Epic Pinball
''Epic Pinball'' is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz' Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 640x480. It was noted for being programmed entirely in x86 assembly language for MS-DOS systems. On November 30, 2017 the game was re-released on GOG.com, with support for Microsoft Windows, macOS, and Linux pre-packed with DOSBox. Tables The game was originally distributed on floppy disks in 3 separate packs of 4 tables each. The original shareware version (and an early retail version) included only the original "Android" table. Later shareware versions and retail versions contained an updated version called "Super Android" (although it's still referred to as "Android" in the game, the table was changed to say "Super Android") Another table, "African Safari", was included in the "Full Edition" (the CD-ROM ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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James Schmalz
Digital Extremes is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating ''Warframe'', a free-to-play cooperative online action game, and co-creating Epic Games' Unreal (video game series), ''Unreal'' series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President James Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it. On May 22, 2016 Leyou exercised a call option and now owns 97% of Digital Extremes for a total consideration of $138.2 million US. History Founder James Schmalz created ''Epic Pinball'', published by then shareware publisher, Epic MegaGames. Bolstered from the success of ''Epic Pinball'' and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Digital Extremes
Digital Extremes is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating ''Warframe'', a free-to-play cooperative online action game, and co-creating Epic Games' ''Unreal'' series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President James Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it. On May 22, 2016 Leyou exercised a call option and now owns 97% of Digital Extremes for a total consideration of $138.2 million US. History Founder James Schmalz created ''Epic Pinball'', published by then shareware publisher, Epic MegaGames. Bolstered from the success of ''Epic Pinball'' and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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B&N Software
Barnes & Noble Booksellers is an American bookseller. It is a Fortune 1000 company and the bookseller with the largest number of retail outlets in the United States. As of July 7, 2020, the company operates 614 retail stores across all 50 U.S. states. Barnes & Noble operates mainly through its Barnes & Noble Booksellers chain of bookstores. The company's headquarters are at 33 E. 17th Street on Union Square in New York City. After a series of mergers and bankruptcies in the American bookstore industry since the 1990s, Barnes & Noble stands alone as the United States' largest national bookstore chain. Previously, Barnes & Noble operated the chain of small B. Dalton Bookseller stores in malls until they announced the liquidation of the chain. The company was also one of the nation's largest manager of college textbook stores located on or near many college campuses when that division was spun off as a separate public company called Barnes & Noble Education in 2015. During the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scream Tracker
''Scream Tracker'' is a tracker (an integrated multi-track step sequencer and sampler as a software application). It was created by Psi (Sami Tammilehto), one of the founders of the Finnish demogroup Future Crew. It was written in C and assembly language. The first version (1.0) had monophonic 4-bit output via the PC speaker, as well as 8-bit output via a digital-to-analog converter on the parallel port or a Sound Blaster 1.x card. The first popular version of Scream Tracker, version 2.2, was published in 1990. Versions prior to 3.0 created STM (Scream Tracker Module) files, while versions 3.0 and above used the S3M (ScreamTracker 3 Module) format. The last version of Scream Tracker was 3.21, released in 1994. It was the precursor of the PC tracking scene and its interface inspired newer trackers like Impulse Tracker. As of version 3.0, ''Scream Tracker'' supports up to 99 8-bit samples, 32 channels, 100 patterns, and 256 order positions. It can also handle up to 9 FM-synthesi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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UBM Plc
UBM plc was a British business-to-business (B2B) events organiser headquartered in London, England, before its acquisition by Informa in 2018. It had a long history as a Multinational corporation, multinational media company. Its main focus was on B2B events, but its principal operations included live media and business-to-business communications, marketing services and data provision, and it principally served the technology, healthcare, trade and transport, ingredients and fashion industries. UBM was listed on the London Stock Exchange and was a constituent of the FTSE 250 Index. History Newspaper interests The history of the companies that made up UBM stretches back almost two hundred years. Up until its acquisition UBM businesses published many titles that were launched in the 19th century, including ''Building'' magazine, launched in 1843 by Joseph Hansom, as well as ''Chemist & Druggist''. The company was founded in 1918 as United Newspapers by David Lloyd George to acqu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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McFarland & Company
McFarland & Company, Inc., is an American independent book publisher based in Jefferson, North Carolina, that specializes in academic and reference works, as well as general-interest adult nonfiction. Its president is Rhonda Herman. Its former president and current editor-in-chief is Robert Franklin, who founded the company in 1979. McFarland employs a staff of about 50, and had published 7,800 titles. McFarland's initial print runs average 600 copies per book. Subject matter McFarland & Company focuses mainly on selling to libraries. It also utilizes direct mailing to connect with enthusiasts in niche categories. The company is known for its sports literature, especially baseball history, as well as books about chess, military history, and film. In 2007, the ''Mountain Times'' wrote that McFarland publishes about 275 scholarly monographs and reference book titles a year; Robert Lee Brewer reported in 2015 that the number is about 350. List of scholarly journals The following ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mark Rein (software Executive)
Mark A. Rein is a Canadian entrepreneur and the vice president of video game and software development company Epic Games. He is also a co-owner of the NHL's Carolina Hurricanes. Rein often gives assessments of the progress of his company and gives a monthly update in the magazine '' Game Developer'' where he also provides a updates on the state of the Unreal Engine. He resides in Raleigh, North Carolina, though he was raised in Toronto, Ontario, Canada. Career Rein first got involved in the video game industry when he got in touch with John Romero, who at that time worked for id Software. Since Rein was a fan of the previous ''Commander Keen'' games, Romero got him to playtest the then under development ''Commander Keen 4''. Rein was then brought in to handle the business side of id as its "probationary president". He then negotiated a deal with FormGen to publish a retail ''Commander Keen'' game, ''Commander Keen in Aliens Ate My Babysitter''. This business relationship wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tim Sweeney (game Developer)
Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of the Unreal Engine, one of the most-used game development platforms. He has purchased large amounts of land in North Carolina to assist in conservation efforts. Early life Sweeney was raised in Potomac, Maryland, the youngest of three brothers. At a young age, he became interested in tinkering with mechanical and electrical devices, and stated he had taken apart a lawnmower as early as five or six, and later built his own go-kart. He became interested in arcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines. Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of ''Adventure'', and later said he had not played many video games in his life and very few ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |