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Feminist HCI
Feminist HCI is a subfield of human-computer interaction (commonly called HCI) that focuses on helping the field of HCI build interactions that pay attention to gender, Gender equality, equity, and social justice in research and in the Design, design process. Overview Feminist HCI sets a stage for the explicit inclusion of feminism in HCI. Starting with Shaowen Bardzell's 2010 article "Feminist HCI: Taking Stock and Outlining an Agenda for Design", feminist HCI looks to the design and evaluation of interactive computing systems from a feminism, feminist lens. Building off of the epistemology of Standpoint feminism, feminist standpoint theory, feminist HCI is focused on highlighting the values of feminism in HCI work, like Diversity, equity, and inclusion, equity, diversity, social justice, and also to understand the influence gender plays on the design and evaluation of interactive systems. Given that feminism is a heterogeneous concept, there is no singular methodology for underta ...
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Gender HCI
Gender HCI is a subfield of human-computer interaction that focuses on the design and evaluation of interactive systems for humans. The specific emphasis in gender HCI is on variations in how people of different genders interact with computers. Examples Gender HCI research has been conducted in the following areas (among others): *Biases in perceptions of gendered computerized partners *The effects of confidence and self-efficacy on genders' interactions with software. *The design of gender-specific software, such as video games created for women. *The design of display screen sizes and how they affect different genders. *The design of gender-neutral problem-solving software. Overview Gender HCI investigates ways in which attributes of software (or even hardware) can interact with gender differences. As with all of HCI, Gender HCI is a highly interdisciplinary area. Findings from fields such as psychology, computer science, marketing, neuroscience, education, and economics stro ...
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Casey Fiesler
Casey Fiesler is an American associate professor at University of Colorado Boulder who studies technology policy, internet law and policy, and public communication. Career Fiesler graduated from Georgia Tech with a PhD in Human-Centered Computing and a JD from Vanderbilt University. While at Georgia Tech, Fiesler helped provide research into AO3, as a model for healthy online communities for women and other minorities. She is among the founding members of the CU Boulder Information Science Department. Fiesler is also known for her public communication work on TikTok around algorithmic justice, social media platforms and policy, and ethical considerations around technology. She has spoken previously about toxicity, parasocial interactions, and other user behaviors on social media, especially with regards to many social media trends. Her TikToks have also provided education around IP and patent law, especially with regards to modern social media and artificial intelligence. ...
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Breast Pump
A breast pump is a mechanical device that Lactation, lactating women use to milking, extract milk from their breasts. They may be manual devices powered by hand or foot movements or automatic devices powered by electricity. History On June 20, 1854, the United States Patent Office issued Patent No. 11,135 to O.H. Needham for a breast pump. ''Scientific American'' (1863) credits L.O. Colbin as the inventor and patent applicant of a breast pump. In 1921–23, engineer and chess master Edward Lasker produced a mechanical breast pump that imitated an infant's sucking action and was regarded by physicians as a marked improvement on existing hand-operated breast pumps, which failed to remove all the milk from the breast. The U.S. Patent Office issued for Lasker's breast pump. In 1956 Einar Egnell published his groundbreaking work, "Viewpoints on what happens mechanically in the female breast during various methods of milk collection". This article provided insight into the technic ...
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Catherine D'Ignazio
Catherine D'Ignazio (also known as kanarinka) is an American professor, artist, and software developer who focuses on feminism and data literacy. She is the director of the Data + Feminism lab at MIT. D'Ignazio is best known for her hackathons, such as "Make the Breast Pump Not Suck", and for her book ''Data Feminism'', co-authored with Lauren Klein. Early life and education D'Ignazio was born in Chapel Hill, North Carolina and grew up in North Carolina, Virginia, Alabama, and Michigan. Her father, Fred D'Ignazio, is an American author, educator, and television commentator. D'Ignazio received her Bachelor of Arts (B.A.) degree in International Relations from Tufts University. She went on to receive a Master of Fine Arts (MFA) in Studio Art, Design and Theory from Maine College of Art and a Master of Science (M.S.) in Media Arts and Sciences from MIT in 2014. Career D'Ignazio works as an assistant professor at MIT and has published several works in her field of study as well as ...
