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EFTP
EFTP was a very simple file transfer protocol developed as part of the PARC Universal Packet protocol suite at Xerox PARC in the late 1970s. It was the inspiration for the Trivial File Transfer Protocol (TFTP) in the TCP/IP suite. As with its descendant, TFTP, it did not use the reliable byte stream protocol of the suite ( Byte Stream Protocol in the case of PUP); rather, it ran directly on top of the basic internetwork layer. (An early version of EFTP ran on top of bare Ethernet packets.) Also, like TFTP, it was a simple lock-step protocol; there was only ever one packet outstanding at any time, and every packet received by either party caused one packet to be sent in reply (until the termination of the transfer). Unlike TFTP, it made no provisions for sending the file-name as part of transfers, so it could only be used either in places that didn't need a file name (as with spooling), or in conjunction with another protocol that provided the file-name (as in booting). Since ...
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PARC Universal Packet
The PARC Universal Packet (commonly abbreviated to PUP or PuP, although the original documents usually use Pup) was one of the two earliest internetworking protocol suites; it was created by researchers at Xerox PARC in the mid-1970s. (Technically, the name "PUP" only refers to the internetwork-level protocol, but it is also applied to the whole protocol suite.) The entire suite provided routing and packet delivery, as well as higher level functions such as a reliable byte stream, along with numerous applications. History The PUP protocol was created in roughly the same time frame as the earliest parts of the development of TCP/IP for the Internet and also the same time period as the early Ethernet local area network at PARC. The fundamental design of the PUP suite was substantially complete by 1974. In the 1980s Xerox used PUP as the base for the Xerox Network Systems (XNS) protocol suite; some of the protocols in the XNS suite (such as the Internetwork Datagram Protocol) were ...
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Trivial File Transfer Protocol
Trivial File Transfer Protocol (TFTP) is a simple lockstep File Transfer Protocol which allows a client to get a file from or put a file onto a remote host. One of its primary uses is in the early stages of nodes booting from a local area network. TFTP has been used for this application because it is very simple to implement. TFTP was first standardized in 1981 and the current specification for the protocol can be found in . Overview Due to its simple design, TFTP can be easily implemented by code with a small memory footprint. It is therefore the protocol of choice for the initial stages of any network booting strategy like BOOTP, PXE, BSDP, etc., when targeting from highly resourced computers to very low resourced Single-board computers (SBC) and System on a Chip (SoC). It is also used to transfer firmware images and configuration files to network appliances like routers, firewalls, IP phones, etc. Today, TFTP is virtually unused for Internet transfers. TFTP's design was i ...
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Byte Stream Protocol
The PARC Universal Packet (commonly abbreviated to PUP or PuP, although the original documents usually use Pup) was one of the two earliest internetworking protocol suites; it was created by researchers at Xerox PARC in the mid-1970s. (Technically, the name "PUP" only refers to the internetwork-level protocol, but it is also applied to the whole protocol suite.) The entire suite provided routing and packet delivery, as well as higher level functions such as a reliable byte stream, along with numerous applications. History The PUP protocol was created in roughly the same time frame as the earliest parts of the development of TCP/IP for the Internet and also the same time period as the early Ethernet local area network at PARC. The fundamental design of the PUP suite was substantially complete by 1974. In the 1980s Xerox used PUP as the base for the Xerox Network Systems (XNS) protocol suite; some of the protocols in the XNS suite (such as the Internetwork Datagram Protocol) were li ...
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File Transfer
File transfer is the transmission of a computer file through a communication channel from one computer system to another. Typically, file transfer is mediated by a communications protocol. In the history of computing, numerous file transfer protocols have been designed for different contexts. Protocols A file transfer protocol is a convention that describes how to transfer files between two computing endpoints. As well as the stream of bits from a file stored as a single unit in a file system, some may also send relevant metadata such as the filename, file size and timestamp - and even file system permissions and file attributes. Some examples: * FTP is an older cross-platform file transfer protocol * SSH File Transfer Protocol a file transfer protocol secured by the Secure Shell (SSH) protocol * Secure copy (''scp'') is based on the Secure Shell (SSH) protocol * HTTP can support file transfer * Bittorrent, Gnutella and other distributed file transfers systems use peer-to-peer * ...
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Computer Memory
In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term ''primary storage'' or '' main memory''. An archaic synonym for memory is store. Computer memory operates at a high speed compared to storage that is slower but less expensive and higher in capacity. Besides storing opened programs, computer memory serves as disk cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called ''virtual memory''. Modern memory is implemented as semiconductor memory, where data is stored within memory cells built from MOS transistors and other components on an integrated c ...
