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Finger Search Tree
In computer science, finger search trees are a type of binary search tree that keeps pointers to interior nodes, called ''fingers''. The fingers speed up searches, insertions, and deletions for elements close to the fingers, giving amortized O(log n) lookups, and amortized O(1) insertions and deletions. It should not be confused with a finger tree nor a splay tree, although both can be used to implement finger search trees. Guibas et al. introduced finger search trees, by building upon B-tree In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing fo ...s. The original version supports finger searches in O(log d) time, where d is the number of elements between the finger and the search target. Updates take O(1) time, when only O(1) moveable fingers are maintained. Moving a finger p posi ...
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Binary Search Tree
In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a Rooted tree, rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is Time complexity#Linear time, linear with respect to the height of the tree. Binary search trees allow Binary search algorithm, binary search for fast lookup, addition, and removal of data items. Since the nodes in a BST are laid out so that each comparison skips about half of the remaining tree, the lookup performance is proportional to that of binary logarithm. BSTs were devised in the 1960s for the problem of efficient storage of labeled data and are attributed to Conway Berners-Lee and David_Wheeler_(computer_scientist), David Wheeler. The performance of a binary search tree is dependent on the order of insertion of the ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the asymptotic analysis, limiting behavior of a function (mathematics), function when the Argument of a function, argument tends towards a particular value or infinity. Big O is a member of a #Related asymptotic notations, family of notations invented by German mathematicians Paul Gustav Heinrich Bachmann, Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for '':wikt:Ordnung#German, Ordnung'', meaning the order of approximation. In computer science, big O notation is used to Computational complexity theory, classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetic function, arithmetical function and a better understood approximation; one well-known exam ...
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Finger Tree
In computer science, a finger tree is a purely functional data structure that can be used to efficiently implement other functional data structures. A finger tree gives amortized constant time access to the "fingers" (leaves) of the tree, which is where data is stored, and concatenation and splitting logarithmic time in the size of the smaller piece. It also stores in each internal node the result of applying some associative operation to its descendants. This "summary" data stored in the internal nodes can be used to provide the functionality of data structures other than trees. Overview Ralf Hinze and Ross Paterson state a finger tree is a functional representation of persistent sequences that can access the ends in amortized constant time. Concatenation and splitting can be done in logarithmic time in the size of the smaller piece. The structure can also be made into a general purpose data structure by defining the split operation in a general form, allowing it to act a ...
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Splay Tree
A splay tree is a binary search tree with the additional property that recently accessed elements are quick to access again. Like self-balancing binary search trees, a splay tree performs basic operations such as insertion, look-up and removal in big O notation, O(log ''n'') amortized analysis, amortized time. For random access patterns drawn from a non-uniform random distribution, their amortized time can be faster than logarithmic, proportional to the Entropy (information theory), entropy of the access pattern. For many patterns of non-random operations, also, splay trees can take better than logarithmic time, without requiring advance knowledge of the pattern. According to the unproven dynamic optimality conjecture, their performance on all access patterns is within a constant factor of the best possible performance that could be achieved by any other self-adjusting binary search tree, even one selected to fit that pattern. The splay tree was invented by Daniel Sleator and Rob ...
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B-tree
In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems. History While working at Boeing Research Labs, Rudolf Bayer and Edward M. McCreight invented B-trees to efficiently manage index pages for large random-access files. The basic assumption was that indices would be so voluminous that only small chunks of the tree could fit in the main memory. Bayer and McCreight's paper ''Organization and maintenance of large ordered indices'' was first circulated in July 1970 and later published in '' Acta Informatica''. Bayer and McCreight never explained what, if anything, the ''B ...
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AVL Tree
In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Lookup, insertion, and deletion all take time in both the average and worst cases, where n is the number of nodes in the tree prior to the operation. Insertions and deletions may require the tree to be rebalanced by one or more tree rotations. The AVL tree is named after its two Soviet inventors, Georgy Adelson-Velsky and Evgenii Landis, who published it in their 1962 paper "An algorithm for the organization of information". It is the first self-balancing binary search tree data structure to be invented. AVL trees are often compared with red–black trees because both support the same set of operations and take \text(\log n) time for the basic operations. For lookup-intensiv ...
