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Encapsulation (networking)
Encapsulation is the computer-networking process of concatenating layer-specific headers or trailers with a service data unit (i.e. a payload) for transmitting information over computer networks. Deencapsulation (or de-encapsulation) is the reverse computer-networking process for receiving information; it removes from the protocol data unit (PDU) a previously concatenated header or trailer that an underlying communications layer transmitted. Encapsulation and deencapsulation allow the design of modular communication protocols so to logically separate the function of each communications layer, and abstract the structure of the communicated information over the other communications layers. These two processes are common features of the computer-networking models and protocol suites, like in the OSI model and internet protocol suite. However, encapsulation/deencapsulation processes can also serve as malicious features like in the tunneling protocols.Raman, D., Sutter, B. ...
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UDP Encapsulation
UDP may refer to: Political parties * Ulster Democratic Party, in Northern Ireland * ''União Democrática Popular'' ( Popular Democratic Union (Portugal)) * ''Unidad Democrática y Popular'' ( Democratic and Popular Union), a former Bolivian umbrella party * United Democratic Party (other), multiple organisations Science and technology * Undecaprenyl phosphate, a bacterial cell membrane carrier lipid * Uridine diphosphate, an organic chemical * User Datagram Protocol, a network communications method * User Defined Primitive, a construct in Verilog Verilog, standardized as IEEE 1364, is a hardware description language (HDL) used to model electronic systems. It is most commonly used in the design and verification of digital circuits, with the highest level of abstraction being at the re ... * Usenet Death Penalty, a discussion group disciplinary response * Universality–diversity paradigm Other uses * Unit Deployment Program, a military assignment system * ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main communications protocol, protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliability (computer networking), reliable, ordered, and error detection and correction, error-checked delivery of a reliable byte stream, stream of octet (computing), octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the transport layer of the TCP/IP suite. Transport Layer Security, SSL/TLS often runs on top of TCP. TCP is Connection-oriented communication, connection-oriented, meaning that sender and receiver firstly need to establish a connection based on agreed parameters; they do this through three-way Ha ...
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Network Protocols
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses predetermined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to communicat ...
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Computer Network Technology
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carr ...
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Tunneling Protocol
In computer networks, a tunneling protocol is a communication protocol which allows for the movement of data from one network to another. They can, for example, allow private network communications to be sent across a public network (such as the Internet), or for one network protocol to be carried over an incompatible network, through a process called encapsulation. Because tunneling involves repackaging the traffic data into a different form, perhaps with encryption as standard, it can hide the nature of the traffic that is run through a tunnel. Tunneling protocols work by using the data portion of a packet (the payload) to carry the packets that actually provide the service. Tunneling uses a layered protocol model such as those of the OSI or TCP/IP protocol suite, but usually violates the layering when using the payload to carry a service not normally provided by the network. Typically, the delivery protocol operates at an equal or higher level in the layered model than the ...
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Protocol Data Unit
In telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of communication protocol stacks, each layer implements protocols tailored to the specific type or mode of data exchange. For example, the Transmission Control Protocol (TCP) implements a connection-oriented transfer mode, and the PDU of this protocol is called a ''segment'', while the User Datagram Protocol (UDP) uses datagrams as protocol data units for connectionless communication. A layer lower in the Internet protocol suite, at the Internet layer, the PDU is called a packet, irrespective of its payload type. Packet-switched data networks In the context of packet switching data networks, a protocol data unit (PDU) is best understood in relation to a service data unit (SDU). The features or services of the network are implemented in d ...
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Cross-layer Optimization
Cross-layer optimization is an escape from the pure waterfall-like concept of the OSI communications model with virtually strict boundaries between layers. Strict boundaries between layers are enforced in the original OSI networking model, where data is kept strictly within a given layer. Cross‑layer optimization removes such strict boundaries to allow communication between layers by permitting one layer to access the data of another layer to exchange information and enable interaction. Any highly dynamic change of resource allocation might affect the intelligibility of voice or the steadiness of videos. However, as with other optimizing strategies, the algorithm consumes time as well. Principles There are principles that a cross-layer design must adhere to: * Interactions and the Law of Unintended Consequences * Dependency Graph * Timescale Separation and Stability * The Chaos of Unbridled Cross-Layer Design Unlike a traditional architectural design approach, where des ...
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Application-layer Framing
Application-layer framing or application-level framing (ALF) is a method of allowing an application to use its semantics for the design of its network protocols. This procedure was first proposed by D. D. Clark and David L. Tennenhouse.Clark, D. D. and Tennenhouse, D. L. (1990). Architectural considerations for a new generation of protocols. In: ''ACM SIGCOMM Computer Communication Review archive'' Volume 20, Issue 4 (September 1990), Pages 200 - 208, ISSN 0146-483/ref> It works as follows: * The application splits the data into useful segments. ** These segments are called ADUs (application data units). * The ADUs can be processed in any order. * The lower layers keep the ADU borders. This procedure simplifies the quality of service negotiation and provides a simpler method of error checking. The Real-time Transport Protocol (RTP) is an example of where the semantics of the real-time application are used to segment the data. References See also * Frame (networkin ...
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Data Stream
In connection-oriented communication, a data stream is the transmission of a sequence of digitally encoded signals to convey information. Typically, the transmitted symbols are grouped into a series of packets. Data streaming has become ubiquitous. Anything transmitted over the Internet is transmitted as a data stream. Using a mobile phone to have a conversation transmits the sound as a data stream. Formal definition In a formal way, a data stream is any ordered pair ( s, \Delta ) where: # s is a sequence of tuples and # \Delta is a sequence of positive real time intervals. Content Data Stream contains different sets of data, that depend on the chosen data format. * Attributes – each attribute of the data stream represents a certain type of data, e.g. segment / data point ID, timestamp, geodata. * Timestamp attribute helps to identify when an event occurred. * Subject ID is an encoded-by-algorithm ID, that has been extracted out of a cookie. * Raw Data in ...
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HTTP Header
HTTP header fields are a list of strings sent and received by both the client program and server on every HTTP request and response. These headers are usually invisible to the end-user and are only processed or logged by the server and client applications. They define how information sent/received through the connection are encoded (as in Content-Encoding), the session verification and identification of the client (as in browser cookies, IP address, user-agent) or their anonymity thereof (VPN or proxy masking, user-agent spoofing), how the server should handle data (as in Do-Not-Track or Global Privacy Control), the age (the time it has resided in a shared cache) of the document being downloaded, amongst others. General format In HTTP version 1.x, header fields are transmitted after the request line (in case of a request HTTP message) or the response line (in case of a response HTTP message), which is the first line of a message. Header fields are colon-separated key-val ...
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Internet Protocol Suite
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to highest, the layers are the l ...
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Trivial File Transfer Protocol
The Trivial File Transfer Protocol (TFTP) is a simple Lockstep (computing), lockstep communication protocol for transmitting or receiving files in a client-server application. A primary use of TFTP is in the early stages of nodes booting on a local area network when the operating system or firmware images are stored on a file server. TFTP was first standardized in 1981 and updated in . Overview Due to its simple design, TFTP can be easily implemented by code with a small memory footprint. It is, therefore, the protocol of choice for the initial stages of any network booting strategy like Bootstrap Protocol, BOOTP, Preboot Execution Environment, PXE, Boot Service Discovery Protocol, BSDP, etc., when targeting from highly resourced computers to very low resourced Single-board computers (SBC) and System-on-a-chip, System on a Chip (SoC). It is also used to transfer firmware images and configuration files to network appliances like Router (computing), routers, Firewall (computing) ...
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