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David Boggs
David Reeves Boggs (June 17, 1950 – February 19, 2022) was an American electrical and radio engineer who developed early prototypes of Internet protocols, file servers, gateways, network interface cards and, along with Robert Metcalfe and others, co-invented Ethernet, the most popular family of technologies for local area computer networks. Biography David Boggs was born in Washington, D.C. to James Boggs and Jane (McCallum) Boggs on June 17, 1950. He graduated from Woodrow Wilson High School in Washington, D.C. in 1968 and subsequently attended Princeton University, from where he graduated with a B.S.E. in electrical engineering in 1972. He then joined the Xerox PARC research staff, where he met Robert Metcalfe while the latter was debugging an Interface Message Processor interface for the PARC systems group. Since Boggs had considerable experience as an amateur radio operator WA3DBJ, he recognized similarities between Metcalfe's theories and radio broadcasting technologi ...
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Laser Printers
Laser printing is an electrostatic digital printing process. It produces high-quality text and graphics (and moderate-quality photographs) by repeatedly passing a laser beam back and forth over a negatively-charged cylinder called a "drum" to define a differentially-charged image. The drum then selectively collects electrically-charged powdered ink (toner), and transfers the image to paper, which is then heated to permanently fuse the text, imagery, or both, to the paper. As with digital photocopiers, laser printers employ a xerographic printing process. Laser printing differs from traditional xerography as implemented in analog photocopiers in that in the latter, the image is formed by reflecting light off an existing document onto the exposed drum. Invented at Xerox PARC in the 1970s, laser printers were introduced for the office and then home markets in subsequent years by IBM, Canon, Xerox, Apple, Hewlett-Packard and many others. Over the decades, quality and speed have i ...
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Print Spoolers
In computing, spooling is a specialized form of multi-programming for the purpose of copying data between different devices. In contemporary systems, it is usually used for mediating between a computer application and a slow peripheral, such as a printer. Spooling allows programs to "hand off" work to be done by the peripheral and then proceed to other tasks, or to not begin until input has been transcribed. A dedicated program, the spooler, maintains an orderly sequence of jobs for the peripheral and feeds it data at its own rate. Conversely, for slow ''input'' peripherals, such as a card reader, a spooler can maintain a sequence of computational jobs waiting for data, starting each job when all of the relevant input is available; see batch processing. The spool itself refers to the sequence of jobs, or the storage area where they are held. In many cases, the spooler is able to drive devices at their full rated speed with minimal impact on other processing. Spooling is a co ...
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Xerox Alto
The Xerox Alto is a computer designed from its inception to support an operating system based on a graphical user interface (GUI), later using the desktop metaphor. The first machines were introduced on 1 March 1973, a decade before mass-market GUI machines became available. The Alto is contained in a relatively small cabinet and uses a custom central processing unit (CPU) built from multiple SSI and MSI integrated circuits. Each machine cost tens of thousands of dollars despite its status as a personal computer. Only small numbers were built initially, but by the late 1970s, about 1,000 were in use at various Xerox laboratories, and about another 500 in several universities. Total production was about 2,000 systems. The Alto became well known in Silicon Valley and its GUI was increasingly seen as the future of computing. In 1979, Steve Jobs arranged a visit to Xerox PARC, during which Apple Computer personnel would receive demonstrations of Xerox technology in exchange for Xero ...
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Booting
In computing, booting is the process of starting a computer as initiated via hardware such as a button or by a software command. After it is switched on, a computer's central processing unit (CPU) has no software in its main memory, so some process must load software into memory before it can be executed. This may be done by hardware or firmware in the CPU, or by a separate processor in the computer system. Restarting a computer also is called rebooting, which can be "hard", e.g. after electrical power to the CPU is switched from off to on, or "soft", where the power is not cut. On some systems, a soft boot may optionally clear RAM to zero. Both hard and soft booting can be initiated by hardware such as a button press or by a software command. Booting is complete when the operative runtime system, typically the operating system and some applications,Including daemons. is attained. The process of returning a computer from a state of sleep (suspension) does not involve bo ...
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Internetwork
Internetworking is the practice of interconnecting multiple computer networks, such that any pair of hosts in the connected networks can exchange messages irrespective of their hardware-level networking technology. The resulting system of interconnected networks are called an ''internetwork'', or simply an ''internet''. The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies. The Internet is defined by a unified global addressing system, packet format, and routing methods provided by the Internet Protocol. The term ''internetworking'' is a combination of the components ''inter'' (between) and ''networking''. An earlier term for an internetwork is catenet, a short-form of ''(con)catenating networks''. Interconnection of networks Internetworking started as a way to connect disparate types of networking technology, but it became widespread through the developing need to connect two or more local area network ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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