F.X. Schmid
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F.X. Schmid
For over a century until 1996, F.X. Schmid was an important German manufacturer of playing cards (traditional card games and quartets), board games and puzzles. It was considered one of the major European manufacturers. In 1995, its turnover was 67 million DM and there were around 250 employees. The publishing house has been a wholly owned subsidiary of Ravensburger since 1996. The name F.X. Schmid is used today in the field of children's books and playing cards by Ravensburger. History German entrepreneur, Franz Xaver Schmid, founded the publishing house in Munich in 1860, which produced toys and cards. The company was then run as the United Munich Playing Card Factories (''Vereinigte Münchener Spielkarten-Fabriken'') in 1915. During the Second World War the company relocated its headquarters to Prien am Chiemsee. The manufacture and production of board games and puzzles started there in 1955. In 1977 the site was expanded and there was a branch in the United States. In 1991, ...
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Tarot Nouveau
The Bourgeois Tarot deck is a mid-19th century pattern of tarot cards of German origin that is still used for playing card games today in western Europe and Canada. It is not designed for divinatory purposes.''Bourgeois Tarot by Piatnik 1987''
at wopc.co.uk. Retrieved 11 Septemberg 2022.
This deck is most commonly found in , Belgian , Swiss and Canadian

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Publishing Companies Of Germany
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, civi ...
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Board Game Publishing Companies
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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Playing Card Manufacturers
Play is a range of Motivation#Incentive theories: intrinsic and extrinsic motivation, intrinsically motivated activities done for recreational pleasure and enjoyment. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds. Many prominent researchers in the field of psychology, including Melanie Klein, Jean Piaget, William James, Sigmund Freud, Carl Jung and Lev Vygotsky have erroneously viewed play as confined to the human species, believing play was important for human development and using different research methods to prove their theories. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited and spontaneous through frivolous to planned or even compulsive. Play is not ...
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Quarto (board Game)
''Quarto'' is a board game for two players invented by Swiss mathematician Blaise Müller. It is published and copyrighted by Gigamic. The game is played on a 4×4 board. There are 16 unique pieces to play with, each of which is either: * tall or short; * red or blue (or a different pair of colors, e.g. light- or dark-stained wood); * square or circular; and * hollow-top or solid-top. Players take turns choosing a piece which the other player must then place on the board. A player wins by placing a piece on the board which forms a horizontal, vertical, or diagonal row of four pieces, all of which have a common attribute (all short, all circular, etc.). A variant rule included in many editions gives a second way to win by placing four matching pieces in a 2×2 square. ''Quarto'' is distinctive in that there is only one set of common pieces, rather than a set for one player and a different set for the other. It is therefore an impartial game. Awards * Dé d’Or des Créateurs de ...
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Phase 10
Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people. The game is named after the ten phases (or melds) that a player must advance through in order to win. Many people shorten the game by aligning it to baseball rules and consider 5.5 phases to be a complete game when running out of time to complete the full ten phases. Whoever is in the lead when play stops if someone has completed 5.5 phases or more is the winner. Phase 10 was Fundex's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind Mattel's Uno. In December 2010, Fundex sold its license rights to Phase 10 to Mattel. Objective The object of the game is to be the first person to complete all t ...
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Set!
Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT AI Lab and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the first dialect of Lisp to choose lexical scope and the first to require implementations to perform tail-call optimization, giving stronger support for functional programming and associated techniques such as recursive algorithms. It was also one of the first programming languages to support first-class continuations. It had a significant influence on the effort that led to the development of Common Lisp.Common LISP: The Language, 2nd Ed., Guy L. Steele Jr. Digital Press; 1981. . "Common Lisp is a new dialect of Lisp, a successor to MacLisp, influenced strongly by ZetaLisp and to some extent by Scheme and InterLisp." The Scheme language is standardized in the official IEEE standard1178-1990 (Reaff 2008) IEEE Standard for the Sche ...
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Torres (game)
''Torres'' is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English. The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy. The game has since been reprinted (in 2005). Game play Game play revolves around constructing an abstract set of castles set on a grid. Each player is allotted several knight pieces, which are placed within the castles. The higher the knights' placement during a scoring round, the greater the payoff for the controlling player. The number of points a player receives per phase is based on the height times the surface area of the highest point of the castle that the knight is standing upon. If the knight is on the 3rd level of a castle, and the castle occupies 5 squares on the board, the player receives 15 points. A King piece is also placed on the board and acts as a bonus modifier to any kni ...
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Hoity Toity
''Hoity Toity'' (german: Adel Verpflichtet, Noblesse oblige) is a board game created by Klaus Teuber in 1990. Publication history German game designer Klaus Teuber created ''Adel Verpflichtet'' in 1990, and it was published in Germany by F.X. Schmid. It was also distributed in the United Kingdom under the name ''Fair Means or Foul'', and in the United States both under its German name and as ''By Hook or Crook''. In 2008, Überplay re-released it in the United States using the name ''Hoity Toity''. The game won several awards. Gameplay The players in the game represent the members of the pretentious Antique Club who collectively wager which one of them can acquire, by purchase or theft, the most expensive collection of ''objets d'art'' in one day. Each member has at their disposal a detective and two thieves. During each turn, each player must choose to either go to the auction house or go to the castle. If a player goes to the auction house, the player can either bid on ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Auf Achse (game)
''Auf Achse'' (, "on the road", "on the axle") is a logistics-themed board game designed by Wolfgang Kramer and published in 1987 by FX Schmid. The game won the Spiel des Jahres award. In 1992, a junior edition was released; and in 1994 a rummy-like card game spinoff was released. In 2007 a revised edition was published by Schmidt Spiele Schmidt Spiele is a German games publisher for a wide variety of games, especially German-style board games. Founder Josef Friedrich Schmidt developed Mensch ärgere dich nicht in 1907/1908, based on antique forerunners. Five years later his new p .... In a 1990 interview, Kramer revealed that "Although it has sold very well, ''Auf Achse'' is not really one of my favourites." References External links * English rules translation
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