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Emacs Mode
Emacs , originally named EMACS (an acronym for "Editor MACroS"), is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". Development of the first Emacs began in the mid-1970s, and work on its direct descendant, GNU Emacs, continues actively; the latest version is 28.2, released in September 2022. Emacs has over 10,000 built-in commands and its user interface allows the user to combine these commands into macros to automate work. Implementations of Emacs typically feature a dialect of the Lisp programming language, allowing users and developers to write new commands and applications for the editor. Extensions have been written to, among other things, manage files, remote access, e-mail, outlines, multimedia, git integration, and RSS feeds, as well as implementations of ''ELIZA'', ''Pong'', '' Conway's Life'', ' ...
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Org-mode
Org Mode (also: ''org-mode''; ) is a document editing, formatting, and organizing mode, designed for notes, planning, and authoring within the free software text editor Emacs. The name is used to encompass plain text files ("org files") that include simple marks to indicate levels of a hierarchy (such as the outline of an essay, a topic list with subtopics, nested computer code, etc.), and an editor with functions that can read the markup and manipulate hierarchy elements (expand/hide elements, move blocks of elements, check off to-do list items, etc.). Org Mode was created by Carsten Dominik in 2003, originally to organize his own life and work, and since the first release numerous other users and developers have contributed to this free software package. Emacs has included Org Mode as a major mode by default since 2006. Bastien Guerry is the current maintainer, in cooperation with an active development community. Since its success in Emacs, some other systems now provide funct ...
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Secure Shell
The Secure Shell Protocol (SSH) is a cryptographic network protocol for operating network services securely over an unsecured network. Its most notable applications are remote login and command-line execution. SSH applications are based on a client–server architecture, connecting an SSH client instance with an SSH server. SSH operates as a layered protocol suite comprising three principal hierarchical components: the ''transport layer'' provides server authentication, confidentiality, and integrity; the ''user authentication protocol'' validates the user to the server; and the ''connection protocol'' multiplexes the encrypted tunnel into multiple logical communication channels. SSH was designed on Unix-like operating systems, as a replacement for Telnet and for unsecured remote Unix shell protocols, such as the Berkeley Remote Shell (rsh) and the related rlogin and rexec protocols, which all use insecure, plaintext transmission of authentication tokens. SSH was ...
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GNU Project
The GNU Project () is a free software, mass collaboration project announced by Richard Stallman on September 27, 1983. Its goal is to give computer users freedom and control in their use of their computers and computing devices by collaboratively developing and publishing software that gives everyone the rights to freely run the software, copy and distribute it, study it, and modify it. GNU software grants these rights in its license. In order to ensure that the ''entire'' software of a computer grants its users all freedom rights (use, share, study, modify), even the most fundamental and important part, the operating system (including all its numerous utility programs) needed to be free software. According to its manifesto, the founding goal of the project was to build a free operating system, and if possible, "everything useful that normally comes with a Unix system so that one could get along without any software that is not free." Stallman decided to call this operatin ...
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Daniel Weinreb
Daniel L. Weinreb (January 6, 1959 – September 7, 2012) was an American computer scientist and programmer, with significant work in the environment of the programming language Lisp. Early life Weinreb was born on January 6, 1959, in Brooklyn, New York, and was raised there by his parents, Herbert and Phyllis Weinreb. He had two brothers, Bill and David, and attended Saint Ann's School. Education Weinreb graduated from St. Ann's School in Brooklyn, New York in 1975. He attended the Massachusetts Institute of Technology (MIT) from 1975 to 1979 (starting at age 16), graduating with a B.S. in computer science and electrical engineering, where he and Mike McMahon wrote EINE and ZWEI, text editors for MIT Lisp machines. EINE made use of the windowing system of the Lisp machine, and thus is the first Emacs written for a graphical user interface (GUI). EINE was the second implementation of Emacs ever written, and the first implementation of Emacs in Lisp. Most of the notable ...
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Richard Stallman
Richard Matthew Stallman (; born March 16, 1953), also known by his initials, rms, is an American free software movement activist and programmer. He campaigns for software to be distributed in such a manner that its users have the freedom to use, study, distribute, and modify that software. Software that ensures these freedoms is termed free software. Stallman launched the GNU Project, founded the Free Software Foundation (FSF) in October 1985, developed the GNU Compiler Collection and GNU Emacs, and wrote the GNU General Public License. Stallman launched the GNU Project in September 1983 to write a Unix-like computer operating system composed entirely of free software. With this, he also launched the free software movement. He has been the GNU project's lead architect and organizer, and developed a number of pieces of widely used GNU software including, among others, the GNU Compiler Collection, GNU Debugger, and GNU Emacs text editor. Stallman pioneered the conce ...
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TECO (text Editor)
TECO (), short for ''Text Editor & Corrector'',"A powerful and sophisticated text editor, TECO (Text Editor and Corrector) ... is both a character-oriented text editor and a programming language, that was developed in 1962 for use on Digital Equipment Corporation computers, and has since become available on PCs and Unix. Dan Murphy developed TECO while a student at the Massachusetts Institute of Technology (MIT). According to Murphy, the initial acronym was ''Tape Editor and Corrector'' because "punched paper tape was the only medium for the storage of program source on our PDP-1. There was no hard disk, floppy disk, magnetic tape (magtape), or network." By the time TECO was made available for general use, the name had become "Text Editor and Corrector", since even the PDP-1 version by then supported other media. It was subsequently modified by many other people and is a direct ancestor of Emacs, which was originally implemented in TECO macros. Description TECO is not only an edi ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completi ...
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Dunnet (video Game)
''Dunnet'' is a surreal, cyberpunk text adventure written by Ron Schnell, based on a game he wrote in 1982. The name is derived from the first three letters of ''dungeon'' and the last three letters of ''ARPANET''. It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992. Since 1994 the game has shipped with GNU Emacs; it also has been included with XEmacs. The game has been recommended to writers considering writing interactive fiction. Plot The game starts out with the player standing at the end of a dirt road, but it turns to the surreal when players realize that they are actually walking around inside a Unix system, and teleporting themselves around the Arpanet. There are many subtle jokes in this game, and there are multiple ways of ending the game. Throughout the game the player moves through different areas and rooms trying to collect treasure to earn points. Legacy Dunnet is playable on any operating system with the Emacs editor. ...
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Snake (video Game Genre)
Snake is a video game genre, sub-genre of action game, action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. The concept originated in the 1976 two-player arcade video game ''Blockade (video game), Blockade'' from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word ''snake'' or ''worm'' in the title) for many platforms. 1982's ''Tron (video game), Tron'' arcade game, based on the film, includes snake gameplay for the single-player Light Cycle segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience. Gameplay The original ''Blockade'' from 1976 and its many clones are two-player games. Viewed from a top-down perspective, each player controls a "snake" with a fix ...
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Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live nei ...
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Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong''' ...
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ELIZA
ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, Eliza simulated conversation by using a "pattern matching" and substitution methodology that gave users an illusion of understanding on the part of the program, but had no built in framework for contextualizing events. Directives on how to interact were provided by "scripts", written originally in MAD-Slip, which allowed ELIZA to process user inputs and engage in discourse following the rules and directions of the script. The most famous script, DOCTOR, simulated a Rogerian psychotherapist (in particular, Carl Rogers, who was well known for simply parroting back at patients what they had just said), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatte ...
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