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Postpartum
The postpartum (or postnatal) period begins after childbirth and is typically considered to end within 6 weeks as the mother's body, including hormone levels and uterus size, returns to a non-pregnant state. The terms puerperium, puerperal period, or immediate postpartum period are commonly used to refer to the first six weeks following childbirth. The World Health Organization (WHO) describes the postnatal period as the most critical and yet the most neglected phase in the lives of mothers and babies; most maternal and newborn deaths occur during this period. In scientific literature, the term is commonly abbreviated to P''x'', where ''x'' is a number; for example, "day P5" should be read as "the fifth day after birth". This is not to be confused with the medical nomenclature that uses G P to stand for number and outcomes of pregnancy ( gravidity and parity). A female giving birth in a hospital may leave as soon as they are medically stable, which can be as early as a few ...
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Computer-supported Cooperative Work
Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools. History The origins of CSCW as a field are intertwined with the rise and subsequent fall of office automation as response to some of the criticisms, particularly the failure to address the impact human psychological and social behaviors can have. Greif and Cashman created the term CSCW to help employees seeking ...
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Hollaback!
Right to Be (formerly Hollaback!) is a nonprofit organization to raise awareness about and combat harassment, both online and in-person, through intervention trainings, a photoblog, and grassroots initiatives. In May 2010, co-founder Emily May became Hollaback!'s first full-time executive director, and the organization successfully raised close to $15,000 on the internet fundraising platform, Kickstarter, to fund the development and release of the Hollaback! iPhone application. Since then, the organization has received funding from New York Women's Foundation, the Ms. Foundation, Voqal, the Knight Foundation, Ashoka, and the New York City Government. History Seven New York City residents, four women and three men, founded the organization in 2005, under the not for profit, Artistic Evolucion, Inc, after a well-publicized occurrence of street harassment prompted them to discuss their own encounters. After being ignored by the police, a woman named Thao Nguyen uploaded a photo sh ...
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Jill Dimond
Jill is an English feminine given name, a short form of the name Jillian ( Gillian), which in turn originates as a Middle English variant of Juliana, the feminine form of the name Julian. People with the given name *Jill Astbury, Australian researcher into violence against women *Jill Balcon (1925–2009), British actress * Jill S. Barnholtz-Sloan, American biostatistician and data scientist * Jill Becker, American psychological researcher * Jill Biden (born 1951), American educator and the First Lady of the United States * Jill E. Brown (born 1950), African American aviator * Jill Carroll (born 1977), American journalist * Jill Clayburgh (1944–2010), American actress * Jill Costello (1987–2010), American athlete and lung cancer activist * Jill Craigie (1911–1999), British film director and writer * Jill Craybas (born 1974), American tennis player * Jill Dando (1961–1999), British television presenter * Jill Dickman, Republican member of the Nevada Assembly * Jill Dugg ...
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Online Community
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. Those who wish to be a part of an online community usually have to become a member via a specific site and thereby gain access to specific content or links. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate, and includes medical advice or specific health care research as well. Commonly, people communicate through social networking sites, chat rooms, forums, email lists, and discussion boards, and have advanced into daily social media platforms as well. This includes Facebook, Twitter, Instagram, Discord ( ...
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Reflexivity (social Theory)
In epistemology, and more specifically, the sociology of knowledge, reflexivity refers to circular relationships between cause and effect, especially as embedded in human belief structures. A reflexive relationship is bidirectional with both the cause and the effect affecting one another in a relationship in which neither can be assigned as causes or effects. Within sociology more broadly—the field of origin—reflexivity means an act of self-reference where examination or action "bends back on", refers to, and affects the entity instigating the action or examination. It commonly refers to the capacity of an agent to recognise forces of socialisation and alter their place in the social structure. A low level of reflexivity would result in individuals shaped largely by their environment (or "society"). A high level of social reflexivity would be defined by individuals shaping ''their own'' norms, tastes, politics, desires, and so on. This is similar to the notion of autonomy. ...
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Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and the ...
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