Five Nations (other)
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Five Nations (other)
Five Nations may refer to: Art, entertainment, and media * Five Nations (accessory), a book about the fictional Eberron location * Five Nations of the Eberron Campaign Setting, a fictional location * ''The Five Nations'', a 1903 poetry collection by Rudyard Kipling (1865–1936) * Five Nations, a real-time strategy video game published by Silver Forge Studios Organizations * The original five nations of the Iroquois Confederacy, a union of Native Americans * Five Civilized Tribes * Five Nations Golf Club, a golf course in Belgium Rugby * Asian Five Nations, a rugby tournament replaced by Asia Rugby Championship * Pacific Five Nations, a rugby tournament replaced by World Rugby Pacific Nations Cup * Five Nations Championship, a UK/Europe rugby tournament replaced by Six Nations Championship The Six Nations Championship (known as the Guinness Six Nations for sponsorship reasons) is an annual international men's rugby union competition between the teams of England, France, I ...
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Five Nations (accessory)
Five Nations may refer to: Art, entertainment, and media * Five Nations (accessory), a book about the fictional Eberron location * Five Nations of the Eberron Campaign Setting, a fictional location * ''The Five Nations'', a 1903 poetry collection by Rudyard Kipling (1865–1936) * Five Nations, a real-time strategy video game published by Silver Forge Studios Organizations * The original five nations of the Iroquois Confederacy, a union of Native Americans * Five Civilized Tribes * Five Nations Golf Club, a golf course in Belgium Rugby * Asian Five Nations, a rugby tournament replaced by Asia Rugby Championship * Pacific Five Nations, a rugby tournament replaced by World Rugby Pacific Nations Cup * Five Nations Championship, a UK/Europe rugby tournament replaced by Six Nations Championship The Six Nations Championship (known as the Guinness Six Nations for sponsorship reasons) is an annual international men's rugby union competition between the teams of England, France, Irelan ...
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Eberron
Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the '' Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker's ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submi ...
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The Five Nations
''The Five Nations'', a collection of poems by English writer and poet Rudyard Kipling (1865–1936), was first published in late 1903, both in the United Kingdom and the U.S.A. Some of the poems were new; some had been published before (notably "Recessional"" in 1897), sometimes in different versions. Description In 1903, the United Kingdom consisted of four nations: England, Ireland, Scotland and Wales. It was soon suggested that Kipling's "five nations" were the "five free nations of Canada, Australia, New Zealand, South Africa .e. Cape Colony and 'the islands of the sea' .e. the British Isles β€”all dominated by Britons; and except in the last case, by recent settlers. That suggestion was endorsed some one hundred years later. In an early (1903) review, American critic Bliss Perry delicately called ''The Five Nations'' both "a notable collection" and "singularly restricted in range of interest". The poems The poems are divided into two groups. The first is untitled, ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Iroquois
The Iroquois ( or ), officially the Haudenosaunee ( meaning "people of the longhouse"), are an Iroquoian-speaking confederacy of First Nations peoples in northeast North America/ Turtle Island. They were known during the colonial years to the French as the Iroquois League, and later as the Iroquois Confederacy. The English called them the Five Nations, comprising the Mohawk, Oneida, Onondaga, Cayuga, and Seneca (listed geographically from east to west). After 1722, the Iroquoian-speaking Tuscarora people from the southeast were accepted into the confederacy, which became known as the Six Nations. The Confederacy came about as a result of the Great Law of Peace, said to have been composed by Deganawidah the Great Peacemaker, Hiawatha, and Jigonsaseh the Mother of Nations. For nearly 200 years, the Six Nations/Haudenosaunee Confederacy were a powerful factor in North American colonial policy, with some scholars arguing for the concept of the Middle Ground, in that Europe ...
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