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Eternal Champions
''Eternal Champions'' is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades first and later ported to home systems. Sega released ''Eternal Champions'' in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of '' Street Fighter II'' (1991) and '' Mortal Kombat'' (1992). The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called " Overkills". Two years later, an enhanced version, '' Eternal Champions: Challenge from the Dark Side'', ...
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Julie Bell
Julie Bell (born October 21, 1958) is an American fine artist, illustrator, photographer, bodybuilder and wildlife painter. Bell is also a fantasy artist and a representative of the heroic fantasy and fantastic realism genres. Bell has won Chesley Awards and was the designer of the Dragons of Destiny series. She also won first place awards in the Art Renewal Center's International Salon and was named as a Living Master. Early life Julie Bell was born on October 21, 1958 in Beaumont, Texas. She attended six schools studying painting and drawing. In her youth, she was fond of bodybuilding. She took part in various competitions and received national recognition, which later influenced her to portray beautiful and muscular women. In 1978, Bell married scientist and writer Donald E. Palumbo. During this marriage, she gave birth to two sons, Anthony and David Palumbo, who subsequently also became professional artists. In 1989, she met Boris Vallejo, whom later she married. Career ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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7-Eleven
7-Eleven, Inc., stylized as 7-ELEVE, is a multinational chain of retail convenience stores, headquartered in Dallas, Texas. The chain was founded in 1927 as an ice house storefront in Dallas. It was named Tote'm Stores between 1928 and 1946. After 70% of the company was acquired by an affiliate Ito-Yokado in 1991, it was reorganized as a wholly owned subsidiary of Seven & I Holdings. 7-Eleven operates, franchises, and licenses 78,029 stores in 19 countries and territories as of November 2021. While operating under its namesake brand globally, within the United States it operates as 7-Eleven nationally, as Speedway nationally but mostly in the Midwest & East Coast, and as Stripes Convenience Stores within the South Central United States; both Speedway and Stripes operate alongside 7-Eleven's namesake stores in several markets. 7-Eleven also operates A-Plus locations with the name licensed from owner and fellow Metroplex-based Energy Transfer Partners, though most of these sto ...
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Slurpee
Slurpee is the brand name for carbonated slushies sold by 7-Eleven and its subsidiaries A-Plus and Speedway. The brand first originated in 1966 when 7-Eleven made a licensing deal with The Icee Company to sell slushies in 7-Eleven stores. History Omar Knedlik invented machines to make frozen beverages in the late 1950s. The idea for a slushed ice drink came when Knedlik's soda fountain broke down, forcing him to put his sodas in a freezer to stay cool, which caused them to become slushy. The result was popular with customers, which gave him the idea to make a machine to help make a "slushy" from carbonated beverages. When it became popular, Knedlik hired an artist named Ruth E. Taylor to create a name and a logo for his invention. She created the Icee name and designed the original logo, which is still used today. Early prototypes for the machine made use of an automobile air conditioning unit. After a successful trial of Icee machines in 100 stores, 7-Eleven made a licensi ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Ernie Chan
Ernesto Chan (July 27, 1940 – May 16, 2012), born and sometimes credited as Ernie Chua, was a [-Filipino]-Americans, American comics artist, known for work published by Marvel Comics and DC Comics, including many Marvel issues of series featuring Conan the Barbarian (comics), Conan the Barbarian. Chan also had a long tenure on ''Batman (comic book), Batman'' and ''Detective Comics''. Other than his work on Batman, Chan primarily focused on non-superhero characters, staying mostly in the genres of Horror comics, horror, War comics, war, and sword and sorcery. Biography Ernie Chan was born Ernie Chua due to what he called "a typographical error on my birth certificate that I had to use until I had a chance to change it to 'Chan' when I got my [U.S.] citizenship in '76." He migrated to the United States in 1970 and became a citizen in 1976. For a number of years, he worked under the name Ernie Chua but he was later credited as Ernie Chan. He studied with John Buscema and worked with ...
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Challenge From The Darkside
Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, California, an unincorporated community * Challenge-Brownsville, California, a census-designated place in Yuba County, California, United States Structures *Challenge Stadium, former name of Perth Superdrome, a sports complex in Perth, Australia Books and publications * ''Challenge'' (anarchist periodical), American anarchist weekly tabloid, 1938–1939 * ''Challenge'' (Communist journal), British Young Communist League magazine, and also the name of the newspaper of the communist Progressive Labor Party (USA) * ''Challenge'' (game magazine), a role-playing game magazine * ''Challenge'' (economics magazine), a magazine covering economic affairs * ''Challenge'' (Bulldog Drummond), a Bulldog Drummond novel by H. C. McNeile * ''Challeng ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the franchise), a fictional film star whose personal style resembles Van Damme's. Mortal Kombat (1992 video game), The original ''Mortal Kombat'' was the first fighting game to introduce a Reptile (Mortal Kombat), secret fighter, reached if the player fulfilled a set of requirements. The original game spawned List of Mortal Kombat media, many sequels with several action-adventure games. It also has a comic book series and a card game. Movie producer Lawrence Kasanoff, Larry Kasanoff licensed the rights to the game in th ...
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Life Bar
''Life Bar'' () is a South Korean Talk show distributed by tvN every Thursday night at 11:00. Season 1 broadcast its final episode on April 13, 2017. Season 2 premiered on May 18, 2017. Format It is a unique talk show where celebrity guests and the three show hosts candidly share their life stories over a drink. The ratings for the show were upped to "19+", making it the only R-rated show on tvN. Although it is a talk show entertainment program, it contains live drinking scenes. It broadcasts on the 15-year-old broadcast, and it was broadcast by the audience rating of 19 years old or over. However, after the second store, It is broadcasting again with a 15-year-old rating. permanent segment: * Masterpiece of Love: A quote to explain your life. Broadcaster Host Employees List of episodes Ratings In the ratings below, the highest rating for the show will be in , and the lowest rating for the show will be in each year. 2016 2017 2018 2019 * N ...
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Art Of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a prequel to the ''Fatal Fury'' series. The original ''Art of Fighting'' was released in 1992, followed by two sequels: in 1994 and in 1996. Gameplay The ''Art of Fighting'' series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. ''Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge i ...
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