Where Chaos Reigns
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Where Chaos Reigns
''Where Chaos Reigns'' is a 1985 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM6. Plot synopsis ''Where Chaos Reigns'' is an adventure in which the player characters time travel to four alternate realities to save their own reality. The player characters are chosen by mysterious forces to fix a breakdown in reality. Far away in dimensions, is Aelos, where time is breaking down. This is affecting the 'main' reality. For example, flowers bloom out of season, fish fall out of the sky and the moon has turned blue. Even the entities known as the 'Immortals' are powerless to help, it is up to the player characters. Publication history CM6 ''Where Chaos Reigns'' was written by Graeme Morris with Jim Bambra and Phil Gallagher, with a cover by Brian Williams and interior illustrations by Jez Goodwin, and was published by TSR in 1985 as a 24-page booklet with an outer folder. Credits * Graeme Morris: Design *Brian Williams Brian Dougla ...
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CM6 Where Chaos Reigns
The CM postcode area, also known as the Chelmsford postcode area,Royal Mail, ''Address Management Guide'', (2004) is a group of 25 postcode districts in England, within 16 post towns. These cover central Essex (including Chelmsford, Harlow, Brentwood, Billericay, Braintree, Burnham-on-Crouch, Dunmow, Epping, Ingatestone, Maldon, Ongar, Southminster, Stansted and Witham), plus a small part of east Hertfordshire (including Bishop's Stortford and Sawbridgeworth) and a very small part of the London Borough of Havering. The southern part of the CM7 district for Braintree was recoded to CM77 in 2002. __TOC__ Coverage The Stansted post town (CM24) is entirely surrounded by the Bishop's Stortford post town (CM22 and CM23). The approximate coverage of the postcode districts: , - ! rowspan="2", CM0 , SOUTHMINSTER , Southminster, Bradwell, Tillingham, Asheldham, Dengie , rowspan="2", Maldon , - , BURNHAM-ON-CROUCH , Burnham-on-Crouch, Tillingham , - ! CM1 , CHELMSFORD , C ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Graeme Morris (author)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 ''Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for ''Ravager of Time' ...
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Brian Williams (illustrator)
Brian John Williams (19 April 1956 – 4 October 2010) was an illustrator. Career Williams was known for his work in various fantasy magazines and novels, including the later ''Lone Wolf'' gamebooks written by Joe Dever as well as the ''Real Life Adventure'' books by Jon Sutherland. Williams also made contributions to ''White Dwarf magazine''. His ''Dungeons & Dragons'' artwork includes the adventures '' Drums on Fire Mountain'' (1984), '' All That Glitters...'' (1984), '' Where Chaos Reigns'' (1985), ''Dark Clouds Gather ''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an at ...'' (1985), and '' Night's Dark Terror'' (1986). He died in his home at Shefford, UK, at the age of 54. A funeral was held on 22 October 2010. References External links * * http://www.projectaon.org/en/Main/B ...
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Phil Gallagher (game Designer)
Phil Gallagher is a game designer who has worked primarily on role-playing games. Career Phil Gallagher worked for the UK publisher Games Workshop. Games Workshop was looking for a company interested in a license to ''Warhammer Fantasy Roleplay'', so James Wallis of Hogshead Publishing called Gallagher and obtained the license. His ''D&D'' design work includes ''When a Star Falls'' (1984), '' Blade of Vengeance'' (1984), '' Where Chaos Reigns'' (1985), ''Dark Clouds Gather ''Dark Clouds Gather'' is an adventure module published in 1985 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Dark Clouds Gather'' is an adventure which involves combat between creatures in the air, and an at ...'' (1985), and '' Night's Dark Terror'' (1986). References External links * {{DEFAULTSORT:Gallagher, Phil Dungeons & Dragons game designers Living people Place of birth missing (living people) Warhammer Fantasy Roleplay game designers Year of birth ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''

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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Graeme Morris (game Designer)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 '' Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for '' Ravager of Tim ...
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Legacy Of Blood (module)
''Legacy of Blood'' () is a 1987 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its module code is CM9 and its TSR product code is TSR 9210. Plot summary ''Legacy of Blood'' is an adventure in which one of the player characters has inherited rulership of Fenholm, and must deal with the challenges this brings. The player character's cousin Rolph is dead, and as his heir, the player character was willed his dominion: Fenhold. The Deep Swamp is threatening to engulf all of this new holding. People are seeing ghosts, disappearing without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers don't like the farmers, and no one likes the halflings. It is the player character's task to make all this shipshape once again. Publication history CM9 ''Legacy of Blood'' was written by Steve Perrin and Katharine Kerr, with a cover by Clyde Caldwell, and was published by TSR in 1987 as a 32-page booklet with an outer folder. ...
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