Earthshaker!
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Earthshaker!
''Earthshaker!'' () is a 1985 adventure module for the '' Dungeons & Dragons'' roleplaying game. Its associated code is CM4 and the TSR product number is TSR 9128. Plot summary ''Earthshaker!'' is an adventure scenario in which the player characters try to maintain rule over a dukedom, and must stop organized groups from taking control of a gigantic mechanical humanoid from inside of it. The adventure also covers . The player characters are charged with the responsibility of stewardship over the barony of Vyolstagrad while the baron must attend the king's court. The matters are already difficult with internal and external problems, but then a strange carnival appears with a hugely tremendous exhibition: A colossal humanoid machine of iron, called the Earthshaker. While the machine itself poses no threat, a band of unscrupulous villains seek to attain control over this iron titan, and only the player characters stand in their way. Publication history ''Earthshaker!'' was writ ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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David "Zeb" Cook
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Legacy Of Blood (module)
''Legacy of Blood'' () is a 1987 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its module code is CM9 and its TSR product code is TSR 9210. Plot summary ''Legacy of Blood'' is an adventure in which one of the player characters has inherited rulership of Fenholm, and must deal with the challenges this brings. The player character's cousin Rolph is dead, and as his heir, the player character was willed his dominion: Fenhold. The Deep Swamp is threatening to engulf all of this new holding. People are seeing ghosts, disappearing without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers don't like the farmers, and no one likes the halflings. It is the player character's task to make all this shipshape once again. Publication history CM9 ''Legacy of Blood'' was written by Steve Perrin and Katharine Kerr, with a cover by Clyde Caldwell, and was published by TSR in 1987 as a 32-page booklet with an outer folder. ...
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Test Of The Warlords
''Test of the Warlords'' () is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM1 and is TSR's product number 9117. The adventure takes place in Norwold, which is located in the north east corner of the Known World on Mystara. This campaign contains elements of hack-and-slash adventure, political intrigue and full-scale war. Plot summary ''Test of the Warlords'' is a campaign setting with an adventure scenario in which dominions are being set up in the land of Norwold. The fame of the player characters have earned them the right and title to run a realm of their own, under the supervision of the king of Norwold, a newly colonized region to the north of Mystara. But even from the start, with all the troubles of establishing your own pockets of civilization in as yet untamed wilderness, Norworld has become the center of attention in the struggle between two old enemies: The sorcerous empire of Alphatia and the war-mongering realm of ...
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Death's Ride
''Death's Ride'' () is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM2. The module was designed by Garry Spiegle, with cover and interior art by Jeff Easley. Plot summary ''Death's Ride'' is an adventure scenario in which the player characters investigate a barony in a distant location has cut off communications, and they encounter a wizard's tower and a village which under control of undead creatures. A strange black cloud hangs over the Norworld barony of Two Lake Vale, which is cut off from the rest of the world. As the player characters move to investigate, they encounter armies of the living dead and other vile creatures besieging the last pockets of human resistance. The only relief is to find and destroy the dreadful Deathstone, which is responsible for the black cloud, thereby facing the united forces of an evil sorcerer, a powerful priest, and a mighty dragon. Publication history CM2 ''Death's Ride'' was written by Gar ...
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Sabre River
''Sabre River'' is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated product code is CM3. Plot summary ''Sabre River'' is an adventure in which the player characters must go to the Tower of Terror where they explore a dungeon setting located inside an active volcano, and take a journey on an underground river. A mysterious curse has hit a barony in the realm of Norwold: The waters of the Sabre River have been tainted, bringing death or evilness to all who drink from them. The player characters are charged to seek out the source of this curse, in the company of Cutter, a young boy who is strangely immune to the effects of the curse. In fact, Cutter plays a more vital role in the restoring of Sabre River than one would expect. Publication history CM3 ''Sabre River'' was written by Douglas Niles and Bruce Nesmith, with a cover by Keith Parkinson Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and ...
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Mystery Of The Snow Pearls
''Mystery of the Snow Pearls'' () is a 1985 adventure module for the '' Dungeons & Dragons'' roleplaying game. Its associated code is CM5 and the TSR product number is TSR 9154. Synopsis ''Mystery of the Snow Pearls'' is a solo adventure scenario for one player character who will need to answer the riddles of an evil mage to get back the magic pearl that keeps the character's village safe; the adventure can also be adapted to use with a party of player characters. The player character is a Companion level elf, responsible for safeguarding one of the four, magical pearls that protect the land of Tarylon. Milgo, an evil wizard with a sense of humour, challenges the elf to find and return the lost item. Without it, the entire region is threatened. This adventure includes a piece of colored film known as a "Magic Viewer" that allows the players to read the hidden results of their choices in the text. This includes encounters, puzzles, and traps. Publication history ''Mystery o ...
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Where Chaos Reigns
''Where Chaos Reigns'' is a 1985 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM6. Plot synopsis ''Where Chaos Reigns'' is an adventure in which the player characters time travel to four alternate realities to save their own reality. The player characters are chosen by mysterious forces to fix a breakdown in reality. Far away in dimensions, is Aelos, where time is breaking down. This is affecting the 'main' reality. For example, flowers bloom out of season, fish fall out of the sky and the moon has turned blue. Even the entities known as the 'Immortals' are powerless to help, it is up to the player characters. Publication history CM6 ''Where Chaos Reigns'' was written by Graeme Morris with Jim Bambra and Phil Gallagher, with a cover by Brian Williams and interior illustrations by Jez Goodwin, and was published by TSR in 1985 as a 24-page booklet with an outer folder. Credits * Graeme Morris: Design *Brian Williams Brian Dougla ...
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The Tree Of Life (module)
: ''The Tree of Life'' is a 1986 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM7. Plot synopsis ''The Tree of Life'' is an adventure scenario for elf player characters who seek a cure for the ailment which is killing their Tree of Life. The Feadiel clan's Tree of Life is dying. The best warriors in the clan are recruited to cure the tree; if it dies, all the elves will perish as well. The elves soon go to the deepest part of ancient Selinar, Elvenhome, to find the guarded grave of the first Treekeeper. Publication history CM7 ''The Tree of Life'' was written by Bruce A. Heard, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1986 as a 32-page booklet with an outer folder. ...
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The Endless Stair
''The Endless Stair'' is a 1987 adventure module for the ''Dungeons & Dragons'' role-playing game. Its associated code is CM8. Synopsis ''The Endless Stair'' is a '' Companion Set'' adventure that begins at an inn. The player characters hear a rumor that leads them to a wizard's tomb. A mysterious doorway opens in the rocks atop Glazar's Crag and the characters go to see what is on the other side. The Great Mage Cheiromar is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, was discovered dead in an aperture of the Leaning Stone (a doorway that reportedly never existed before). The player characters must discover how Ulthorn died and the mystery of the Leaning Stone. In the process they may find the Endless Stair which seems to lead nowhere. Those who tried to climb it never lived to tell the tale. Publication history CM8 ''The Endless Stair'' was written by Ed Greenwood, and published by TSR in 1987 as a 32-page booklet with an o ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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