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Least Common Ancestor
In graph theory and computer science, the lowest common ancestor (LCA) (also called least common ancestor) of two nodes and in a tree or directed acyclic graph (DAG) is the lowest (i.e. deepest) node that has both and as descendants, where we define each node to be a descendant of itself (so if has a direct connection from , is the lowest common ancestor). The LCA of and in is the shared ancestor of and that is located farthest from the root. Computation of lowest common ancestors may be useful, for instance, as part of a procedure for determining the distance between pairs of nodes in a tree: the distance from to can be computed as the distance from the root to , plus the distance from the root to , minus twice the distance from the root to their lowest common ancestor . In a tree data structure where each node points to its parent, the lowest common ancestor can be easily determined by finding the first intersection of the paths from and to the root. In general ...
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Performing Finger Searches On Treaps
A performance is an act or process of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Performance has evolved globally, from ancient rituals to modern artistic expressions. Expanding the article with historical and cultural perspectives would improve its scope. Ancient & Classical Theater: Rooted in rituals (Egyptian passion plays, Indigenous storytelling), early performances led to Greek tragedy, Sanskrit drama, and Chinese opera. Medieval & Early Modern Performance: Includes mystery plays in Europe, Commedia dell’arte in Italy, and Kabuki & Noh in Japan. Contemporary & Political Performance: Modern forms include agitprop theater, Forum Theater, and performance art as activism. By highlighting global traditions, the article would better reflect performance as a universal human expression shaped by history and culture. Management science In the ...
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Treap
In computer science, the treap and the randomized binary search tree are two closely related forms of binary search tree data structures that maintain a dynamic set of ordered keys and allow binary searches among the keys. After any sequence of insertions and deletions of keys, the shape of the tree is a random variable with the same probability distribution as a random binary tree; in particular, with high probability its height is proportional to the logarithm of the number of keys, so that each search, insertion, or deletion operation takes logarithmic time to perform. Description The treap was first described by Raimund Seidel and Cecilia R. Aragon in 1989; its name is a portmanteau word, portmanteau of Tree data structure, tree and heap (data structure), heap. It is a Cartesian tree in which each key is given a (randomly chosen) numeric priority. As with any binary search tree, the inorder traversal order of the nodes is the same as the sorted order of the keys. The stru ...
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Chapman & Hall
Chapman & Hall is an imprint owned by CRC Press, originally founded as a British publishing house in London in the first half of the 19th century by Edward Chapman and William Hall. Chapman & Hall were publishers for Charles Dickens (from 1840 until 1844 and again from 1858 until 1870), Thomas Carlyle, William Thackeray, Elizabeth Barrett Browning, Anthony Trollope, Eadweard Muybridge and Evelyn Waugh. History Upon Hall's death in 1847, Chapman's cousin Frederic Chapman began his progress through the ranks of the company and eventually becoming a partner in 1858 and sole proprietor on Edward Chapman's retirement from Chapman & Hall in 1866. In 1868 author Anthony Trollope bought a third of the company for his son, Henry Merivale Trollope. From 1902 to 1930 the company's managing director was Arthur Waugh. In the 1930s the company merged with Methuen & Co. Ltd., Methuen, a merger which, in 1955, participated in forming the Associated Book Publishers. The latter was acquire ...
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CRC Press
The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information technology. CRC Press is now a division of Taylor & Francis, itself a subsidiary of Informa. History The CRC Press was founded as the Chemical Rubber Company (CRC) in 1903 by brothers Arthur, Leo and Emanuel Friedman in Cleveland, Ohio, based on an earlier enterprise by Arthur, who had begun selling rubber laboratory aprons in 1900. The company gradually expanded to include sales of laboratory equipment to chemist A chemist (from Greek ''chēm(ía)'' alchemy; replacing ''chymist'' from Medieval Latin ''alchemist'') is a graduated scientist trained in the study of chemistry, or an officially enrolled student in the field. Chemists study the composition of ...s. In 1913 the CRC offered a short (116-page) manual called the ''Rubber Handboo ...
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Finger Search
In computer science, a finger search on a data structure is an extension of any search operation that structure supports, where a reference (finger) to an element in the data structure is given along with the query. While the search time for an element is most frequently expressed as a function of the number of elements in a data structure, finger search times are a function of the distance between the element and the finger. In a set of ''n'' elements, the distance ''d''(''x'',''y'') (or simply ''d'' when unambiguous) between two elements ''x'' and ''y'' is their difference in rank. If ''x'' and ''y'' are the th and th largest elements in the structure, then the difference in rank is , , . If a normal search in some structure would normally take time, then a finger search for ''x'' with finger ''y'' should ideally take time. Remark that since ''d'' ≤ ''n'', it follows that in the worst case, finger search is only as bad as normal search. However, in practice these degenerate fi ...
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