Epic Games Poland
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Epic Games Poland
People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was '' Painkiller'' (2004). Its success led to a deal with THQ for the game ''Come Midnight'', which allowed the studio to expand. After the game was cancelled, People Can Fly found itself in financial trouble. Epic Games acquired a majority share in People Can Fly in August 2007 and collaborated with the studio on projects such as '' Bulletstorm'' (2011) and '' Gears of War: Judgment'' (2013). Epic bought the studio outright in August 2012. Chmielarz, Kosieradzki and Poznański subsequently left the studio and later founded The Astronauts. People Can Fly was rebranded Epic Games Poland in November 2013. The studio spun off under its former name and logo in June 2015 under the lead of chief executive offic ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Newcastle Upon Tyne
Newcastle upon Tyne ( RP: , ), or simply Newcastle, is a city and metropolitan borough in Tyne and Wear, England. The city is located on the River Tyne's northern bank and forms the largest part of the Tyneside built-up area. Newcastle is also the most populous city of North East England. Newcastle developed around a Roman settlement called Pons Aelius and the settlement later took the name of a castle built in 1080 by William the Conqueror's eldest son, Robert Curthose. Historically, the city’s economy was dependent on its port and in particular, its status as one of the world's largest ship building and repair centres. Today, the city's economy is diverse with major economic output in science, finance, retail, education, tourism, and nightlife. Newcastle is one of the UK Core Cities, as well as part of the Eurocities network. Famous landmarks in Newcastle include the Tyne Bridge; the Swing Bridge; Newcastle Castle; St Thomas’ Church; Grainger Town including G ...
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Spyjinx
Chair Entertainment Group, LLC (stylized as ChAIR) is an American video game developer based in Salt Lake City. The company was acquired by Epic Games in 2008. History Chair Entertainment was formed in 2005 by Donald Mustard and Geremy Mustard, CEO Ryan Holmes, and other key ''Advent Rising'' core design team members Bert Lewis, Orlando Barrowes, Nathan Trewartha, Cameron Dayton and Jared Trulock. Soon after, Chair licensed the literary rights to its ''Empire'' property to best-selling author Orson Scott Card. The novel '' Empire'' was published by Tor Books and debuted as a New York Times Best-Seller in November 2006. Card has since released the literary sequel ''Hidden Empire'' and committed to writing additional novels for the series. Chair also secured an option with Joel Silver and Warner Bros. for the ''Empire'' movie, which is currently in development. Additionally, Chair has retained the rights to produce future video games and comic books based on its ''Empire'' pro ...
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Fortnite
''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to-play battle royale game in which up to 100 players fight to be the last person standing; '' Fortnite: Save the World'', a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; and ''Fortnite Creative'', in which players are given complete freedom to create worlds and battle arenas. ''Save the World'' and ''Battle Royale'' were released in 2017 as early access titles, while ''Creative'' was released on December 6, 2018. While the ''Save the World'' and ''Creative'' versions have been successful for Epic Games, ''Fortnite Battle Royale'' in particular became an overwhelming success and a cultural phenomenon, drawi ...
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Unreal Engine 4
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by ''Fortnite'''s revenue. Hist ...
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Management Buyout
A management buyout (MBO) is a form of acquisition in which a company's existing managers acquire a large part, or all, of the company, whether from a parent company or individual. Management-, and/or leveraged buyout became noted phenomena of 1980s business economics. These so-called MBOs originated in the US, spreading first to the UK and then throughout the rest of Europe. The venture capital industry has played a crucial role in the development of buyouts in Europe, especially in smaller deals in the UK, the Netherlands, and France. Overview Management buyouts are similar in all major legal aspects to any other acquisition of a company. The particular nature of the MBO lies in the position of the buyers as managers of the company and the practical consequences that follow from that. In particular, the due diligence process is likely to be limited as the buyers already have full knowledge of the company available to them. The seller is also unlikely to give any but the most ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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The Vanishing Of Ethan Carter
''The Vanishing of Ethan Carter'' is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. Gameplay ''The Vanishing of Ethan Carter'' is set in an open world environment, in which the player can roam around and explore at will; in its opening the game notes that it "does not hold he player'shand", and as such features very little by way of explanation to the mechanics. To piece together the story, the player must solve the deaths of the Carter family. Upon finding a dead body, the player can use paranormal abilities in order to recreate the events: first it must sense where important objects are located and restore the scene to its original state, and then reassemble the timeline of events tied to a certain death. The game also features additional "stories" that must be fully uncovered for the game to receive its final ending; some of these are puzzles, others are more akin to a stealt ...
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Games As A Service
In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates. History and forms The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like ''World of Warcraft'', where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, new forms of offering continued GaaS revenues have come about. A ...
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Tencent
Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the world’s largest company in the video game industry based on its investments, with Tencent Games being the subdivision of Tencent Interactive Entertainment Group (IEG) focused on publishing of games. Founded in 1998, its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology. Its twin-skyscraper headquarters, Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in the Nanshan District of Shenzhen. Tencent is the world's largest video game vendor, as well as one of the most financially valuable companies. It is among the largest social media, venture capital, and investment corporations. Its services include social netwo ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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