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FightBox
''FightBox'' is a game show that aired on BBC Three from 13 October to 10 November 2003 and is hosted by Lisa Snowdon and Trevor Nelson with Paul Dickenson as commentator. Format Contestants design their fighters and submit them to the BBC. Out of hundreds of submissions, only sixty were chosen to appear on the programme. As well as battling each other, the fighters would face one of six "Sentients", warriors who had won previous (unseen) tournaments and achieved this honour. The Sentients were Banshi, Big George, Kodiak, Nail, Pearl and Vesuvius. Although immortal, they did have certain weaknesses which a fighter could use against them. After winning the first series, competitor warrior Kill Frenzy, created by Usman Arshad, achieved sentience and joined the current six. These seven Sentients featured in the video game mentioned below. Six Games were played during the show these were: Conquest, Demolition, Duel, Helix, Panic and Revolution. Another game was Showdown, a straight ...
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BBC Multimedia
BBC Multimedia was a division of the BBC which dealt with the publishing of computer-game versions of well-known BBC television programmes. History The Multimedia division was founded in 1995 and mostly focused on CD-ROM software for Microsoft Windows and Macintosh. The company attended E3 2002 by announcing their first title for the Xbox - '' Robot Wars: Extreme Destruction'', set for a November 2002 release, as well as a game adaptation of the CBBC series ''Ace Lightning'' for the PlayStation 2, with both titles also seeing Microsoft Windows and Game Boy Advance releases. Other CD-ROM titles announced this time were ''Bob the Builder: Bob Builds a Park'', set for a July 2002 release and ''Tweenies: Messy Time'', set for an October 2002 release. In July 2002, the company launched a budget range called "Favourites", consisting of their pre-school titles. On 5 November 2002, the company announced they would publish a ''Fimbles'' CD-ROM for a June 2003 release. On February 6, 20 ...
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Ricochet (TV Production Company)
Ricochet, part of Warner Bros. Television Studios UK, is an independent television production company that produces factual and entertainment programmes for broadcast by networks in both the UK and US. Ricochet joined the Warner Bros. Television Studios UK, Shed Media Group in 2005. Programming Current Productions *''Cowboy Builders'' (Five (channel), Five) *''Unbreakable (TV series), Unbreakable'' (Five (channel), Five) *''It's Me or the Dog'' (Channel 4, Sky (TV Channel), Sky and Animal Planet) *''Supernanny'' (Channel 4, American Broadcasting Company, ABC and Lifetime (TV network), Lifetime) *''Living in the Sun'' (BBC One) *''Extreme Dreams with Ben Fogle'' (BBC Two) *''The Real Housewives of New York City'' (Bravo (US TV channel), Bravo) *''The Alaska Experiment'' (Discovery Channel, Discovery) *''Breaking into Tesco'' (Five (channel), Five) *''Food Unwrapped (TV series), Food Unwrapped'' (Channel 4) *''The Repair Shop'' (BBC One/BBC Two) Previous Productions 2011 ''Born ...
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Television Channel
A television channel is a terrestrial frequency or virtual number over which a television station or television network is distributed. For example, in North America, "channel 2" refers to the terrestrial or cable band of 54 to 60 MHz, with carrier frequencies of 55.25 MHz for NTSC analog video (VSB) and 59.75 MHz for analog audio ( FM), or 55.31 MHz for digital ATSC (8VSB). Channels may be shared by many different television stations or cable-distributed channels depending on the location and service provider Depending on the multinational bandplan for a given regional n, analog television channels are typically 6, 7, or 8 MHz in bandwidth, and therefore television channel frequencies vary as well. Channel numbering is also different. Digital terrestrial television channels are the same as their analog predecessors for legacy reasons, however through multiplexing, each physical radio frequency (RF) channel can carry several digital subchannels. On sat ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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English-language Television Shows
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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2000s British Game Shows
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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BBC Television Game Shows
#REDIRECT BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ... ...
Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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2003 British Television Series Endings
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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2003 British Television Series Debuts
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Immortality
Immortality is the concept of eternal life. Some modern species may possess biological immortality. Some scientists, futurists, and philosophers have theorized about the immortality of the human body, with some suggesting that human immortality may be achievable in the first few decades of the 21st century with the help of certain technologies such as mind uploading (digital immortality). Other advocates believe that life extension is a more achievable goal in the short term, with immortality awaiting further research breakthroughs. The absence of aging would provide humans with biological immortality, but not invulnerability to death by disease or injury. Whether the process of internal immortality is delivered within the upcoming years depends chiefly on research (and in neuron research in the case of internal immortality through an immortalized cell line) in the former view and perhaps is an awaited goal in the latter case. What form an unending human life would take, o ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Game Show
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or Let's Play, demonstrative and are typically directed by a game show host, host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee (game show), Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ...
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