F-Zero Climax
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F-Zero Climax
is a racing video game developed by Suzak Inc. and published by Nintendo for the Game Boy Advance (GBA) handheld game console, handheld console. The game was released exclusively in Japan on October 21, 2004. The F-Zero, ''F-Zero'' franchise went on hiatus after its release. Players race in vehicles on numerous courses while navigating past obstacles. While the game is a 2D computer graphics, 2D racer, its Mode 7 graphical effect allows the track to be scaled and rotated around the vehicle to simulate a 3D environment. ''Climax'' let players store rewarded speed boosts to use with energy-draining speed boosts. Energy is a reflection of the craft's health, and can be restored by driving over specific areas on the track. Nintendo World Report and Siliconera lauded the game for its track editor and Survival mode. Nintendo World Report praised the game's extensive Survival and Zero Test challenges, but complained about the Grand Prix's short duration and unbalanced difficulty. While ...
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F-Zero Climax Box
is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Famicom in Japan in 1990, and along with North America’s Super Nintendo Entertainment System in 1991; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles. The series is known for its high-speed racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games. The original title inspired the creation of games such as ''Daytona USA (video game), Daytona USA'' and the Wipeout (video game series), ''Wipeout'' series. The series has been dormant since the release of ''F-Zero Climax'' in 2004 in Japan, although elements of the series have been represented in other Nintendo video games, most notably the ''Super Smash Bros. ...
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Time Attack
Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down lap. Time attack and time trial events differ by competition format and rules. Time attack has a limited number of laps, time trial has open sessions. Unlike other timed motorsport disciplines such as sprinting and hillclimbing, the car is required to start off under full rolling start conditions following a warm up lap in which they will have to accelerate out as fast as possible to determine how fast they enter their timed lap.Time Attack FAQ's
Commonly, as the cars are modified road going cars, they are required to have tires authorized for road use. Time attack events began in Japan i ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Maximum Velocity
In mathematical analysis, the maxima and minima (the respective plurals of maximum and minimum) of a function (mathematics), function, known collectively as extrema (the plural of extremum), are the largest and smallest value of the function, either within a given Interval (mathematics), range (the ''local'' or ''relative'' extrema), or on the entire domain of a function, domain (the ''global'' or ''absolute'' extrema). Pierre de Fermat was one of the first mathematicians to propose a general technique, adequality, for finding the maxima and minima of functions. As defined in set theory, the maximum and minimum of a set (mathematics), set are the greatest and least elements in the set, respectively. Unbounded infinite sets, such as the set of real numbers, have no minimum or maximum. Definition A real-valued Function (mathematics), function ''f'' defined on a Domain of a function, domain ''X'' has a global (or absolute) maximum point at ''x''∗, if for all ''x'' in ''X''. Sim ...
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