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F-Zero (video Game)
is a racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. ''F-Zero'' is the first game of the ''F-Zero'' series and was a launch title for the SNES. It was released for the Virtual Console service on various Nintendo platforms over the years and as part of the Super NES Classic Edition in 2017. The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player can race against computer-controlled characters in fifteen tracks divided into three leagues. ''F-Zero'' has been acknowledged by critics as one of the greatest video games of all time as well for setting the standard for the racing genre and the cr ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Hovercar
A hover car is a personal vehicle that flies at a constant altitude of up to few meters (some feet) above the ground and used for personal transportation in the same way a modern automobile is employed. The concept usually appears in science fiction. In science fiction, it is capable of elevating itself some distance from the ground through some repulsion technology, presumably exploiting some short range anti-gravity principle so as to eliminate most friction forces which act against conventional vehicles. Other works feature vehicles that hover by having magnetic plates lined along roads, operating in a similar principle to Maglev. The capability of hovering above the ground eliminates the need for tires, and unlike an air-cushion vehicle, it does not produce a dust cloud. The closest devices are the hovercraft, which elevates itself above a water or level hard surface using a cushion of air retained by a flexible skirt, and the hovertrain, which is a type of high-speed train ...
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Raster Graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from ''continuous tones''). In contrast, line art is usually implemented as vector graphics in digital systems. Many raster manipulations map directly onto the mathematical formalisms of linear al ...
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In House
Outsourcing is an agreement in which one company hires another company to be responsible for a planned or existing activity which otherwise is or could be carried out internally, i.e. in-house, and sometimes involves transferring employees and assets from one firm to another. The term ''outsourcing'', which came from the phrase ''outside resourcing'', originated no later than 1981. The concept, which ''The Economist'' says has "made its presence felt since the time of the Second World War", often involves the contracting of a business process (e.g., payroll processing, claims processing), operational, and/or non-core functions, such as manufacturing, facility management, call center/call center support. The practice of handing over control of public services to private enterprises (privatization), even if conducted on a limited, short-term basis, may also be described as outsourcing. Outsourcing includes both foreign and domestic contracting, and sometimes includes offshoring ( ...
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Takaya Imamura
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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Gradius III
''Gradius III'' is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the ''Gradius'' series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside ''Gradius IV'' in a two-in-one compilation (''Gradius III & IV'') for the PlayStation 2 and in the ''Gradius Collection'' for the PlayStation Portable. Gameplay The player pilots the Vic Viper starfighter to battle the onslaughts of the Bacterion Empire. There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls. Though the level is completely devoid ...
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SimCity (1989 Video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercia ...
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Pilotwings (video Game)
is an Amateur flight simulation, amateur flight simulator video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch game, launch title for the SNES in August 1991 in North America, with a European release following in 1992. In ''Pilotwings'', the player attempts to earn Pilot licensing and certification, pilot licenses through lessons in biplane, light plane flight, hang gliding, Parachuting, skydiving, and the use of a jet pack, rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES's Mode 7 capability, which mimics 3D computer graphics, 3D graphics by rotating and scaling flat objects. The game was wel ...
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Super Mario World
''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and his minions, the Koopalings. The gameplay is similar to that of earlier ''Super Mario'' games: players control Mario through a series of Level (gaming), levels in which the goal is to reach the goalpost at the end. ''Super Mario World'' introduced Monty Mole, an enemy. Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first ''Mario'' game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for th ...
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Captain Falcon
is a fictional character and the protagonist in the racing video game series ''F-Zero'' by Nintendo. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. A different version of the character serves as the protagonist of the '' F-Zero: GP Legend'' anime series. In addition to appearances in spin-offs in the ''F-Zero'' series, he has appeared in other Nintendo properties, such as the '' Super Smash Bros.'' series of crossover fighting games. Despite the dormancy of the ''F-Zero'' series, Falcon remains one of the most recognizable and well-received Nintendo characters. He has received mostly positive reviews from critics, especially for his appearance in ''Super Smash Bros.'' Creation and characteristics Being apparently inspired by Speed Racer, Max Rockatansky, and mainly Judge Dredd; Nintendo originally meant Captain Falcon to be the flagship character of the Super Nintendo Entertainment System, but this never pan ...
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Intergalactic Space
Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, neutrinos, dust, and cosmic rays. The baseline temperature of outer space, as set by the background radiation from the Big Bang, is . The plasma between galaxies is thought to account for about half of the baryonic (ordinary) matter in the universe, having a number density of less than one hydrogen atom per cubic metre and a kinetic temperature of millions of kelvins. Local concentrations of matter have condensed into stars and galaxies. Studies indicate that 90% of the mass in most galaxies is in an unknown form, called dark matter, which interacts with other matter through gravitational but not electromagnetic forces. Observations sugges ...
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