Entertainment Consumers Association
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Entertainment Consumers Association
Entertainment Consumers Association (ECA) is a United States-based non-partisan, non-government, non-profit organization dedicated to the interests of individuals who play computer and video games in the United States and Canada. History Hal Halpin, a game industry veteran and former president of the Interactive Entertainment Merchants Association (IEMA) – now called the Entertainment Merchants Association (EMA) – founded ECA in July 2006. The concept of the ECA was born following an IEMA board of directors meeting, in which Halpin recognized a need for consumer representation. The association was launched as a means for consumer rights advocacy following a string of anti-games legislation aimed at criminalizing the sale of certain video games. Although publishers were effectively represented by Entertainment Software Association (ESA) and retailers by Entertainment Merchants Association (EMA), consumers of video games were virtually unrepresented until the launch of ECA. H ...
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Non-profit Organization
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in contrast with an entity that operates as a business aiming to generate a profit for its owners. A nonprofit is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. An array of organizations are nonprofit, including some political organizations, schools, business associations, churches, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be tax-exempt, and some may also qualify to receive tax-deductible contributions, but an entity may incorporate as a nonprofit entity without securing tax-exempt status. Key aspects of nonprofits are accountability, trustworthiness, honesty, and openness to eve ...
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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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Facebook
Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes, its name comes from the face book directories often given to American university students. Membership was initially limited to Harvard students, gradually expanding to other North American universities and, since 2006, anyone over 13 years old. As of July 2022, Facebook claimed 2.93 billion monthly active users, and ranked third worldwide among the most visited websites as of July 2022. It was the most downloaded mobile app of the 2010s. Facebook can be accessed from devices with Internet connectivity, such as personal computers, tablets and smartphones. After registering, users can create a profile revealing information about themselves. They can post text, photos and multimedia which are shared with any ...
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Crispy Gamer
''Crispy Gamer'' was an American video game website that published news, culture, reviews, comics, and videos. It launched on October 26, 2008, as an independent website after being in beta for six months. Founding staff included former employees of Google, eMusic, and gaming website GameSpy. In January 2010, one month after acquiring gamerDNA, the editorial staff was laid off by the authority of the board of directors, with the company's CEO resigning in protest. The website continued to operate, with gamerDNA being acquired by Live Gamer in 2011. It was stated in 2012 that the website became defunct. History ''Crispy Gamer'' was created by Chris Heldman, head of media entertainment at Google; John Keefer, editorial director of GameSpy; Chris Hoerenz, chief marketing officer from eMusic; E2open engineer Andre Srinivasan; and Aldis Porietis. The website was first conceived by Chris Heldman under the idea of "The Game Trust", a chosen group of some of the finest writers in t ...
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Scott Johnson (illustrator)
Scott Johnson may refer to: Music *Scott Johnson (composer) (1952−2023), American composer *Scott Johnson, guitarist for Gin Blossoms *Scott Johnson, drum technician killed in the 2012 Radiohead stage collapse Sports *Scott Johnson (rugby union) (born 1962), Australian rugby union coach *Scott Johnson (American football), college football coach at Southern Oregon University 1972–1979 *Scott Johnson (gymnast), American artistic gymnast Other uses *Scott Johnson (actor), Australian actor *Scott Johnson (architect) (born 1951), American architect *Scott Johnson (cartoonist) (born 1969), cartoonist, illustrator, and creator of the Extralife comics, radio show and blog * Scott C. Johnson, American journalist and author *Scott Johnson (murder victim) (19611988), American PhD student in mathematics and victim of a 1988 suspected homophobic murder in Australia *Scott Johnson (Wisconsin politician) (born 1954), Wisconsin politician *Scott W. Johnson (born 1951), American lawyer and ...
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Experience Points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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The Quest For Art, Entertainment, And Big Bucks In The Videogame Revolution
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Electronic Advocacy
Internet activism is the use of electronic communication technologies such as social media, e-mail, and podcasts for various forms of activism to enable faster and more effective communication by citizen movements, the delivery of particular information to large and specific audiences as well as coordination. Internet technologies are used for cause-related fundraising, community building, lobbying, and organizing. A digital activism campaign is "an organized public effort, making collective claims on a target authority, in which civic initiators or supporters use digital media." Research has started to address specifically how activist/advocacy groups in the U.S. and Canada are using social media to achieve digital activism objectives. Types Within online activism Sandor Vegh distinguished three principal categories: active/reactive, mobilizing and awareness raising-based. There are other ways of classifying Internet activism, such as by the degree of reliance on the Internet v ...
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Grass Roots
A grassroots movement is one that uses the people in a given district, region or community as the basis for a political or economic movement. Grassroots movements and organizations use collective action from the local level to effect change at the local, regional, national or international level. Grassroots movements are associated with bottom-up, rather than top-down decision making, and are sometimes considered more natural or spontaneous than more traditional power structures. Grassroots movements, using self-organization, encourage community members to contribute by taking responsibility and action for their community. Grassroots movements utilize a variety of strategies from fundraising and registering voters, to simply encouraging political conversation. Goals of specific movements vary and change, but the movements are consistent in their focus on increasing mass participation in politics. These political movements may begin as small and at the local level, but grassroots ...
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Dennis McCauley
Dennis McCauley (born August 15, 1985) is an American former professional ice hockey player. He played in the American Hockey League for the Worcester Sharks and Portland Pirates, and also spent three seasons playing in European hockey leagues. McCauley completed his four-year college career at Northeastern University, recording 45 points (22 goals, 23 assists) in 129 games while recording 266 penalty minutes. On October 6, 2009, McCauley signed a one-year contract with the Worcester Sharks. In 45 games with Worcester, he recorded 10 goals and four assists for 14 points. On July 30, 2010, McCauley was signed as a free agent by the Buffalo Sabres. He spent the entire 2010–11 season with their AHL affiliate, the Portland Pirates, posting 33 points (12 goals, 21 assists) in 73 games. After a productive season with the Pirates, McCauley became an unrestricted free agent. On October 4, 2011, he signed a one-year contract with the Reading Royals of the ECHL The ECHL (formerly the ...
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GamePolitics
GamePolitics.com was a blog which covered the politics of computer and video games. GamePolitics was launched by freelance journalist Dennis McCauley in March 2005. At the time, McCauley was the video game columnist for ''The Philadelphia Inquirer'', a position he held from 1998 to 2009. Growing somewhat bored of writing video game reviews, McCauley created GamePolitics in order to track the political, legal and cultural impact of video games. The site was often referred to as GP by followers. Under McCauley's tenure as editor, frequent topics included video game legislation, the effects of media coverage on video games and gamer culture, and stories about high-profile critics and/or supporters of the industry. Early on, GP established itself as a site which included a great deal of original content based on McCauley's reporting. For example, GP published the first interview with Patrick Wildenborg, the Dutch modder who discovered the infamous Hot Coffee mod sex animations embed ...
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