouts. Studies are currently inconclusive as to whether the process actually reduces delayed-onset muscle soreness and muscle soreness not caused by lactate production during intense exercise. Some have shown a weak correlation: however, the majority of recent studies discount the relationship. One study has shown that athletes who perform an appropriate cool-down are less likely to become injured. P ...
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Tank (gaming)
A tank or meat shield is a character class commonly seen in co-op video games such as real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs. Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanic that force them to be targeted) to act as a decoy for teammates. Since this requires them to endure concentrated enemy attacks, they typically rely on a high health pool or support by friendly healers to survive while sacrificing their own damage output. Since they keep other members of a team alive, tanks often take on an unofficial leadership role:The tank acts as the de facto leader of the group by pulling and holding monsters' attention. It's up to me to set the pace as we clear the dungeon. But more than knowing how much the party can handle at once, I need to know where those monsters need to be positioned, what direction they should face, and what abilities they can use that might t ...
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Forced Gameplay
''Forced'' is a Single-player video game, single-player and Cooperative video game, co-op action role-playing game developed by Betadwarf, BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam (service), Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. ''Forced'' received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, tec ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Will-o-wisp
In folklore, a will-o'-the-wisp, will-o'-wisp or ''ignis fatuus'' (, plural ''ignes fatui''), is an atmospheric ghost light seen by travellers at night, especially over bogs, swamps or marshes. The phenomenon is known in English folk belief, English folklore and much of European folklore by a variety of names, including jack-o'-lantern, friar's lantern, hinkypunk and is said to mislead travellers by resembling a flickering lamp or lantern. In literature, will-o'-the-wisp metaphorically refers to a hope or goal that leads one on, but is impossible to reach, or something one finds strange or sinister. Wills-o'-the-wisp appear in folk tales and traditional legends of numerous countries and cultures; notable wills-o'-the-wisp include St. Louis Light in Saskatchewan, the Spooklight in Southwestern Missouri and Northeastern Oklahoma, the Marfa lights of Texas, the Naga fireballs on the Mekong in Thailand, the Paulding Light in Upper Peninsula of Michigan and the Hessdalen light in No ...
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